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Old 12/03/2016, 05:48 PM   #21
markparker12
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Default Re: Blood splatter from gunshots!

Good job, keep it up
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Old 15/03/2016, 08:38 PM   #22
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Default Re: Blood splatter from gunshots!

hello...

Quote:
warning 208: function with tag result used before definition, forcing reparse
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase


1 Warning.
Quote:
stock Float:frandom(Float:max, Float:m2 = 0.0, dp = 3) // < warning.
{
new Float:mn = m2;
if(m2 > max) {
mn = max,
max = m2;
}
m2 = floatpower(10.0, dp);

return floatadd(floatdiv(float(random(floatround(floatmul (floatsub(max, mn), m2)))), m2), mn);
}
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Old 15/03/2016, 09:22 PM   #23
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Default Re: Blood splatter from gunshots!

Good Work!
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Old 15/03/2016, 09:38 PM   #24
Crayder
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Default Re: Blood splatter from gunshots!

Quote:
Originally Posted by LatinZ View Post
hello...
That shouldn't happen unless you modified it.

Basically what that means is since the function has a tag it has to be used AFTER it is declared unless you forward it before it is used. That's not the case with my FS unless you modified it.
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Old 20/03/2016, 02:11 PM   #25
N0FeaR
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Default Re: Blood splatter from gunshots!

Awesome work Crayder, rep
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Old 21/03/2016, 02:58 PM   #26
Whyd
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Default Respuesta: Blood splatter from gunshots!

Awesome, it works!
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Old 06/04/2016, 01:38 PM   #27
iKevin
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Default Re: Blood splatter from gunshots!

I'm using it.
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Old 06/04/2016, 03:18 PM   #28
RogerCosta
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Default Re: Blood splatter from gunshots!

Awesome. I put this FS in my deathmatch minigames
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Old 17/07/2016, 08:49 PM   #29
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Default Re: Blood splatter from gunshots!

Sorry for this massive necropost but i put this script in my test server today and despite working the players weren't taking damage from gunfire.

Did i do something wrong?
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Old 17/07/2016, 08:53 PM   #30
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Default Re: Blood splatter from gunshots!

Quote:
Originally Posted by Greggu View Post
Sorry for this massive necropost but i put this script in my test server today and despite working the players weren't taking damage from gunfire.

Did i do something wrong?
Forgot to return apparently...

Fixed.
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