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Old 29/07/2013, 12:58 PM   #11
RoboN1X
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Cool Re: [0.3e+][Dini]Player Attached Object Editor (Update v0.2)

Again, Thank you for comments.
Also Thank you for downloading and using this filterscript! The version is available for download (v0.2), there are some bug fixes and feature improvement! Check the first page post for download links and information
The old version (v0.1b) reached 160 on .pwn (about 300 from pastebin) and 120 on .amx views/downloads, thank you!
Quote:
Changelogs in v0.2
- Bug fixes
-- Fixed the valid data showing on /attachedobjectstats
-- Fixed the hex color data showing on /attachedobjectstats
- Changed the create method order from model, bone, slot to slot, model, bone.
- Improved the dialog interfaces
-- Enabled some dialog back button, which was unused in the previous version
-- Removed the /attachedobjectlist command as it works like /editattachedobject
-- Added the /setattachedobjectindex into the dialog menu
-- Added the /setattachedobjectmodel into the dialog menu
-- Added the /setattachedobjectbone into the dialog menu
-- Added dialog confirmation on saving attached object to replace an existing file (RCON Admin Only)
-- Added the create button on /editattachedobject menu if the attached object is not created in the selected slot.
- Removed variable "valid" from the file saving/loading
- Code optimization (lower memory), removed unused codes
Feel free to ask me the question in this topic or forum pm.
Let me know if anyone have an idea or suggestion on this.
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Old 06/08/2013, 06:22 PM   #12
Jeffry
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Default Re: [0.3e+][Dini]Player Attached Object Editor

Thank you very much for this! I am extremely happy that you created this, saved me ages of work.
I can only recommend this FilterScript to anyone who is searching for a good one.

Perfect 10/10!

Thanks!!!
+ Rep.
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Old 21/09/2013, 04:26 AM   #13
Keptism
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Default Re: [0.3e+][Dini]Player Attached Object Editor

Really nice Fs , the best FS for attaching object Keep it up
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Old 11/11/2013, 06:58 PM   #14
HeLiOn_PrImE
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Default Re: [0.3e+][Dini]Player Attached Object Editor

idk how you did the conroll thing, but if you could do it for cars, that would be the perfect set.

Outstanding Job!!!
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Old 29/03/2014, 12:35 PM   #15
RoboN1X
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Thumbs up Re: [0.3e+]Player Attached Object Editor (Update v0.3)

Thanks again for the comments, reputations and downloads!
Thank you for using last version, 0.2 which reached 200 (forum) and 800 (pastebin) hits/downloads (total 1000) And about 9000 thread views

I have now released a new version 0.3, which can be found in the first page of this thread, check it out!
There are so many changes in this version, and major bug fixes. I recommend you to update and download this stable version.
Here are the changelogs, you can also compare the script with last version (it's a huge change).
Code:
0.3 - March, 2014 (29/03/2014)
- Major Bug fixes
-- Fixed the dialog
-- Fixed file name & data parsing for saving & loading
-- Fixed the material color data and formatting (Hex and Integer)
-- Fixed the function for player attached object related
-- Fixed some message typo/grammar
-- Fixed the wrong defined limit
-- Fixed valid object model id that was locked on the script and were unable to be used.
- Code improvements, lower and efficient memory, also faster.
-- Changed the size of variables to necessary value
-- Removed unused and old function
-- Changed the color to the new style
-- Changed the style of the script, including the defines, and variables
-- Removed dcmd from the command processor
-- Removed dini from file saving/loading player attached object file
-- Removed the dialog alert on deleting one player attached object, you can just use /udso to restore last deleted one.
- Commands are changed to ZCMD and sscanf
- File saving/loading now use the default file function with sscanf
- Defined "FILTERSCRIPT" to make it works fine with the library
- Now you can write your own comment with /saveattachedobject(s) command, otherwise it will include common information such as creator name and time created.
- Now you can see another player's attached object stats by using /attachedobjectstats command
- Now you can see the exact material color data on /attachedobjectstats and sample color on the text
- Added command /refreshattachedobject to load another player's attached object
- Added command /deleteattachedobjectfile for RCON Admin to delete an existing player attached object file
- Removed the /converattachedobjectfile, the /saveattachedobject(s) will save the code directly
- Changed the /loadattachedobject(s) method, it will read the data with correct SetPlayerAttachedObject usage from file, not compatible with older editor version.
- Changes of credits
-- Added Scott as h02's another name
-- Added Zeex for the zcmd
-- Added Y_Less for the sscanf
-- Removed DracoBlue (for current version)
The script has been tested about 95% and it works fine.

Future version will include a list of object model from "attachments" script, color selection, and other improvements, so it will be much easier using the editor!
However, in this version, if you are using /saveattachedobject(s) make sure you don't type random symbol or it might corrupt the file and the script will unable to read it correctly.
So i have added a delete file also replace file command, which can be accessed only for RCON admin.

Feel free to ask me question on this thread related to this editor also all suggestions will be appreciated!
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Last edited by RoboN1X; 05/04/2014 at 03:41 PM. Reason: Version 0.3 Update
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Old 29/03/2014, 02:21 PM   #16
Cookland
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Default Re: [0.3e+]Player Attached Object Editor

This is excellent, not one single bug, from which I looked through anyway.
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Old 05/04/2014, 03:32 PM   #17
Tadas
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Default Re: [0.3e+]Player Attached Object Editor

Awesome !
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Old 05/04/2014, 05:39 PM   #18
Warmonger1984
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Default Re: [0.3e+]Player Attached Object Editor

Nice =)
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Old 06/04/2014, 10:14 AM   #19
KingServerIRAN
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Default Re: [0.3e+]Player Attached Object Editor

Nice Work!!!!!!!!!!!!!!!! 10/10 =))
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Old 27/07/2014, 05:27 AM   #20
edgargreat
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Default Re: [0.3e+]Player Attached Object Editor

Nice work bro. Usefull =)
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