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Old 30/07/2018, 07:15 PM   #501
MrStead
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Default Re: ColAndreas - Collision Detection

Please, help me. Nobody answer me for a long time. I need to create AI in SAMP, but...

http://forum.sa-mp.com/showthread.php?t=657051
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Old 13/09/2018, 06:31 AM   #502
corne
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Default Re: ColAndreas - Collision Detection

Little request, don't think it's possible at the moment but correct me if I'm wrong, it'd be nice if there was a way to check if the object CA_RayCastLine collided with is a part of the default GTA SA map or if it's an object you placed using SA:MP.

EDIT: Actually, should be possible using the Extra IDs feature.
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Old 14/09/2018, 04:13 AM   #503
Crayder
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Default Re: ColAndreas - Collision Detection

Quote:
Originally Posted by corne View Post
Little request, don't think it's possible at the moment but correct me if I'm wrong, it'd be nice if there was a way to check if the object CA_RayCastLine collided with is a part of the default GTA SA map or if it's an object you placed using SA:MP.

EDIT: Actually, should be possible using the Extra IDs feature.
Yup, that's kind of the reason I wanted to add Extra IDs. I needed to differentiate between SA objects, regular objects, and streamer objects.
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