SA-MP Forums

Go Back   SA-MP Forums > SA-MP Scripting and Plugins > Plugin Development

Reply
 
Thread Tools Display Modes
Old 18/11/2018, 06:29 PM   #1
DartfoL
Gangsta
 
DartfoL's Avatar
 
Join Date: Apr 2012
Posts: 771
Reputation: 75
Default SAMP GameMode in Assembly (SGMA)

Someone once told me, "You won't be able to write a gamemode in assembly, you ****ing loser."
I accepted this challenge.
Ladies and gentlemen, I proudly present to you the craziest and weirdest **** I've ever done in my life.

SAMP GameMode in Assembly (SGMA)


SGMA is the first SAMP gamemode written entirely in assembly programming language using fasm
Technical features:
  • As fast as it gets: doesn't use an AMX machine, runs on native x86 code
  • Cross-platform: in assembly, yeah!
Gamemode features
  • Simple Deathmatch
  • SQLite-based account system
  • Weapon store

Download page
GitHub page
Also please read the technical and development notes
__________________

Last edited by DartfoL; 19/11/2018 at 10:24 AM.
DartfoL is offline   Reply With Quote
Old 18/11/2018, 07:51 PM   #2
AmirSavand
Big Clucker
 
AmirSavand's Avatar
 
Join Date: Sep 2018
Location: Behind Schedule
Posts: 79
Reputation: 8
Default Re: SAMP GameMode in Assembly (SGMA)

You won't be able to write a gamemode in paint, you ****ing loser.
__________________

GitHub - Website - Contact

C# - Python - PHP - Angular
Unity 3D - Django - Electron

AmirSavand is offline   Reply With Quote
Old 18/11/2018, 07:52 PM   #3
iAmir
Banned
 
Join Date: May 2017
Location: Iran
Posts: 113
Reputation: 191
Default Re: SAMP GameMode in Assembly (SGMA)

Holy shit, this is a whole new level.
Interesting!
iAmir is offline   Reply With Quote
Old 18/11/2018, 08:06 PM   #4
cuber
Gangsta
 
cuber's Avatar
 
Join Date: Oct 2016
Posts: 785
Reputation: 173
Default Re: SAMP GameMode in Assembly (SGMA)

Quote:
Originally Posted by AmirSavand View Post
You won't be able to write a gamemode in paint, you ****ing loser.
LMAO.

OT. That's a whole new level. Interesting.
cuber is offline   Reply With Quote
Old 18/11/2018, 08:34 PM   #5
khRamin78
Huge Clucker
 
Join Date: Jun 2015
Posts: 315
Reputation: 30
Default Re: SAMP GameMode in Assembly (SGMA)

im thinking about how future able that would be cool nice thanks for this
@god
khRamin78 is offline   Reply With Quote
Old 18/11/2018, 08:45 PM   #6
AnthonyDaBestt
Little Clucker
 
Join Date: Nov 2015
Posts: 28
Reputation: 1
Default Re: SAMP GameMode in Assembly (SGMA)

that's great.
AnthonyDaBestt is offline   Reply With Quote
Old 19/11/2018, 01:46 AM   #7
SyS
High-roller
 
SyS's Avatar
 
Join Date: Oct 2015
Posts: 1,948
Reputation: 504
Default Re: SAMP GameMode in Assembly (SGMA)

Omg nice
SyS is offline   Reply With Quote
Old 19/11/2018, 01:51 AM   #8
cuber
Gangsta
 
cuber's Avatar
 
Join Date: Oct 2016
Posts: 785
Reputation: 173
Default Re: SAMP GameMode in Assembly (SGMA)

Quote:
Originally Posted by ****** View Post
cuber is offline   Reply With Quote
Old 19/11/2018, 07:45 AM   #9
Dayrion
High-roller
 
Dayrion's Avatar
 
Join Date: Jan 2016
Location: France
Posts: 1,920
Reputation: 258
Default Re: SAMP GameMode in Assembly (SGMA)

Impressive.
__________________
actor_plus - v5.0.2
« I'm a goner, somebody catch my breath,
I'm a goner, somebody catch my breath »
Dayrion is offline   Reply With Quote
Old 19/11/2018, 07:51 AM   #10
PhamHoang
Big Clucker
 
Join Date: Feb 2017
Location: GetPlayerPos(PhamHoang,x,y,z);
Posts: 58
Reputation: 2
Default Re: SAMP GameMode in Assembly (SGMA)

Thanks for your release
PhamHoang is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
[Tutorial] AMX Assembly (#emit) Yashas Tutorials 23 03/06/2018 12:31 PM
Pawn assembly Besim086 Scripting Help 0 06/08/2017 09:37 AM
Assembly Code CoaPsyFactor Scripting Help 1 18/08/2014 06:37 PM
Emit Assembly saamp Scripting Help 1 05/10/2013 10:04 PM
Is this correct? (Assembly) Double-O-Seven Scripting Help 0 31/01/2012 10:06 PM


All times are GMT. The time now is 12:04 AM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.