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Old 26/05/2019, 12:01 AM   #1
MisterTickle
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Default Actor Inconsistency Over Water

Has anyone encountered actors not appearing consistently over the ocean? I know many things do not work consistently over the ocean, but they do however end up working randomly. I am doubtful it would be them falling through custom objects as I've checked and do not see them, and I've set position resetting timers to no avail. It's very inconsistent, sometimes a whole mass is in an area, and sometimes only a few. It changes frequently, sometimes they all appear, sometimes nearly none. I'm not sure of a potential solution as I've found hotfixes for some of the problems (for example, it can be modified locally to fix melee combat over the ocean) but from a script perspective I'm really not sure.
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Old 27/05/2019, 08:41 AM   #2
StRaphael
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Default Re: Actor Inconsistency Over Water

Well, that's maybe because of the X, Y and Z axis. I mean samp is not meant(maybe) to get position too far away from the San Andreas map...and that could affect the streaming distance and more.
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Old 27/05/2019, 01:44 PM   #3
MisterTickle
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Default Re: Actor Inconsistency Over Water

Yeah I figured that, but I'm wondering if their might be some hotfix of some kind that people came up with. For example, suddenly switching virtual worlds seems to force spawn them so I think its a client side thing.
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