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Old 15/10/2011, 04:07 PM   #21
Naruto_Emilio
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Default Re : Scripting Machine

Great job, what language you used, Visual Basic?
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Old 15/10/2011, 04:10 PM   #22
Johann95
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Thumbs up AW: Scripting Machine

WOOW Man

Best Thanks

This is the Best Tool for Scripting


Best Thanks <3
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Old 15/10/2011, 05:16 PM   #23
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Default Re: Scripting Machine

Very useful.
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Old 15/10/2011, 11:11 PM   #24
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Default Respuesta: Re : Scripting Machine

Quote:
Originally Posted by Naruto_Emilio View Post
Great job, what language you used, Visual Basic?
yes vb.net
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Old 16/10/2011, 04:41 AM   #25
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Default Re: Scripting Machine

Try to update it and Add a Textdraw Maker ..
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Old 25/10/2011, 09:20 PM   #26
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Default Re: Scripting Machine

What about a command converter? Or command (not only teleport) generator ?

I mean, it would be really nice, things same as in Teleprot Generator, but there wouldn't be X, Y, Z, Angle, Interior and World, but a space for "Functions:"

For example:

Command: kickme

Generate: none/dcmd/zcmd/dcmd

Functions:
Kick(playerid);


====== generating ========

Generated:

pawn Code:
COMMAND:kickme(playerid, params[])
{
     Kick(playerid);
}

Do You understand ?
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Old 25/10/2011, 09:42 PM   #27
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Default Respuesta: Re: Scripting Machine

Quote:
Originally Posted by WojteQ View Post
What about a command converter? Or command (not only teleport) generator ?

I mean, it would be really nice, things same as in Teleprot Generator, but there wouldn't be X, Y, Z, Angle, Interior and World, but a space for "Functions:"

For example:

Command: kickme

Generate: none/dcmd/zcmd/dcmd

Functions:
Kick(playerid);


====== generating ========

Generated:

pawn Code:
COMMAND:kickme(playerid, params[])
{
     Kick(playerid);
}

Do You understand ?
I'm almost finishing new version 1.1, but for 1.2 i'll check that.
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Old 25/10/2011, 10:09 PM   #28
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Default Re: Scripting Machine

good for lazy people but you wont learn to script like that i think this shouldn't to be used alot because you wont learn to script anyways good job
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Old 25/10/2011, 10:13 PM   #29
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Default Respuesta: Re: Scripting Machine

Quote:
Originally Posted by Cpt.Markus View Post
good for lazy people but you wont learn to script like that i think this shouldn't to be used alot because you wont learn to script anyways good job
this actualy help not only new scripters, if you have to pick spawnpoints now with the new version you'll be able to do so, information part is not that bad i think) and this is not made to learn script, just to simplify some things. (like make an idea of how a dialog will look like)
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Old 26/10/2011, 09:54 AM   #30
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Default Re: Scripting Machine

This is pretty much gonna prevent people from attempting stuff themselves..
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