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Old 14/04/2017, 05:32 PM   #91
Yashas
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Default Re: BustAim - Detects players using aimbot

Quote:
Originally Posted by Dignity View Post
Is this still accurate? I just tested it on my server with another developer and it didn't detect SilentAim and ProAim.

I have another OnPlayerWeaponShot instance hooked, so maybe the issue lies with me. The only thing I do in it is decrease a player's ammo though, since I use a custom GUI to display ammo.

Also I modified the example callback to my needs, however the functions I use work in my other anticheat function so I don't think they're the culprit.

I can PM the cheats used if need be
Depends on your settings. The proaim detector is almost 99% accurate for players who are not desynced.

I use it with 0 ping limit, 0 packet loss limit, etc. I prefer to have admins who are trained to identify players who are having network issues than the anti cheat filtering out legit warnings just because it thinks the player could be having network issues.

The number of false warnings is rare; rare enough that it makes the ping/packet loss/surf checks redundant.

Also note that it does not detect proaim if you use it just a few units away from the player because it does not check such shots to prevent false warnings as the error rate at that distance is too high (due to lag). The warnings get more and more accurate as the distance between the players increases.
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Old 15/04/2017, 02:20 AM   #92
Dignity
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Default Re: BustAim - Detects players using aimbot

Quote:
Originally Posted by Yashas View Post
Also note that it does not detect proaim if you use it just a few units away from the player because it does not check such shots to prevent false warnings as the error rate at that distance is too high (due to lag). The warnings get more and more accurate as the distance between the players increases.
I use default settings, and yeah I figured that distance played a big role.
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Old 15/04/2017, 07:55 AM   #93
Astralis
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Default Re: BustAim - Detects players using aimbot

perfect I would say.
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Old 15/09/2018, 10:04 PM   #94
Nubik
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Default Re: BustAim - Detects players using aimbot

Code:
[26/03/2018 10:57:27] [debug] Run time error 4: "Array index out of bounds"
[26/03/2018 10:57:27] [debug]  Attempted to read/write array element at index 65535 in array of size 51
[26/03/2018 10:57:27] [debug] AMX backtrace:
[26/03/2018 10:57:27] [debug] #0 0000e5e8 in public OnPlayerWeaponShot (playerid=0, weaponid=26, hittype=1, hitid=65535, Float:fX=0.18288, Float:fY=-0.00229, Float:fZ=-0.11527) at D:\gm\pawno\include\BustAim.inc:322
PHP Code:
        #if defined BUSTAIM_IS_PAUSED_FUNCTION
            
if(BUSTAIM_IS_PAUSED_FUNCTION(hitid))
            
#if defined BustAim_OnPlayerWeaponShot
                 
return BustAim_OnPlayerWeaponShot(playerid,weaponid,hittype,hitid,fX,fY,fZ);
            
#else
                
return 1;
            
#endif
        #else
            
if((GetTickCount() - BustAim_g_LastUpdateTick[hitid]) > 1000// Line 322
            #if defined BustAim_OnPlayerWeaponShot
                
return BustAim_OnPlayerWeaponShot(playerid,weaponid,hittype,hitid,fX,fY,fZ);
            
#else
                
return 1;
            
#endif
        #endif 
I get this error like 100 times in my server_logs every 2 days, anyone knows what's causing this?
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Old 22/11/2018, 10:37 PM   #95
Iguman
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Default Re: BustAim - Detects players using aimbot

error 017: undefined symbol "WARNING_BACKWARD_SHOT"
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