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Old 07/04/2013, 09:02 PM   #11
Universal
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Default Re: 'Smooth' Enter/Exit object movement

This is quite interesting to look how people implement advanced maths into SA-MP and whats the outcome!
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Old 07/04/2013, 10:29 PM   #12
Macluawn
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Default Re: 'Smooth' Enter/Exit object movement

Quote:
Originally Posted by RealCop228 View Post
players don't care about those simple things
Its the details that matter.
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Old 07/04/2013, 11:05 PM   #13
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Default Re: 'Smooth' Enter/Exit object movement

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Originally Posted by Macluawn View Post
Its the details that matter.
Well, this will contradict what I previously said, but you're right. The details DO matter, but I honestly don't think people are going to care what this looks like. Most people are content with the small yellow "i" icons, or something.
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Old 08/04/2013, 12:10 AM   #14
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Default Re: 'Smooth' Enter/Exit object movement

The 'i' pickups that servers use are silly. The 'i' is for information. Why would you use that for an interior entrance, apart from the fact that 'i' = interior? The yellow arrow makes more sense. I literally only just realised, as writing this, that the 'i' might mean 'interior'!
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Old 08/04/2013, 12:17 AM   #15
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Default Re: 'Smooth' Enter/Exit object movement

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Originally Posted by MP2 View Post
The 'i' pickups that servers use are silly. The 'i' is for information. Why would you use that for an interior entrance, apart from the fact that 'i' = interior? The yellow arrow makes more sense. I literally only just realised, as writing this, that the 'i' might mean 'interior'!
I have to agree, I know what it is scripters suffer from "It's good enough disease" when they should be thinking it's never good enough hence the 'i' will continue to be used improperly.
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Old 08/04/2013, 12:19 AM   #16
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Default Re: 'Smooth' Enter/Exit object movement

I'm the exact opposite. One of the reasons I'm so unmotivated (see THIS topic) is because I always feel like I could do better.
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