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Old 18/10/2013, 10:07 PM   #1
N3XTMapper
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Join Date: Aug 2013
Posts: 792
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Wink Parkour de Monster Truck |\/|

EEae Galera blz neste meu segundo mapa de HOJE , estarei passando pra voces um mapa que eu tenho faz milênios aquii no meu PC, e gostaria de compartilha-los com voces ....

AUBÚM DE IBÁGÊNS ~~

http://imgur.com/a/ELnIq


MÁPÁ : ~~

pawn Code:
AddStaticVehicleEx(556,64.9000000,577.0999800,8.1000000,196.0000000,245,245,15); //Monster A
AddStaticVehicleEx(556,71.3000000,579.2000100,8.1000000,195.9960000,245,245,15); //Monster A
AddStaticVehicleEx(556,78.5000000,581.4000200,8.1000000,195.9960000,245,245,15); //Monster A
AddStaticVehicleEx(556,86.0000000,583.4000200,8.1000000,195.9960000,245,245,15); //Monster A
AddStaticVehicleEx(556,88.2000000,574.2000100,8.1000000,195.9960000,245,245,15); //Monster A
AddStaticVehicleEx(556,81.4000000,572.4000200,8.1000000,195.9960000,245,245,15); //Monster A
AddStaticVehicleEx(556,73.9000000,570.4000200,8.1000000,195.9960000,245,245,15); //Monster A
AddStaticVehicleEx(556,67.4000000,568.4000200,8.1000000,195.9960000,245,245,15); //Monster A
CreateObject(16667,58.0000000,549.2000100,8.8000000,0.0000000,0.0000000,130.0000000); //object(des_rockgp2_14) (1)
CreateObject(16667,49.2000000,577.7999900,8.8000000,0.0000000,0.0000000,107.9960000); //object(des_rockgp2_14) (2)
CreateObject(16667,46.2000000,609.2000100,8.8000000,0.0000000,0.0000000,121.9960000); //object(des_rockgp2_14) (3)
CreateObject(16667,94.8000000,630.4000200,8.8000000,0.0000000,0.0000000,293.9920000); //object(des_rockgp2_14) (4)
CreateObject(16667,100.0000000,599.2999900,8.8000000,0.0000000,0.0000000,299.9890000); //object(des_rockgp2_14) (5)
CreateObject(16667,105.0000000,569.2000100,8.3000000,0.0000000,0.0000000,293.9870000); //object(des_rockgp2_14) (6)
CreateObject(9831,84.1000000,640.7000100,36.3000000,82.0000000,180.0000000,28.0000000); //object(sfw_waterfall) (1)
CreateObject(9831,77.5000000,637.0999800,36.3000000,81.9960000,179.9950000,27.9990000); //object(sfw_waterfall) (2)
CreateObject(9831,70.9000000,633.5000000,36.3000000,81.9960000,179.9950000,27.9990000); //object(sfw_waterfall) (3)
CreateObject(9831,64.3000000,629.9000200,36.3000000,81.9960000,179.9950000,27.9990000); //object(sfw_waterfall) (4)
CreateObject(9831,57.9000000,626.4000200,36.3000000,81.9960000,179.9950000,27.9990000); //object(sfw_waterfall) (5)
CreateObject(9831,54.4000000,624.5000000,36.3000000,81.9960000,179.9950000,27.9990000); //object(sfw_waterfall) (6)
CreateObject(7073,42.9000000,629.9000200,20.3000000,0.0000000,2.0000000,92.0000000); //object(vegascowboy1) (1)
CreateObject(7073,90.3000000,649.0000000,20.3000000,0.0000000,2.0000000,324.0000000); //object(vegascowboy1) (2)
CreateObject(3877,86.1000000,645.2000100,7.2000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (1)
CreateObject(3877,51.8000000,625.7000100,7.2000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (2)
CreateObject(3877,98.4000000,567.7000100,6.4000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (3)
CreateObject(3877,63.1000000,557.0000000,6.4000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (4)
CreateObject(3270,86.5000000,538.0000000,-3.6000000,1.8540000,22.0120000,299.2510000); //object(bonyrd_block2_) (2)
CreateObject(18450,102.1000000,511.2999900,-0.5000000,0.0000000,0.0000000,296.0000000); //object(cs_roadbridge04) (1)
CreateObject(18228,82.6000000,505.2999900,-15.8000000,0.0000000,0.0000000,184.0000000); //object(cunt_rockgp2_21) (1)
CreateObject(8390,144.0000000,413.7999900,19.0000000,0.0000000,0.0000000,22.0000000); //object(multicarpark01_lvs) (1)
CreateObject(1660,127.0000000,474.1000100,-3.8000000,0.0000000,0.0000000,28.0000000); //object(ramp) (1)
CreateObject(1660,122.5000000,471.3999900,-3.8000000,0.0000000,0.0000000,27.9990000); //object(ramp) (2)
CreateObject(1660,118.2000000,468.7999900,-3.8000000,0.0000000,0.0000000,27.9990000); //object(ramp) (3)
CreateObject(1660,181.3999900,349.8999900,30.2000000,0.0000000,0.0000000,22.0000000); //object(ramp) (4)
CreateObject(1660,176.5000000,348.0000000,30.2000000,0.0000000,0.0000000,21.9950000); //object(ramp) (5)
CreateObject(1660,171.8999900,346.0000000,30.2000000,0.0000000,0.0000000,21.9950000); //object(ramp) (6)
CreateObject(5170,179.7000000,346.6000100,28.0000000,0.0000000,0.0000000,22.0000000); //object(imnrmpy2_las2) (1)
CreateObject(5170,183.3000000,337.7999900,28.0000000,0.0000000,0.0000000,21.9950000); //object(imnrmpy2_las2) (2)
CreateObject(5170,186.8999900,329.0000000,28.0000000,0.0000000,0.0000000,21.9950000); //object(imnrmpy2_las2) (3)
CreateObject(5170,190.6000100,320.2999900,28.0000000,0.0000000,0.0000000,21.9950000); //object(imnrmpy2_las2) (4)
CreateObject(18450,209.0000000,281.0000000,31.1000000,0.0000000,0.0000000,292.0000000); //object(cs_roadbridge04) (2)
CreateObject(1632,192.3999900,321.5000000,32.6000000,0.0000000,0.0000000,202.0000000); //object(waterjump1) (1)
CreateObject(751,201.5000000,369.0000000,31.7000000,0.0000000,0.0000000,0.0000000); //object(sm_scrb_column1) (1)
CreateObject(16120,174.8999900,292.3999900,28.0000000,0.0000000,0.0000000,354.0000000); //object(des_rockgp2_07) (1)
CreateObject(16120,191.3000000,252.3999900,28.0000000,0.0000000,0.0000000,353.9960000); //object(des_rockgp2_07) (2)
CreateObject(16120,242.5000000,268.5000000,28.0000000,0.0000000,0.0000000,171.9960000); //object(des_rockgp2_07) (3)
CreateObject(16120,228.0000000,302.2000100,28.0000000,0.0000000,0.0000000,171.9910000); //object(des_rockgp2_07) (4)
CreateObject(738,207.8999900,297.1000100,31.7000000,0.0000000,0.0000000,20.0000000); //object(aw_streettree2) (1)
CreateObject(738,206.3000000,296.5000000,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (2)
CreateObject(738,204.8999900,296.0000000,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (3)
CreateObject(738,203.5000000,295.5000000,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (4)
CreateObject(738,202.1000100,295.0000000,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (5)
CreateObject(738,200.7000000,294.5000000,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (6)
CreateObject(738,199.3000000,294.0000000,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (7)
CreateObject(738,197.8999900,293.5000000,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (8)
CreateObject(738,198.7000000,291.7000100,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (9)
CreateObject(738,200.1000100,292.2999900,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (10)
CreateObject(738,201.5000000,292.8999900,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (11)
CreateObject(738,202.8999900,293.5000000,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (12)
CreateObject(738,204.7000000,294.2999900,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (13)
CreateObject(738,206.1000100,294.8999900,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (14)
CreateObject(738,208.0000000,295.5000000,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (15)
CreateObject(738,209.6000100,296.2000100,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (16)
CreateObject(738,210.3000000,294.6000100,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (17)
CreateObject(738,208.8999900,294.0000000,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (18)
CreateObject(738,207.5000000,293.3999900,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (19)
CreateObject(738,206.1000100,292.7999900,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (20)
CreateObject(738,205.0000000,292.2999900,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (21)
CreateObject(738,203.2000000,291.5000000,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (22)
CreateObject(738,201.8000000,290.8999900,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (23)
CreateObject(738,200.3999900,290.2999900,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (24)
CreateObject(738,199.0000000,289.7000100,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (25)
CreateObject(738,199.8000000,287.8999900,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (26)
CreateObject(738,201.3999900,288.6000100,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (27)
CreateObject(738,203.0000000,289.2999900,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (28)
CreateObject(738,204.3999900,289.8999900,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (29)
CreateObject(738,205.8000000,290.5000000,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (30)
CreateObject(738,207.2000000,291.1000100,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (31)
CreateObject(738,208.6000100,291.7000100,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (32)
CreateObject(738,210.2000000,292.3999900,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (33)
CreateObject(738,210.8999900,290.7999900,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (34)
CreateObject(738,209.8000000,290.2999900,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (35)
CreateObject(738,208.3999900,289.7000100,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (36)
CreateObject(738,207.0000000,289.1000100,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (37)
CreateObject(738,205.6000100,288.5000000,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (38)
CreateObject(738,204.1000100,288.1000100,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (39)
CreateObject(738,202.5000000,287.3999900,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (40)
CreateObject(738,200.8999900,286.7000100,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (41)
CreateObject(738,201.6000100,284.7999900,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (42)
CreateObject(738,203.2000000,285.3999900,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (43)
CreateObject(738,204.8000000,286.0000000,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (44)
CreateObject(738,206.2000000,286.5000000,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (45)
CreateObject(738,207.3999900,286.8999900,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (46)
CreateObject(738,208.8000000,287.3999900,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (47)
CreateObject(738,210.3999900,288.0000000,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (48)
CreateObject(738,212.0000000,288.6000100,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (49)
CreateObject(738,212.5000000,287.2000100,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (50)
CreateObject(738,211.1000100,286.7000100,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (51)
CreateObject(738,209.5000000,285.8999900,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (52)
CreateObject(738,208.1000100,285.3999900,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (53)
CreateObject(738,206.5000000,284.7999900,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (54)
CreateObject(738,205.1000100,284.2999900,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (55)
CreateObject(738,203.7000000,283.7999900,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (56)
CreateObject(738,202.5000000,283.3999900,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (57)
CreateObject(738,202.6000100,281.6000100,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (58)
CreateObject(738,204.2000000,282.2000100,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (59)
CreateObject(738,205.8000000,282.7999900,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (60)
CreateObject(738,207.3999900,283.3999900,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (61)
CreateObject(738,208.8000000,283.8999900,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (62)
CreateObject(738,210.2000000,284.3999900,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (63)
CreateObject(738,211.6000100,284.8999900,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (64)
CreateObject(738,213.2000000,285.5000000,31.7000000,0.0000000,0.0000000,19.9950000); //object(aw_streettree2) (65)
CreateObject(18450,238.2000000,208.7000000,43.3000000,0.0000000,342.0000000,291.9950000); //object(cs_roadbridge04) (3)
CreateObject(18450,269.1992200,132.2998000,49.8000000,0.0000000,351.9960000,111.9950000); //object(cs_roadbridge04) (4)
CreateObject(16112,224.7000000,259.8999900,21.1000000,0.0000000,0.0000000,0.0000000); //object(des_rockfl1_) (1)
CreateObject(16112,218.2000000,251.3000000,23.6000000,0.0000000,0.0000000,156.0000000); //object(des_rockfl1_) (2)
CreateObject(1304,251.5000000,191.5000000,51.4000000,0.0000000,0.0000000,0.0000000); //object(dyn_quarryrock02) (1)
CreateObject(1304,247.0000000,189.8999900,51.4000000,0.0000000,0.0000000,0.0000000); //object(dyn_quarryrock02) (2)
CreateObject(1304,244.8000000,195.8000000,48.9000000,0.0000000,0.0000000,0.0000000); //object(dyn_quarryrock02) (3)
CreateObject(1304,241.0000000,194.3999900,48.7000000,0.0000000,0.0000000,0.0000000); //object(dyn_quarryrock02) (4)
CreateObject(1304,241.8999900,198.5000000,47.9000000,0.0000000,0.0000000,0.0000000); //object(dyn_quarryrock02) (5)
CreateObject(1304,243.8000000,204.8000000,46.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_quarryrock02) (6)
CreateObject(1304,237.8999900,202.6000100,46.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_quarryrock02) (7)
CreateObject(1304,238.6000100,207.8999900,44.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_quarryrock02) (8)
CreateObject(1304,235.3000000,206.7000000,44.4000000,0.0000000,0.0000000,0.0000000); //object(dyn_quarryrock02) (9)
CreateObject(1304,241.3000000,212.8999900,43.2000000,0.0000000,0.0000000,0.0000000); //object(dyn_quarryrock02) (10)
CreateObject(1304,236.6000100,212.8000000,42.7000000,0.0000000,0.0000000,350.0000000); //object(dyn_quarryrock02) (11)
CreateObject(1304,233.1000100,211.5000000,42.4000000,0.0000000,0.0000000,0.0000000); //object(dyn_quarryrock02) (12)
CreateObject(1304,242.2000000,186.6000100,51.4000000,0.0000000,0.0000000,0.0000000); //object(dyn_quarryrock02) (13)
CreateObject(3437,261.7000100,145.3999900,52.5000000,86.0000000,90.0010000,23.9990000); //object(ballypllr01_lvs) (1)
CreateObject(3437,266.1000100,147.2000000,52.5000000,85.9950000,90.0000000,23.9940000); //object(ballypllr01_lvs) (2)
CreateObject(3437,266.7000100,144.7000000,52.8000000,85.9950000,90.0000000,23.9940000); //object(ballypllr01_lvs) (3)
CreateObject(3437,262.2000100,142.6000100,52.8000000,85.9950000,90.0000000,23.9940000); //object(ballypllr01_lvs) (4)
CreateObject(3437,262.7999900,141.2000000,53.1000000,85.9950000,90.0000000,23.9940000); //object(ballypllr01_lvs) (5)
CreateObject(3437,267.1000100,143.2000000,53.1000000,85.9950000,90.0000000,23.9940000); //object(ballypllr01_lvs) (6)
CreateObject(6972,93.0000000,595.5000000,27.0000000,0.0000000,0.0000000,0.0000000); //object(shamparklvl1) (1)
CreateObject(18566,281.5000000,109.8000000,47.2000000,0.0000000,0.0000000,204.0000000); //object(cs_logs02) (1)
CreateObject(18566,275.7000100,107.2000000,47.2000000,0.0000000,0.0000000,204.0000000); //object(cs_logs02) (2)
CreateObject(18450,299.0000000,58.6000000,44.3000000,0.0000000,359.9960000,111.9950000); //object(cs_roadbridge04) (4)
CreateObject(1655,316.2000100,25.3000000,45.9000000,0.0000000,0.0000000,202.0000000); //object(waterjumpx2) (1)
CreateObject(1655,309.0000000,22.3000000,45.9000000,0.0000000,0.0000000,201.9950000); //object(waterjumpx2) (2)
CreateObject(3270,154.3000000,440.7000100,28.2000000,0.0000000,10.0000000,302.0000000); //object(bonyrd_block2_) (1)
CreateObject(3270,178.8000000,400.2000100,28.2000000,0.0000000,9.9980000,301.9980000); //object(bonyrd_block2_) (3)
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Atualmente ausentado do SA-MP, jogando World of Warcraft
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Old 18/10/2013, 10:18 PM   #2
AlieN_.
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Default Re: Parkour de Monster Truck |\/|

sou muito fãn desse tipo de mapa...joguei muito já .... parabéns DDDDDDDDD... faz mais mapas desse aew =D
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"Todos crescem, a mentalidade muda, porém a mente humana é capaz de tornar o diferente, algo igual ao que já foi."
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Old 18/10/2013, 10:20 PM   #3
Juniiro3
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Default Re: Parkour de Monster Truck |\/|

Bem dahora....

AlieN_. tá começando a falar que nem gente
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Old 18/10/2013, 10:20 PM   #4
SeV_
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Default Re: Parkour de Monster Truck |\/|

Vejo que você evoluiu no MAPAS. Parabens!
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Old 18/10/2013, 10:22 PM   #5
N3XTMapper
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Default Re: Parkour de Monster Truck |\/|

Brigaduu galera, mais estes sao meus mapas antigos , ainda nao postei os novos
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Old 18/10/2013, 10:24 PM   #6
SeV_
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Default Re: Parkour de Monster Truck |\/|

Quote:
Originally Posted by N3XTMapper View Post
Brigaduu galera, mais estes sao meus mapas antigos , ainda nao postei os novos
²

Tambem queria terminar o meu. mais o tempo é pouco. e os mapas que faço são demorados e com detalhes.
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Old 18/10/2013, 10:25 PM   #7
AlieN_.
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Default Re: Parkour de Monster Truck |\/|

Quote:
Originally Posted by Juniiro3 View Post
Bem dahora....

AlieN_. tá começando a falar que nem gente
tbm...n uso a letra k no texto ke eu falei acima...mais o suyan deu uma solução

http://pastebin.com/a8jj2Yet
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Ajude-me a ser desbanido, mande uma MP para o dugi, é nóis irmao!

Nick: BielCOP.

"Todos crescem, a mentalidade muda, porém a mente humana é capaz de tornar o diferente, algo igual ao que já foi."
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Old 18/10/2013, 10:29 PM   #8
LeMoi
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Default Re: Parkour de Monster Truck |\/|

esta bom, vou testar aqui
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Old 18/10/2013, 10:31 PM   #9
PT
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Default Re: Parkour de Monster Truck |\/|

muito bom esse mapa, parabens.
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