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Old 15/11/2008, 09:09 AM   #11
Ytong
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Default Re: SA-MP 0.2X and 0.3

btw. there's a
Code:
public OnActorCreate( actorid )
{
	printf("New actor was created. %u",actorid);
	return 1;
}
Callback

damn Einstein was 32 seconds faster *_*
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Old 15/11/2008, 09:11 AM   #12
CracK
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Default Re: SA-MP 0.2X and 0.3

AA we got SetPlayerDisabledWeapons!!!
minute later: ...or we had it already?
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Old 15/11/2008, 09:16 AM   #13
Littl3j0hNy
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Default Re: SA-MP 0.2X and 0.3

Hi,

Thank You Kye !

I would test it with my Mode ^^

- LJ
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Old 15/11/2008, 09:16 AM   #14
Reamis
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Default Re: SA-MP 0.2X and 0.3

Lithuanian letters is not working anymore
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Old 15/11/2008, 09:19 AM   #15
shitbird
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Default Re: SA-MP 0.2X and 0.3

yaY! go kye! good job man.
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Old 15/11/2008, 09:20 AM   #16
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Default Re: SA-MP 0.2X and 0.3

Reamis, I am not sure but at least its being replaced with a ? so i guess kye replaces every unknown letter with a ? so i am sure he did not add it yet and i dont know if he will though.
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Old 15/11/2008, 09:20 AM   #17
Finn
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Default Re: SA-MP 0.2X and 0.3

Cool, so now we can see who's ALT-TAB'ing in the middle of a fight and kick AFK'ers from roleplay servers.

Good update.
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Old 15/11/2008, 09:21 AM   #18
Kalcor
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Default Re: SA-MP 0.2X and 0.3

Quote:
Originally Posted by Reamis
Lithuanian letters is not working anymore
Thanks for the report. It will be fixed in 0.2X Testing 2.
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Old 15/11/2008, 09:22 AM   #19
clum2k8
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Default Re: SA-MP 0.2X and 0.3

Why does the sign filter to ? ?
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Old 15/11/2008, 09:23 AM   #20
_vendetta
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Default Re: SA-MP 0.2X and 0.3

Thanks for the info Kye
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