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Old 20/06/2019, 10:17 PM   #81
memorex2018
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

Just /rcon login password and then /rcon unloadfs name, /rcon loadfs name, /rcon reloadfs name

and REMOVE the LoadUnloadFS.pwn and LoadUnloadFS.amx completely DUH and THEN it works lol hahah took me a minute to realise what was happening

example for this ------ /rcon loadfs mapedit and RCON ONLY POWERS Muahahahaha.. you DONT need these at ALL LoadUnloadFS.pwn and LoadUnloadFS.amx or similar ....


Problem ^^ because it loads the FS last (obviously) the dialog buttons dont work .... and before someone says it s a dialog issue ,well Its in ONE of a gazzilion files inside the scriptfiles/mapedit folder but I am LOST lol

https://forum.sa-mp.com/showthread.p...75#post4102875

Well LOL I guess for Now i shall load it automatically and /rcon unloadfs mapedit every time I start server .No biggie I guess and I can remove it alltogether when I dont need it every problem has a simple solution its a messy one but foolproof XD
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Old 20/06/2019, 10:39 PM   #82
memorex2018
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

can this be made Rcon only ? for obvious reasons lol ?
Gonna just run it on home server ,create the addons and send em up online ,safest way I guess,just surprised this is a free for all once loaded ?
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Old 01/07/2019, 06:36 AM   #83
DEADTLON
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

Limit of Objects are 999 how can I put it to unlimited
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Old 03/07/2019, 08:56 PM   #84
memorex2018
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

dumb question (again) how do i load the maps into a server filterscript ? im lost lol
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Old 12/07/2019, 11:44 AM   #85
DEADTLON
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

Can someone tell me please how can I put unlimited objects because the limit is 999 and I can't spawn more than 999 objects
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Old 13/07/2019, 02:36 PM   #86
Amads
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

Quote:
Originally Posted by DEADTLON View Post
Can someone tell me please how can I put unlimited objects because the limit is 999 and I can't spawn more than 999 objects
Just divide your map into 2 (or more) parts, ex. save one map with 900 objects as a filterscript, load it, and then start editing a new map.
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Old 14/07/2019, 06:39 AM   #87
bill
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

good job
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Old 14/07/2019, 08:50 AM   #88
bill
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

good job
Where will those source code be stored, how can I find the object I built
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Old 14/07/2019, 09:31 AM   #89
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

In your folder in scriptfiles, maps.
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Old 27/07/2019, 05:27 PM   #90
koudz1999
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

i can't convert text by using fusez's mapping edit to pawn, anyone can explain for me ?
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