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Old 11/03/2015, 03:04 PM   #11
Knappen
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Default Re: AW: Re: A content management system for SA:MP - Development discussion

Quote:
Originally Posted by Kaliber View Post
There are huge library like YSI...

But sure, you can make one with your own syntax...but you should be very good in Pawn to do this.
I give you an advice, youse Makros and emit.

PHP Code:
//example
#define player->SetPos(%0,%1,%2,%3) SetPlayerPos(playerid,%0,%1,%2),SetPlayerFacingAngle(playerid,%3)

//usage
public OnPlayerSpawn(playerid)
{
    
player->SetPos(x,y,z,a);
    return 
1;

Uhm, what are you talking about?
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Old 11/03/2015, 03:24 PM   #12
Kaliber
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Default AW: Re: AW: Re: A content management system for SA:MP - Development discussion

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Originally Posted by Knappen View Post
Uhm, what are you talking about?
Just delete it...i didn't read the topic
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Old 11/03/2015, 07:37 PM   #13
Knappen
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Default Re: A content management system for SA:MP - Development discussion

In the end I decided to implement Smarty for template processing. I hope to have a fully functional basic version released soon. It won't have that many features to start with I guess.
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