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Old 07/01/2018, 10:44 PM   #1741
sprtik
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Default Re: YSF - kurta999's version

Sorry for commenting a bit late. kurta999 is alive and kicking, but currently has no time to work on SA-MP, and I agreed to maintain the project in his stead, just as I once did.

I am not going to check this thread often (reason here), so it's best to contact me on GitHub with issues or pull requests. I will be active there.

I will have exam period in a week, but then I hope to find the time to update the plugin with some new features, and make a new release.
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Old 08/01/2018, 07:31 AM   #1742
kurta999
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Default Re: YSF - kurta999's version

Quote:
Originally Posted by ZiGGi View Post
The plugin was moved to https://github.com/IllidanS4/YSF
kurta999, did you left us forever?
As you see, I haven't updated this project approximately since half year. Nowadays I don't have time + effort to update it, it doesn't motivate me anymore. This was the best solution to give it somebody who will care about this plugin in the future. Might sometimes I'll make a few commit..

Now I'm working as a programmer, learned a lot in past half year about programming, and from my current perspecpective almost entrie YSF should be rewritten from sratch

E: If 0.3.8 will be released, I can help with porting YSF to that version, disassembling offsets, etc.
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Old 10/01/2018, 01:09 PM   #1743
AbyssMorgan
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Default Re: YSF - kurta999's version

Suggestion:
PHP Code:
Reconnect(playerid,newplayerid); 
Disconnect player from playerid
Connect player to newplayerid

Return 0 if newplayerid is busy
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Old 10/01/2018, 06:54 PM   #1744
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Default Re: YSF - kurta999's version

How would you do a reconnect command with the given version?
(to reconnect player, they can also get same ID again but sometimes player bugged so would be good to have reconnect command)
You have an idea how to do it?
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Old 27/01/2018, 08:27 PM   #1745
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Default Re: YSF - kurta999's version

Will this plugin have updates to 0.3.DL?
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Old 28/01/2018, 08:38 AM   #1746
kurta999
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Default Re: YSF - kurta999's version

Im not going to promise that
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Old 29/01/2018, 01:40 PM   #1747
[Twixx]
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Default Re: YSF - kurta999's version

Quote:
Originally Posted by kurta999 View Post
Im not going to promise that
Just give it to someone else to develop (someone who's not going to get themselves banned on SAMP forums)?

Literally can't do anything with my server on DL because it relies on YSF.
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Old 29/01/2018, 02:11 PM   #1748
kurta999
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Default Re: YSF - kurta999's version

It already owned by IllidanS4, and he welcomes any contributions from other people. So anybody can upgrade it to 0.3.DL who needs it.

Anyway he already started working on 0.3.DL branch, we will se what comes out in the future.. https://github.com/IllidanS4/YSF/tree/0_3_DL
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Old 09/03/2018, 05:25 PM   #1749
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Default Re: YSF - kurta999's version

Not really sure where to post this, there's a lot of different topics for YSF.

I've updated the Linux support for 0.3.DL based on IllidanS4's work. He did the majority of the address conversion for this, but he forgot to update the logprintf function. My work just fixes the linux compilation and allows it to compile. I also updated the Windows compiler to VS 2017, and the plugin now compiles in more than just the debug configuration (meaning smaller plugin size on Windows).

Let me know in the next couple of days if/how this works and what does/doesn't work. I'm hoping it'll all just work out-of-the-box.

Here's the link to the "test" build: https://www.dropbox.com/s/8928maxuenktifl/YSF.so?dl=0
Link to the code: https://github.com/Whitetigerswt/YSF/tree/0_3_DL

Let me know of any problems in the next few days as that may be the only time I can fix stuff.
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Old 22/03/2018, 07:24 PM   #1750
ForCop
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Default Re: YSF - kurta999's version

kurta999, when I put this plug-in, a chat message appears when connecting a player:
Code:
[join] Edy has joined the server (0:92.115.39.167)
This message is visible to everyone, it's possible to do DDoS at admin .... so how can I make this message disappear?

Last edited by ForCop; 23/03/2018 at 09:18 AM.
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