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Old 19/10/2019, 10:07 AM   #2951
Janichar35
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Default Re: Suggestions for future SA:MP updates

Nice suggestions right there, but SAMP is no more I don't think there will be new SAMP versions in future cause Kalcor himself announced that he left SAMP didn't he ?
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Old 01/11/2019, 12:34 PM   #2952
zinadoll
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Default Re: Suggestions for future SA:MP updates

Quote:
Originally Posted by Infamous View Post
Would like to see xender discord omegle: SetVehicleWheelSize(vehicleid, size);

Also the ability to chop player heads off with certain weapons as you can in single player.
This function makes the player reconnect, would be useful in desyncing issues...

Last edited by zinadoll; 03/11/2019 at 01:31 AM.
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Old 07/11/2019, 11:45 AM   #2953
kennytowN
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Default Re: Suggestions for future SA:MP updates

It will be unrealistic to add it.
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Old 07/11/2019, 07:59 PM   #2954
Romzes24
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Default Re: Suggestions for future SA:MP updates

  • GetPlayerHudScaleFix - The function is needed to make an even textdraw for all players. https://i.imgur.com/NC59CbD.jpg
  • ToggleVehicleIconMinimap - https://i.imgur.com/mLD45oK.jpg
  • TogglePlayerHUDComponent
  • Ability to return 0 at OnVehicleDeath to prevent vehicle respawn.
  • Set/GetPlayerOxygenValue - to prevent cheating on infinite oxygen and make more opportunities https://i.imgur.com/ATpa5F9.png
  • GetPlayerSurfingOffsets
  • GetPlayerQuaternion
  • GetPlayerSurfingPlayerObjectID
  • Set/GetPlayerFatigueValue - to prevent cheating on endless running and make more opportunities
  • Set/GetObjectSize
  • ToggleObjectCollision
  • ToggleActorCollision
  • ToggleActorControlable - it is necessary that the actors do not fall under the created objects
  • New dialog style DIALOG_STYLE_MSGBOX_HEADERS - http://i.imgur.com/LVh1GHQ.png

And fix old function:
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Old 07/11/2019, 08:20 PM   #2955
bgAndroid
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Default

Kalcor Add https protocol


fix the bug in SetObjectMaterialText when the transparency is set to materialcolor = 10FFFF00 (ARGB), but if you set "12 {ff0000}" the transparency disappears


Make saving the radio in the car, let's say the player turned it off, and re-entered the game, it will not play


Add parameters fontface and fontsize in Create3DTextLabel analog - (SetObjectMaterialText)


TogglePlayerHUD(playerid, component, bool:toggle); // component - 0 - Radar, 1 - Money, 2 - HealthBar, etc.


limit object - 2000

Last edited by bgAndroid; 08/11/2019 at 10:25 AM.
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Old 08/11/2019, 03:06 PM   #2956
GabrielBas
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Default Re: Suggestions for future SA:MP updates

SetBuildingTexture, to set a texture instead of removebuilding and createobject.
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Old 09/11/2019, 05:50 AM   #2957
Caleb410
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Default Re: Suggestions for future SA:MP updates

I would hate to see SAMP shutdown, please come out with a 0.3.9, and then make a whole new kind of one 0.4.0! That would be so lit!
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Old 09/11/2019, 08:26 AM   #2958
bgAndroid
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Default Re: Suggestions for future SA:MP updates

Kalcor

Add MoveTextDraw

Last edited by bgAndroid; 09/11/2019 at 11:49 AM.
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Old 09/11/2019, 10:11 AM   #2959
kyrokun
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Default Re: Suggestions for future SA:MP updates

Code:
SetPlayerWayPoint(playerid, Float:x, Float:y, Float:z);
is useless you can use
Code:
SetPlayerCheckpoint(playerid, Float:x, Float:y, Float:z, Float:size)
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Old 14/11/2019, 05:09 AM   #2960
Ronnie2K
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Default Re: Suggestions for future SA:MP updates

Possibility to have custom maps. For example, I currently run a server who will soon be hosted on the entire map of Vice City using the SAMP client. All this possible with DL. Without DL, it would not have happened so many a way to toss in custom maps like this.
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