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Old 30/12/2018, 07:33 PM   #1
Yaozu
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Question Question about custom vehicle textures

I know that vehicle .dff's are not possible as they have linked data files, but is it possible to hook custom .txd's to them?
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Old 30/12/2018, 10:58 PM   #2
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Default Re: Question about custom vehicle textures

No, there's no such feature.
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Old 31/12/2018, 10:53 AM   #3
ReyoDahBoss
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Default Re: Question about custom vehicle textures

If you want to cover up a vehicle with a custom texture what you can do is take portions of the vehicle > texture them in blender/3ds max and export with no col then simply attach object to vehicle and mask it appropriately.

We tried this first time 0.3.8 came out. You'll have to resize the new counter parts though so they fit nicely and thats about it. Take this as an alternative perhaps.
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Old 31/12/2018, 11:34 AM   #4
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Default Re: Question about custom vehicle textures

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Originally Posted by Yaozu View Post
I know that vehicle .dff's are not possible as they have linked data files, but is it possible to hook custom .txd's to them?
If you want custom .txd's on the default model you can just change your paintjob.txd's for the model(client-sided only though).
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Old 31/12/2018, 03:11 PM   #5
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Default Re: Question about custom vehicle textures

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Originally Posted by ReyoDahBoss View Post
If you want to cover up a vehicle with a custom texture what you can do is take portions of the vehicle > texture them in blender/3ds max and export with no col then simply attach object to vehicle and mask it appropriately.

We tried this first time 0.3.8 came out. You'll have to resize the new counter parts though so they fit nicely and thats about it. Take this as an alternative perhaps.
If all of the players don't have vehicle mods, it would work nicely.
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Old 01/01/2019, 08:59 PM   #6
Yaozu
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Default Re: Question about custom vehicle textures

Quote:
Originally Posted by ReyoDahBoss View Post
If you want to cover up a vehicle with a custom texture what you can do is take portions of the vehicle > texture them in blender/3ds max and export with no col then simply attach object to vehicle and mask it appropriately.

We tried this first time 0.3.8 came out. You'll have to resize the new counter parts though so they fit nicely and thats about it. Take this as an alternative perhaps.
Yea I wanted to avoid doing that, it would of been convenient to just hook a custom .txd in for a vehicle.

Thank you for the information guys.
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