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Old 13/06/2019, 06:46 PM   #191
Uberanwar
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Default Re: 3DTryg Functions

What's this actually?
Quote:
IsPlayerFakeSpectating
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Old 13/06/2019, 07:47 PM   #192
AbyssMorgan
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Default Re: 3DTryg Functions

Quote:
Originally Posted by Uberanwar View Post
What's this actually?
This function checks if the player is using the spectating function of another player with SobFoX (******).
When player using this function the player camera distance is more than possible.
It is not precise to ban the player, but you can check him if he has cheated.
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Old 27/09/2019, 03:21 PM   #193
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Default Re: 3DTryg Functions

Minor Update v4.7.2X:
- Removed ColAndreas Validation (Update for ColAndreas v1.4.1)
- Fix variables bug
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Old 28/09/2019, 05:14 PM   #194
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Default Re: 3DTryg Functions

Update v4.8.0X:
- Added ColAndreas callback:
PHP Code:
OnPlayerDroppingGrenade(playerid,weaponid,Float:x,Float:y,Float:z); 
https://www.youtube.com/watch?v=xjMHYBKYo1g

Satchel Charge not supported
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Old 08/10/2019, 05:51 PM   #195
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Default Re: 3DTryg Functions

Minor Update v4.8.3X:
- Fixed ColAndreas functions on water out of world

- Updated Grenade Detection: check if player using special action (jetpack), increase timer delay 100ms

- Removed online version checker

- Compile validation update
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Old 01/11/2019, 08:50 AM   #196
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Default Re: 3DTryg Functions

Update v4.8.5:

- Improved IsPointInWater function

- Removed MapAndreas support

- Removed deprecated function GetPointInFrontOnGround use GetPointInFront3DCol

- Removed deprecated functions:
PHP Code:
IsPointNearly2Points2D(Float:px,Float:py,Float:xA,Float:yA,Float:xB,Float:yB,Float:maxdist); //Use Area::PointInCylinder3D
IsPointNearly2Points3D(Float:px,Float:py,Float:pz,Float:xA,Float:yA,Float:zA,Float:xB,Float:yB,Float:zB,Float:maxdist); //Use Area::PointInCylinder3D 
- Fixed for FCNPC
PHP Code:
Tryg3D::GivePlayerDamage(targetid,Float:amount,playerid,weaponid,bodypart); 
- Added ColAndreas function
PHP Code:
SetPlayerCameraDirectionLookAt(playerid,Float:x,Float:y,Float:z,Float:distance 5.0,Float:rx=20.0,Float:sector=90.0); 
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