SA-MP Forums

Go Back   SA-MP Forums > SA-MP Scripting and Plugins > Filterscripts > Maps

Reply
 
Thread Tools Display Modes
Old 01/04/2013, 01:52 PM   #1
xxRichixx
Banned
 
Join Date: Mar 2013
Location: Black Chocolate Scripter + Mapper
Posts: 559
Reputation: 53
Default Bank in Los Santos

Introduction:-
Hello guys.This is my second map.It is a small bank in Los Santos..It is good for roleplay servers.I hope you guys will like this.

Screenshots:-
http://www.mediafire.com/view/?k08hu5j51ebpt2p
http://www.mediafire.com/view/?awg5yxak3jfy4a4
http://www.mediafire.com/view/?9z3zfydwwrbk81u
http://www.mediafire.com/view/?782sn7si2cfiy68

Codes:-
Code:
CreateDynamicObject(1649,1008.9000200,-1339.0999800,14.0000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (1)
CreateDynamicObject(1649,1004.5000000,-1344.0000000,15.6000000,90.0000000,0.0000000,0.0000000); //object(wglasssmash) (2)
CreateDynamicObject(1649,1004.5000000,-1353.9000200,15.6000000,90.0000000,0.0000000,0.0000000); //object(wglasssmash) (3)
CreateDynamicObject(1649,1000.0999800,-1339.1999500,14.0000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (4)
CreateDynamicObject(1491,1003.0000000,-1339.1999500,12.4000000,0.0000000,0.0000000,0.0000000); //object(gen_doorint01) (1)
CreateDynamicObject(1491,1006.0000000,-1339.1999500,12.4000000,0.0000000,0.0000000,180.0000000); //object(gen_doorint01) (2)
CreateDynamicObject(1649,1000.7999900,-1339.0999800,14.0000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (5)
CreateDynamicObject(1649,1008.2000100,-1339.0999800,14.0000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (6)
CreateDynamicObject(1649,1011.0000000,-1341.3000500,14.0000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (7)
CreateDynamicObject(1649,1011.0000000,-1345.6999500,14.0000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (8)
CreateDynamicObject(1649,1011.0000000,-1350.0996100,14.0000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (9)
CreateDynamicObject(1649,1011.0000000,-1354.5000000,14.0000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (10)
CreateDynamicObject(1649,1011.0000000,-1356.6999500,14.0000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (11)
CreateDynamicObject(1649,1011.0000000,-1347.9000200,14.0000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (12)
CreateDynamicObject(1649,1011.0000000,-1343.5999800,14.0000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (13)
CreateDynamicObject(1649,1008.7999900,-1358.6999500,14.0000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (14)
CreateDynamicObject(1649,1004.4000200,-1358.6999500,14.0000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (15)
CreateDynamicObject(1649,1000.0999800,-1358.6999500,14.0000000,0.0000000,0.0000000,0.0000000); //object(wglasssmash) (16)
CreateDynamicObject(1649,998.0999800,-1341.4000200,14.0000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (17)
CreateDynamicObject(1649,998.0999800,-1345.8000500,14.0000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (18)
CreateDynamicObject(1649,998.0999800,-1350.0999800,14.0000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (19)
CreateDynamicObject(1649,998.0999800,-1354.4000200,14.0000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (20)
CreateDynamicObject(1649,998.0999800,-1356.5999800,14.0000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (21)
CreateDynamicObject(1649,998.0999800,-1347.9000200,14.0000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (23)
CreateDynamicObject(1649,998.0999800,-1343.5000000,14.0000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (24)
CreateDynamicObject(1828,1004.5999800,-1343.5999800,12.4000000,0.0000000,0.0000000,0.0000000); //object(man_sdr_rug) (1)
CreateDynamicObject(1808,1007.7999900,-1339.3000500,12.4000000,0.0000000,0.0000000,0.0000000); //object(cj_watercooler2) (1)
CreateDynamicObject(1808,1008.4000200,-1339.3000500,12.4000000,0.0000000,0.0000000,0.0000000); //object(cj_watercooler2) (2)
CreateDynamicObject(2773,1006.0999800,-1340.4000200,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (1)
CreateDynamicObject(2773,1006.0996100,-1342.6992200,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (2)
CreateDynamicObject(2773,1002.7000100,-1340.1999500,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (3)
CreateDynamicObject(2773,1002.7000100,-1342.5000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (4)
CreateDynamicObject(2773,1006.2000100,-1338.0000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (5)
CreateDynamicObject(2773,1006.2000100,-1335.6999500,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (6)
CreateDynamicObject(2773,1002.7000100,-1337.9000200,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (7)
CreateDynamicObject(2773,1002.7000100,-1335.5999800,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (8)
CreateDynamicObject(2773,1006.7999900,-1333.5000000,12.9000000,0.0000000,0.0000000,334.0000000); //object(cj_airprt_bar) (9)
CreateDynamicObject(2773,1002.0999800,-1333.5000000,12.9000000,0.0000000,0.0000000,30.0000000); //object(cj_airprt_bar) (10)
CreateDynamicObject(2833,1004.0999800,-1347.1999500,12.4000000,0.0000000,0.0000000,0.0000000); //object(gb_livingrug02) (1)
CreateDynamicObject(1708,1010.4000200,-1345.9000200,12.4000000,0.0000000,0.0000000,270.0000000); //object(kb_chair02) (1)
CreateDynamicObject(1708,1010.4000200,-1347.4000200,12.4000000,0.0000000,0.0000000,269.9950000); //object(kb_chair02) (2)
CreateDynamicObject(1708,1010.4000200,-1348.9000200,12.4000000,0.0000000,0.0000000,269.9950000); //object(kb_chair02) (3)
CreateDynamicObject(18070,1005.7000100,-1355.5000000,12.8000000,0.0000000,0.0000000,180.0000000); //object(gap_counter) (1)
CreateDynamicObject(2368,999.7999900,-1353.6999500,12.3000000,0.0000000,0.0000000,0.0000000); //object(shop_counter_1) (1)
CreateDynamicObject(2368,999.7999900,-1353.6999500,13.3000000,0.0000000,0.0000000,0.0000000); //object(shop_counter_1) (2)
CreateDynamicObject(2369,1007.0999800,-1354.3000500,13.3000000,0.0000000,0.0000000,178.0000000); //object(cj_till) (1)
CreateDynamicObject(2369,1004.0000000,-1354.3000500,13.3000000,0.0000000,0.0000000,180.0000000); //object(cj_till) (2)
CreateDynamicObject(2634,1000.7999900,-1354.0999800,13.3000000,0.0000000,0.0000000,180.0000000); //object(ab_vaultdoor) (1)
CreateDynamicObject(2608,998.4000200,-1356.3000500,13.0000000,0.0000000,0.0000000,90.0000000); //object(polce_shelf) (1)
CreateDynamicObject(2608,998.4000200,-1357.6999500,13.0000000,0.0000000,0.0000000,90.0000000); //object(polce_shelf) (2)
CreateDynamicObject(2817,1004.0999800,-1345.5000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(gb_bedrug01) (1)
CreateDynamicObject(1491,998.0999800,-1353.5000000,12.3000000,0.0000000,0.0000000,0.0000000); //object(gen_doorint01) (3)
CreateDynamicObject(2815,1004.0999800,-1349.1999500,12.4000000,0.0000000,0.0000000,0.0000000); //object(gb_livingrug01) (1)
CreateDynamicObject(2818,1004.0999800,-1351.5000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(gb_bedrug02) (2)
CreateDynamicObject(2834,1006.5000000,-1351.5000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(gb_livingrug03) (1)
CreateDynamicObject(2834,1001.7999900,-1351.5000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(gb_livingrug03) (2)
CreateDynamicObject(2190,1003.5000000,-1354.4000200,13.3000000,0.0000000,0.0000000,0.0000000); //object(pc_1) (1)
CreateDynamicObject(2190,1008.4000200,-1354.5000000,13.3000000,0.0000000,0.0000000,304.0000000); //object(pc_1) (2)
CreateDynamicObject(1671,1004.2999900,-1355.3000500,12.8000000,0.0000000,0.0000000,180.0000000); //object(swivelchair_a) (1)
CreateDynamicObject(1671,1007.0999800,-1355.1999500,12.8000000,0.0000000,0.0000000,179.9950000); //object(swivelchair_a) (2)
CreateDynamicObject(2606,1000.7000100,-1353.8000500,14.5000000,0.0000000,0.0000000,0.0000000); //object(cj_police_counter2) (1)
CreateDynamicObject(2606,1005.7000100,-1354.4000200,13.0000000,0.0000000,0.0000000,0.0000000); //object(cj_police_counter2) (2)
CreateDynamicObject(2942,998.5000000,-1346.9000200,13.0000000,0.0000000,0.0000000,90.0000000); //object(kmb_atm1) (1)
CreateDynamicObject(2942,998.5000000,-1345.8000500,13.0000000,0.0000000,0.0000000,90.0000000); //object(kmb_atm1) (2)
CreateDynamicObject(2942,998.5000000,-1344.6999500,13.0000000,0.0000000,0.0000000,90.0000000); //object(kmb_atm1) (3)
CreateDynamicObject(2942,998.5000000,-1343.5999800,13.0000000,0.0000000,0.0000000,90.0000000); //object(kmb_atm1) (4)
CreateDynamicObject(2773,1007.5999800,-1352.0000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (2)
CreateDynamicObject(2773,1006.2999900,-1352.0000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (2)
CreateDynamicObject(2773,1004.9000200,-1351.9000200,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (2)
CreateDynamicObject(2773,1003.2000100,-1351.9000200,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (2)
CreateDynamicObject(4100,1022.0999800,-1344.4000200,14.3000000,0.0000000,0.0000000,50.0000000); //object(meshfence1_lan) (1)
CreateDynamicObject(4100,1022.0999800,-1351.1999500,14.3000000,0.0000000,0.0000000,49.9990000); //object(meshfence1_lan) (2)
CreateDynamicObject(4100,1028.0999800,-1360.0999800,14.4000000,0.0000000,0.0000000,125.9990000); //object(meshfence1_lan) (3)
CreateDynamicObject(4100,1032.0000000,-1367.6999500,14.3000000,0.0000000,0.0000000,49.9990000); //object(meshfence1_lan) (4)
CreateDynamicObject(4100,1025.5999800,-1371.5999800,14.2000000,0.0000000,0.0000000,321.9990000); //object(meshfence1_lan) (5)
CreateDynamicObject(4100,1012.0999800,-1371.8000500,14.1000000,0.0000000,0.0000000,319.9940000); //object(meshfence1_lan) (6)
CreateDynamicObject(4100,1004.7999900,-1365.4000200,14.0000000,0.0000000,0.0000000,49.9990000); //object(meshfence1_lan) (7)
CreateDynamicObject(4100,1005.0999800,-1358.8000500,14.0000000,0.0000000,0.0000000,319.9930000); //object(meshfence1_lan) (8)
CreateDynamicObject(4100,1011.7999900,-1351.6999500,14.1000000,0.0000000,0.0000000,49.9990000); //object(meshfence1_lan) (9)
CreateDynamicObject(4100,1011.7999900,-1345.0999800,14.1000000,0.0000000,0.0000000,49.9990000); //object(meshfence1_lan) (10)
CreateDynamicObject(4641,1013.2999900,-1356.8000500,14.1000000,0.0000000,0.0000000,90.0000000); //object(paypark_lan04) (1)
CreateDynamicObject(1269,1026.1999500,-1371.0999800,13.4000000,0.0000000,0.0000000,0.0000000); //object(parkingmeter) (1)
CreateDynamicObject(1270,1025.8000500,-1371.4000200,13.4000000,0.0000000,0.0000000,0.0000000); //object(parkingmeterg) (1)
CreateDynamicObject(1270,1014.7999900,-1371.6999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(parkingmeterg) (2)
CreateDynamicObject(1346,1025.9000200,-1336.0000000,13.9000000,0.0000000,0.0000000,184.0000000); //object(cj_phone_kiosk2) (1)
CreateDynamicObject(1234,1024.9000200,-1332.8000500,14.1000000,0.0000000,0.0000000,0.0000000); //object(phonesign) (1)
This is all in this mapping.+Rep me if you like my mapping.I will continue to map for you guys....
xxRichixx is offline   Reply With Quote
Old 01/04/2013, 02:34 PM   #2
xxRichixx
Banned
 
Join Date: Mar 2013
Location: Black Chocolate Scripter + Mapper
Posts: 559
Reputation: 53
Default Re: Bank in Los Santos

Comments and Suggestions are appreciated!
xxRichixx is offline   Reply With Quote
Old 01/04/2013, 02:39 PM   #3
Zlaja
Little Clucker
 
Join Date: Oct 2012
Location: Croatia, Zagreb
Posts: 40
Reputation: -1
Default Re: Bank in Los Santos

Bad place. There's parking of donat shop.
Everything other is great, just wrong place.
Zlaja is offline   Reply With Quote
Old 01/04/2013, 04:45 PM   #4
xxRichixx
Banned
 
Join Date: Mar 2013
Location: Black Chocolate Scripter + Mapper
Posts: 559
Reputation: 53
Default Re: Bank in Los Santos

Quote:
Bad place. There's parking of donat shop.
Everything other is great, just wrong place.
Parking doesn't matter too much.But you are right,the parking is of donut shop.I will try to make better next time.
xxRichixx is offline   Reply With Quote
Old 01/04/2013, 08:39 PM   #5
TerrorDrone
Huge Clucker
 
TerrorDrone's Avatar
 
Join Date: Jan 2013
Location: The free East
Posts: 292
Reputation: 17
Default Re: Bank in Los Santos

I don't like it's made from glass,and it's kinda small.
TerrorDrone is offline   Reply With Quote
Old 02/04/2013, 05:16 AM   #6
xxSwissxx
Huge Clucker
 
xxSwissxx's Avatar
 
Join Date: Sep 2012
Location: Tauranga, New Zealand
Posts: 492
Reputation: 105
Default Re: Bank in Los Santos

Bad Position for a Start:

Also, when you're making an Interior, the first thought is:


'Will this, look good - and is this even legit?'

What I Mean is, Nobody's gonna build a Bank out of Glass.
It's a Bank, people rob banks.
It shouldn't be made out of Glass.

Legit, as in - Will this look good?

Nice Work anyhow
^ That's my new Signature.


Well good luck next time, also - MTA Interior Mapping o.o
__________________
i visit when i visit my grandparents they live in the middle of no where
xxSwissxx is offline   Reply With Quote
Old 02/04/2013, 06:53 AM   #7
xxRichixx
Banned
 
Join Date: Mar 2013
Location: Black Chocolate Scripter + Mapper
Posts: 559
Reputation: 53
Default Re: Bank in Los Santos

Then,how to make interior.I searched a lot in mta but I wasn't able to find wall.Can you tell me why??
xxRichixx is offline   Reply With Quote
Old 02/04/2013, 07:02 AM   #8
GamerX54
Huge Clucker
 
Join Date: Feb 2013
Posts: 228
Reputation: 62
Default Re: Bank in Los Santos

Bank made of glass, legit.
Why you used mediafire for images? xD
__________________



GamerX54 is offline   Reply With Quote
Old 02/04/2013, 07:25 AM   #9
xxRichixx
Banned
 
Join Date: Mar 2013
Location: Black Chocolate Scripter + Mapper
Posts: 559
Reputation: 53
Default Re: Bank in Los Santos

Sorry Sorry Sorry!!!I AM SORRY!!I MADE IT OF GLASS>SORRY!!
xxRichixx is offline   Reply With Quote
Old 04/12/2013, 02:23 PM   #10
newbie scripter
Gangsta
 
newbie scripter's Avatar
 
Join Date: Apr 2012
Location: Heaven <3
Posts: 798
Reputation: 34
Default Re: Bank in Los Santos

Can u update it to a better one??
__________________
SUGGESTION FOR FUTURE SA-MP
pawn Code:
forward SetWeaponRange(weaponid, maxrange); // if weapon is fist and 100 range, it may give a warn or super punch xD
forward SetWeaponRecoil(weapoinid, maxrecoil);
newbie scripter is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
[Map] [MAP] Los Santos Bank Interior ]BSC[InternetInk Maps 44 08/04/2015 12:29 PM
[Map] ~Los Santos Bank~ Petricko Maps 64 17/12/2013 10:18 AM
[Map] New Bank Los Santos [Exterior+Interior] #MUST SEE# IDEAL FOR RP n0w Maps 47 27/03/2013 02:18 PM
[Map] Crime Scene beside Bank Los Santos! McStreetz Maps 11 08/01/2013 03:36 PM
The Los Santos Bank? The_Gangstas Everything and Nothing 11 14/12/2010 02:03 AM


All times are GMT. The time now is 04:45 PM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.