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Old 19/09/2012, 01:43 AM   #1
2KY
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Default "hidden" object ids added?

let's try this again, since it's a discussion..

I've noticed something different that was added - objects of every single skin id! Give it a try! Open up the SA:MP Map Editor, and create a random object, then change the object ID to 14. It's the black guy skin from GTA! And there's a ton more. I never noticed them before, has anyone else?
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Last edited by 2KY; 19/09/2012 at 03:16 AM.
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Old 19/09/2012, 03:14 AM   #2
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Default Re: "hidden" object ids added?

Yes, I have.
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Old 19/09/2012, 03:38 AM   #3
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Default Re: "hidden" object ids added?

Those wiki links have nothing to do with what I'm talking about..
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Old 19/09/2012, 03:39 AM   #4
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Default Re: "hidden" object ids added?

******:

He's talking about the object ids that look like the skin models.

They are not documented in the wiki but most "scripters and mappers" have already discovered them by now.

Y2K:

****** is partially correct, the object ids to the vehicles and skins are the same as their model ids, just I forget what the weapon ids were BUT they're there.
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Old 19/09/2012, 03:46 AM   #5
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Default Re: "hidden" object ids added?

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Old 19/09/2012, 04:02 AM   #6
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Default Re: "hidden" object ids added?

Oh, I wasn't trying to 'shot you down' I said you were partially correct, you got the vehicle and skin ids correct, you had also posted the weapon ids which was incorrect.

Their in the txd file.

Edit:
You've edited your post.
I never said you were irrelevant, you posted the correct information but you didn't explain why you posted them so I explained why you posted them for you .

Edit2:
Objectids 321 - 372 are the weapon models.
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Old 19/09/2012, 04:14 AM   #7
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Default Re: "hidden" object ids added?

Quote:
Originally Posted by ****** View Post
The weapons have their models listed beside them. And you edited your post too.
Oh I'm very sorry, I've never notice that before.
Man I need glasses LOL
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Old 19/09/2012, 11:13 AM   #8
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Default Re: "hidden" object ids added?

so, will this work ?
CreateObject(14,x,y,z,rx,ry,rz);
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Old 19/09/2012, 11:23 AM   #9
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Default Re: "hidden" object ids added?

Quote:
Originally Posted by HuSs3n View Post
so, will this work ?
CreateObject(14,x,y,z,rx,ry,rz);
Go ahead and try it, also try to use vehicles IDs too.
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Old 19/09/2012, 11:59 AM   #10
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Default Re: "hidden" object ids added?

That's not possible for ped models/vehicle models due to the special data they hold, like vehicle health, ped bones, ped health, etc.
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