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Old 04/09/2014, 07:03 PM   #1
VenomShaDe
Little Clucker
 
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Join Date: Aug 2014
Posts: 1
Reputation: 1
Default Busy Docks

Hey guys This is my Very First Map so i'm Posting it here. Hope you like it.

Busy Docks
By -VenomShaDe_

Pic-


I made this map cause it can be used for Death Matching arenas which provide good Cover and obstacles.

Codes -

Code:
CreateDynamicObject(3566, 1082.69373, 1885.79297, 12.24120,   0.00000, 0.00000, 180.00000);
CreateDynamicObject(3568, 1076.67480, 1886.01379, 12.21690,   0.00000, 0.00000, 180.00000);
CreateDynamicObject(18260, 1087.36963, 1870.08130, 11.40180,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3799, 1086.84448, 1874.58630, 9.71600,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1348, 1087.63782, 1870.61340, 10.51110,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1348, 1087.64551, 1871.63489, 10.51110,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3632, 1089.47412, 1869.13293, 10.28850,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3632, 1089.16138, 1869.80396, 10.28850,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3632, 1089.18799, 1868.41870, 10.28850,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(12859, 1116.36243, 1853.83289, 9.84260,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(5259, 1081.92883, 1848.11426, 11.94120,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(5259, 1090.70850, 1848.12549, 11.94120,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3799, 1099.11987, 1860.24744, 9.71600,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3799, 1095.36841, 1861.85205, 9.71600,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3799, 1094.84021, 1857.86548, 9.71600,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3632, 1098.51807, 1862.57434, 10.28850,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3632, 1097.62366, 1862.55688, 10.28850,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3632, 1098.11377, 1863.32922, 10.28850,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3568, 1137.28040, 1904.08911, 12.21690,   0.00000, 0.00000, -90.00000);
CreateDynamicObject(3568, 1137.50159, 1911.51367, 12.21690,   0.00000, 0.00000, -90.00000);
CreateDynamicObject(18260, 1157.63489, 1912.06104, 11.40180,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1348, 1153.96960, 1912.82385, 10.51110,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1348, 1153.97314, 1913.86377, 10.51110,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3287, 1148.18396, 1972.19507, 14.51410,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3287, 1143.53857, 1972.42078, 14.51410,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3287, 1074.00818, 1849.68860, 14.51410,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3287, 1069.27417, 1849.73096, 14.51410,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3799, 1119.37537, 1879.72595, 9.71600,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(18260, 1122.51416, 1878.06970, 11.40180,   0.00000, 0.00000, 91.00000);
CreateDynamicObject(2669, 1126.25916, 1847.73657, 11.17730,   0.00000, 0.00000, -178.00000);
CreateDynamicObject(1685, 1068.95532, 1862.60999, 10.55760,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1685, 1068.92407, 1860.31934, 10.55760,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1685, 1070.90173, 1860.33313, 10.55760,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1685, 1070.90662, 1862.64063, 10.55760,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3633, 1073.27271, 1866.62268, 10.30450,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3633, 1071.75928, 1866.63220, 10.30450,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(964, 1126.85034, 1846.15100, 9.94890,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(964, 1126.15015, 1847.92236, 9.94890,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(964, 1118.34644, 1876.31323, 9.94890,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(964, 1085.78430, 1881.95935, 9.94890,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(964, 1086.31323, 1883.54785, 9.94890,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(964, 1087.67957, 1882.08069, 9.94890,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(964, 1153.22815, 1919.52771, 9.94890,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(964, 1154.80811, 1919.48889, 9.94890,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(964, 1154.36853, 1917.81409, 9.94890,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(925, 1128.70251, 1895.88147, 10.87460,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(925, 1130.78198, 1895.92212, 10.87460,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(3576, 1129.62683, 1899.54956, 11.00859,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3576, 1120.31494, 1890.37878, 11.32860,   0.00000, 0.00000, -62.00000);
CreateDynamicObject(5126, 1107.81714, 1877.48206, 21.37340,   0.00000, 0.00000, -156.00000);
CreateDynamicObject(11406, 1083.73413, 1866.98145, 19.06790,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3568, 1067.81677, 1920.15906, 12.21690,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3568, 1060.55066, 1919.89380, 12.21690,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(5259, 1077.59167, 1915.64832, 11.94120,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(18260, 1088.34570, 1915.81030, 11.40180,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(964, 1084.23950, 1918.51367, 9.94890,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(964, 1087.46326, 1919.66174, 9.94890,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(964, 1091.22351, 1918.23901, 9.94890,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3632, 1082.15894, 1917.23853, 10.28850,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3632, 1082.14893, 1918.07446, 10.28850,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3632, 1082.08887, 1918.95093, 10.28850,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(929, 1150.65405, 1961.07312, 10.93500,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(929, 1150.68457, 1956.75745, 10.93500,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(13591, 1148.94324, 1947.62109, 10.12040,   0.00000, 0.00000, -84.00000);
CreateDynamicObject(7657, 1073.77100, 1943.17529, 11.54730,   0.00000, 0.00000, 180.00000);
CreateDynamicObject(8302, 1085.64417, 1937.57971, 9.81330,   0.00000, 0.00000, 18.00000);
Thanks for Viewing my map,
VenomShaDe_
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Old 22/02/2018, 03:12 PM   #2
Hellman92
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Location: Sweden
Posts: 190
Reputation: 28
Default Re: Busy Docks

Good job man +rep
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Old 22/02/2018, 06:18 PM   #3
Pottus
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Join Date: Jun 2012
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Reputation: 1240
Default Re: Busy Docks

Quote:
Originally Posted by Hellman92 View Post
Good job man +rep
Great map! It only took 4-years to get a comment. Where is Flashiee when you need him? This map needs more pimpin than a hooker covenant.
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Old 25/02/2018, 11:04 AM   #4
Flashhiee
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Posts: 1,043
Reputation: 258
Default Re: Busy Docks

Quote:
Originally Posted by Pottus View Post
Great map! It only took 4-years to get a comment. Where is Flashiee when you need him? This map needs more pimpin than a hooker covenant.
Lol xD
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My maps:
The Hell - Space Station[Module I] - Mansion Interior - Mining Village - Desert Village

I create custom maps of any kind, more details on discord at UnuAlex#6567
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