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Old 20/12/2014, 01:56 PM   #21
Maximun
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Default Re: [0.3e+]Player Attached Object Editor

Thanks

Last edited by Maximun; 20/12/2014 at 05:00 PM.
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Old 25/07/2015, 08:15 AM   #22
metiii
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Default Re: [0.3e+]Player Attached Object Editor

plz help me brothers.when I select createmyobject in /aoe.nothing happen.
it doesnot work.
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Old 25/07/2015, 10:04 PM   #23
TenTen
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Default Re: [0.3e+]Player Attached Object Editor

Great
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Old 25/07/2015, 10:32 PM   #24
Crystallize
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Default Re: [0.3e+]Player Attached Object Editor

Quote:
Originally Posted by TenTen View Post
Great
Stop spamming dude you're the only one bumping old topics with the guy above
this is for 0.3e also of course it might not work
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Old 26/07/2015, 06:19 AM   #25
RoboN1X
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Default Re: [0.3e+]Player Attached Object Editor

Quote:
Originally Posted by metiii View Post
plz help me brothers.when I select createmyobject in /aoe.nothing happen.
it doesnot work.
Are you sure that you are using the latest version? which is 0.3, download here:
http://pastebin.com/XiKm1X56 (requires zcmd 0.3.1 to compile)
or download the amx via attachment:
Attachment 7272
And make sure you have sscanf plugin (2.8.1+) installed and loaded before running the script:
http://forum.sa-mp.com/showthread.php?t=570927

To create the object, enter the object model id (NUMBER) you can get from http://gamerxserver.com/forum/showth...ts-by-Category
e.g if i want to make starfish, then i typed /aoe > select "create your attached object" > select slot "0" > enter "902" > select bone "spine", and then i will have starfish on my body.
Or just type:
Code:
/cao 0 902 spine
But i'm curious, some people has the same issue with command, what gamemode are you guys using? because i tested it with a blank script and it does work.

Quote:
Originally Posted by TenTen View Post
Great
Thanks

Quote:
Originally Posted by Wizzard2H View Post
Stop spamming dude you're the only one bumping old topics with the guy above
this is for 0.3e also of course it might not work
It still work sir, but it doesn't support 0.3.7 objects yet, next version support this but the development is currently delayed for now.
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Old 28/07/2015, 10:36 PM   #26
Domsia
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Default Re: [0.3e+]Player Attached Object Editor

Idk lol i attached 1550 ID everything works but when i finish editing and write /aoe it says *Sorry,you can't use this command right now!
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Old 05/12/2015, 01:11 PM   #27
RoboN1X
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Default Re: [0.3e+]Player Attached Object Editor (Update v0.4)

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Idk lol i attached 1550 ID everything works but when i finish editing and write /aoe it says *Sorry,you can't use this command right now!
You have to cancel or save the edit first! If this is not the case, then something must be wrong with your script or the player is bugged.

But good news, i have added a new command to fix it in case of bug! Look for the update below.



I have now released a new version 0.4, which can be found in the first page of this thread, check it out! contains bug fix, i recommend to update to this version.
Here are the changelogs, you can also compare the script with last version.
Code:
0.4 - November, 2015 (28/11/2015)
Saving file by default will be smaller as it skips optional arguments value when necessary.
This script will now automatically delete attached object made with the filter-script on unload, except for RCON admin
Added /resetattachedobjecteditor command to reset player editor state in case of bug (admin only)
Improvement on dialogs, well categorized, sorted, and highlighted, more easy to use i hope.
Support for 0.3.7 objects finally! (Although it was patched before)
Fixed some bugs and optimized code more better
Looks not much, but actually i re-worked all on this as i'm learning. I've also included sample on first page, a simple demo.
Next version, i'm planning improvement on the file system, i wanted to make it able to load older version, saving as 0.3c format, or probably loading from file made with other editor. This is to make it more stable and bug free, full feature expected on version 1.0 i hope, thought it will take some times as i'm a little bit busy, so i'm sorry for slow updates.

Although for the first time it may look complicated and looks like this script is horrible, I'm sorry for that because it's not much friendly, however after you learn some and get used with it, there wont be more problem!

Please rate the script by rating the thread! Thanks again for the comments, reputations, and downloads!
Feel free to ask me question on this thread related to this editor also all suggestions will be appreciated!
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Old 05/12/2015, 01:21 PM   #28
JustMe.77
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Default Re: [0.3e+]Player Attached Object Editor

Looks interesting, I am going to check it out
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Old 07/12/2015, 03:13 PM   #29
SmoW
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Default Re: [0.3e+]Player Attached Object Editor

Looks awesome! Will give it a try!
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Old 08/12/2015, 06:56 AM   #30
MiyuUchiha
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Default Re: [0.3e+]Player Attached Object Editor

good xD keep up
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