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Old 06/04/2014, 05:01 PM   #1
Markonisha
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Default Bank in Los Santos

Hello everyone, today I present to you my new map called Los Santos Bank, if you like, rep+

Pictures:
http://zaslike.com/files/50zia9sjlpu50c5m5.jpg
http://zaslike.com/files/5d2pimqj5ygk6czi14uc.jpg
http://zaslike.com/files/nye6yzi2nc07l7oof1.jpg
http://zaslike.com/files/1196t9mjdqcws39n7np6.jpg
http://zaslike.com/files/1ykzc250legnkprb0v2i.jpg
http://zaslike.com/files/nekgfow1a74kg7pdu6b.png

Codes:
Code:
// Los Santos Bank by Markoni
CreateObject(19451, -2450.10889, 822.10663, 35.92110,   0.00000, 0.00000, 90.00000);
CreateObject(19451, -2444.89819, 822.10638, 35.92110,   0.00000, 0.00000, 90.00000);
CreateObject(19378, -2449.55103, 826.97467, 34.33340,   0.00000, 90.00000, 0.00000);
CreateObject(19378, -2439.05273, 826.97467, 34.33340,   0.00000, 90.00000, 0.00000);
CreateObject(19378, -2449.55103, 836.60651, 34.33340,   0.00000, 90.00000, 0.00000);
CreateObject(19378, -2439.05273, 836.60651, 34.33340,   0.00000, 90.00000, 0.00000);
CreateObject(19451, 842.79688, 842.42932, 35.92630,   0.00000, 0.00000, 0.00000);
CreateObject(18755, -2447.31152, 838.79578, 36.36910,   0.00000, 0.00000, 90.00000);
CreateObject(18758, -2447.36621, 838.72021, 36.19250,   0.00000, 0.00000, 90.00000);
CreateObject(18758, -2447.36621, 838.72021, 43.73516,   0.00000, 0.00000, 90.00000);
CreateObject(18758, -2447.36621, 838.72021, 48.80260,   0.00000, 0.00000, 90.00000);
CreateObject(18758, -2439.41040, 834.58173, 36.20320,   180.00000, 180.00000, -144.94270);
CreateObject(18758, -2456.78149, 827.93439, 36.20320,   180.00000, 180.00000, 0.00000);
CreateObject(18758, -2438.09302, 826.16510, 36.20320,   180.00000, 180.00000, 180.00000);
CreateObject(18758, -2438.09302, 829.84668, 36.20320,   180.00000, 180.00000, 180.00000);
CreateObject(18758, -2438.14331, 832.77759, 36.20320,   180.00000, 180.00000, -144.94270);
CreateObject(18758, -2436.87158, 830.97729, 36.20320,   180.00000, 180.00000, -144.94270);
CreateObject(18758, -2455.33521, 834.58173, 36.20320,   0.00000, 0.00000, 144.94270);
CreateObject(18758, -2456.52173, 832.88892, 36.20320,   0.00000, 0.00000, 144.94270);
CreateObject(18758, -2457.72827, 831.16919, 36.20320,   0.00000, 0.00000, 144.94270);
CreateObject(18758, -2438.09375, 828.23370, 36.20320,   180.00000, 180.00000, 180.00000);
CreateObject(18758, -2456.78149, 825.98920, 36.20320,   180.00000, 180.00000, 0.00000);
CreateObject(18758, -2456.78101, 829.73743, 36.20320,   180.00000, 180.00000, 0.00000);
CreateObject(18758, -2450.72998, 820.16992, 36.20320,   0.00000, 0.00000, -90.00000);
CreateObject(18758, -2448.64209, 820.16992, 36.20320,   0.00000, 0.00000, -90.00000);
CreateObject(18758, -2446.74365, 820.16962, 36.20320,   0.00000, 0.00000, -90.00000);
CreateObject(18758, -2444.03931, 820.16901, 36.20320,   0.00000, 0.00000, -90.00000);
CreateObject(18758, -2444.97632, 820.16968, 36.20320,   0.00000, 0.00000, -90.00000);
CreateObject(18757, -2447.21436, 838.77130, 36.36290,   0.00000, 0.00000, 90.00000);
CreateObject(18756, -2447.21948, 838.76422, 36.36290,   0.00000, 0.00000, 90.00000);
CreateObject(18757, -2447.21436, 838.69128, 36.36290,   0.00000, 0.00000, 90.00000);
CreateObject(18756, -2447.21948, 838.70422, 36.36290,   0.00000, 0.00000, 90.00000);
CreateObject(18758, -2447.36621, 838.72021, 53.85480,   0.00000, 0.00000, 90.00000);
CreateObject(18757, -2447.21436, 838.69128, 43.89700,   0.00000, 0.00000, 90.00000);
CreateObject(18756, -2447.21948, 838.70422, 43.89700,   0.00000, 0.00000, 90.00000);
CreateObject(18757, -2447.21436, 838.69128, 48.98140,   0.00000, 0.00000, 90.00000);
CreateObject(18756, -2447.21948, 838.70422, 48.98140,   0.00000, 0.00000, 90.00000);
CreateObject(18757, -2447.21436, 838.69128, 54.01820,   0.00000, 0.00000, 90.00000);
CreateObject(18756, -2447.21948, 838.70422, 54.01820,   0.00000, 0.00000, 90.00000);
CreateObject(19378, -2447.77368, 831.84180, 46.99530,   0.00000, 90.00000, 0.00000);
CreateObject(19378, -2447.77368, 831.86182, 41.91090,   0.00000, 90.00000, 0.00000);
CreateObject(19378, -2447.77368, 831.84180, 52.03360,   0.00000, 90.00000, 0.00000);
CreateObject(19378, -2447.77368, 831.84180, 46.91530,   0.00000, 90.00000, 0.00000);
CreateObject(19378, -2447.77368, 831.86182, 57.06600,   0.00000, 90.00000, 0.00000);
CreateObject(19378, -2447.77368, 826.85870, 41.91000,   0.00000, 90.00000, 0.00000);
CreateObject(19378, -2447.77368, 826.85870, 46.99500,   0.00000, 90.00000, 0.00000);
CreateObject(19378, -2447.77368, 826.85870, 52.03300,   0.00000, 90.00000, 0.00000);
CreateObject(19378, -2447.77368, 826.85870, 57.06630,   0.00000, 90.00000, 0.00000);
CreateObject(18758, -2442.98633, 826.04688, 43.73520,   0.00000, 0.00000, 0.00000);
CreateObject(18758, -2442.98608, 828.12958, 43.73520,   0.00000, 0.00000, 0.00000);
CreateObject(19378, -2447.77368, 826.85870, 46.93500,   0.00000, 90.00000, 0.00000);
CreateObject(18758, -2442.98657, 832.77338, 43.73520,   0.00000, 0.00000, 0.00000);
CreateObject(18758, -2442.98608, 836.03729, 43.73520,   0.00000, 0.00000, 0.00000);
CreateObject(18758, -2451.90503, 826.05029, 43.73520,   180.00000, 180.00000, 0.00000);
CreateObject(18758, -2451.90308, 829.75043, 43.73520,   180.00000, 180.00000, 0.00000);
CreateObject(18758, -2451.90527, 833.60413, 43.73520,   180.00000, 180.00000, 0.00000);
CreateObject(18758, -2451.90552, 831.66309, 43.73520,   180.00000, 180.00000, 0.00000);
CreateObject(18758, -2451.90308, 829.75043, 48.80260,   180.00000, 180.00000, 0.00000);
CreateObject(18758, -2451.90503, 826.05029, 48.80260,   180.00000, 180.00000, 0.00000);
CreateObject(18758, -2451.90527, 833.60413, 48.80260,   180.00000, 180.00000, 0.00000);
CreateObject(18758, -2451.90552, 831.66309, 48.80260,   180.00000, 180.00000, 0.00000);
CreateObject(18758, -2442.98657, 832.77338, 48.80260,   0.00000, 0.00000, 0.00000);
CreateObject(18758, -2442.98608, 836.03729, 48.80260,   0.00000, 0.00000, 0.00000);
CreateObject(18758, -2442.98608, 828.12958, 48.80260,   0.00000, 0.00000, 0.00000);
CreateObject(18758, -2442.98633, 826.04688, 48.80260,   0.00000, 0.00000, 0.00000);
CreateObject(18758, -2442.98657, 832.77338, 53.85480,   0.00000, 0.00000, 0.00000);
CreateObject(18758, -2442.98608, 836.03729, 53.85480,   0.00000, 0.00000, 0.00000);
CreateObject(18758, -2442.98608, 828.12958, 53.85480,   0.00000, 0.00000, 0.00000);
CreateObject(18758, -2442.98633, 826.04688, 53.85480,   0.00000, 0.00000, 0.00000);
CreateObject(18758, -2451.90503, 826.05029, 53.85480,   180.00000, 180.00000, 0.00000);
CreateObject(18758, -2451.90308, 829.75043, 53.85480,   180.00000, 180.00000, 0.00000);
CreateObject(18758, -2451.90527, 833.60413, 53.85480,   180.00000, 180.00000, 0.00000);
CreateObject(18758, -2451.90552, 831.66309, 53.85480,   180.00000, 180.00000, 0.00000);
CreateObject(19003, -2449.61548, 846.66492, 44.00970,   0.00000, 90.00000, 180.00000);
CreateObject(19003, -2445.06201, 846.66492, 44.00970,   180.00000, 90.00000, 0.00000);
CreateObject(19003, -2446.66528, 841.08698, 44.00970,   0.00000, 90.00000, 90.00000);
CreateObject(19003, -2453.61987, 846.69440, 46.91890,   0.00000, 90.00000, 180.00000);
CreateObject(19003, -2445.06006, 846.67999, 46.91890,   180.00000, 90.00000, 0.00000);
CreateObject(19003, -2446.65991, 841.08002, 46.91890,   0.00000, 90.00000, 90.00000);
CreateObject(19377, -5143.28076, 8824.82617, 5579.50293,   0.00000, 0.00000, 0.00000);
CreateObject(19377, -2447.17212, 841.53729, 56.61181,   0.00000, 90.00000, 0.00000);
CreateObject(19377, -2447.17212, 841.53729, 34.34700,   0.00000, 90.00000, 0.00000);
CreateObject(914, -2448.44214, 841.08429, 42.45740,   0.00000, 0.00000, 0.00000);
CreateObject(914, -2446.15674, 841.08429, 42.45738,   0.00000, 0.00000, 0.00000);
CreateObject(914, -2446.15674, 841.08429, 48.71835,   0.00000, 0.00000, 0.00000);
CreateObject(914, -2448.42236, 841.08093, 48.71840,   0.00000, 0.00000, 0.00000);
CreateObject(914, -2446.15674, 841.08429, 54.71118,   0.00000, 0.00000, 0.00000);
CreateObject(914, -2448.42236, 841.08087, 54.71120,   0.00000, 0.00000, 0.00000);
CreateObject(1391, -2445.83154, 842.30188, 44.63040,   0.00000, 0.00000, 0.00000);
CreateObject(1391, -2448.63867, 842.30188, 44.63040,   0.00000, 0.00000, 0.00000);
CreateObject(1391, -2450.88208, 840.82318, 44.63040,   0.00000, 0.00000, 0.00000);
CreateObject(1391, -2443.84131, -2450.88208, 44.73040,   0.00000, 0.00000, 0.00000);
CreateObject(1391, -2443.79175, 840.82318, 44.63040,   0.00000, 0.00000, 0.00000);
CreateObject(1391, -2450.87988, 837.99329, 44.63040,   0.00000, 0.00000, 0.00000);
CreateObject(1391, -2443.79004, 837.99329, 44.63040,   0.00000, 0.00000, 0.00000);
CreateObject(16332, -2447.24365, 840.82172, 38.73660,   0.00000, 0.00000, 0.00000);
CreateObject(16332, -2449.32251, 839.44092, 38.73660,   0.00000, 0.00000, 90.00000);
CreateObject(16332, -2445.31494, 839.44092, 38.73660,   0.00000, 0.00000, 270.00000);
CreateObject(3274, -2450.34888, 844.34698, 40.48160,   0.00000, 0.00000, 0.00000);
CreateObject(3274, -2450.34888, 844.34698, 35.03190,   0.00000, 0.00000, 0.00000);
CreateObject(3274, -2450.34888, 844.34698, 45.85795,   0.00000, 0.00000, 0.00000);
CreateObject(3274, -2450.34888, 844.34698, 50.96881,   0.00000, 0.00000, 0.00000);
CreateObject(3274, -2452.87891, 837.34326, 35.03190,   0.00000, 0.00000, 90.00000);
CreateObject(3274, -2452.87891, 837.34332, 40.48160,   0.00000, 0.00000, 90.00000);
CreateObject(3274, -2452.87891, 837.34332, 45.85800,   0.00000, 0.00000, 90.00000);
CreateObject(3274, -2452.87891, 837.34332, 50.96880,   0.00000, 0.00000, 90.00000);
CreateObject(1505, -2449.83765, 824.25659, 52.11990,   0.00000, 0.00000, 150.00000);
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Old 06/04/2014, 05:49 PM   #2
Yves
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Default Re: Bank in Los Santos

Quote:
Originally Posted by Markonisha View Post
Hello everyone, today I present to you my new map called Los Santos Bank, if you like, rep+
some of us don't have to give rep if we like it however, nice mapping keep it up.
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Old 07/04/2014, 02:09 PM   #3
SammyVA
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Default Re: Bank in Los Santos

Where is it locate? Nice map!
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Old 28/04/2014, 09:02 AM   #4
alexanderjb918
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Default Re: Bank in Los Santos

Nice bro good Map Good Job
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Old 28/04/2014, 09:05 AM   #5
Reebok1
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Default Re: Bank in Los Santos

WOW . Very Nice Map ! Good Job ! + REP
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