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Old 09/04/2019, 10:38 AM   #11
HeLiOn_PrImE
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Default Re: (MAPPING) A new modern version of Map Construction?

If texture editing is added along with a way to group objects into groups and handle them like single objects, this tool would have everything it needs.
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Old 11/04/2019, 03:23 AM   #12
Joko147
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Default Re: (MAPPING) A new modern version of Map Construction?

Quote:
Originally Posted by Mrhind View Post

1.- I don't know what the current interface affects you, it seems friendly to me.


2.- About the category of objecs, I am working on something similar with my Software.
Although, MapConstruction has this option, unless you've never used it.
(Click me for view the image)

3.- I think using TextureStudio inside the server is much better than using MapConstruction.
Although, I have never used that alternative (Text. Studio), I have always been a fan of using MapConst. but in any case, for tastes colors.

It is only an opinion and point of view.
Quote:
Originally Posted by RenanMsV View Post
@Sasino97 is developing a new tool to make maps and more.

[In Development] A New Powerful Scene Editor -
https://forum.sa-mp.com/showthread.php?t=660750

But you can always fork this https://github.com/JernejL/samp-map-editor and add the features you want.
Shouldn't be that hard, I mean, if you know delphi.
That looks really good tbh. Although the creator haven't reply for months so..

If we could have someone who could make it, or with a team ect, that would tremendous. Map Editor needs a good remake to keep up with all other programs. I'll edit the first post.
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Old 14/04/2019, 06:11 PM   #13
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Default Re: (MAPPING) A new modern version of Map Construction?

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Originally Posted by CrystalMethod View Post
What would need improving?
Remove addiction from started gta_sa.exe for example.
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Old 03/02/2020, 03:45 PM   #14
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Default Re: (MAPPING) A new modern version of Map Construction?

Quote:
Originally Posted by Joko147 View Post
That looks really good tbh. Although the creator haven't reply for months so..

If we could have someone who could make it, or with a team ect, that would tremendous. Map Editor needs a good remake to keep up with all other programs. I'll edit the first post.
Hi, still in development. Progress is really really slow due to lack of time.
Project moved to https://repo.sasinosoft.com/scm/hg/scene-editor
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Old 27/02/2020, 04:17 PM   #15
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Default Re: (MAPPING) A new modern version of Map Construction?

The editor is perfectly fine, no need updating it, does all that you need
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Old 04/03/2020, 02:45 PM   #16
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Default Re: (MAPPING) A new modern version of Map Construction?

Why is it related to scripting?
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Old 30/04/2020, 10:50 AM   #17
Rcon2014
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Default Re: (MAPPING) A new modern version of Map Construction?


Any way to make the map editor / Map contruction overnight? To see how the lights that one puts on the map are. That is missing.
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Old 01/05/2020, 04:27 AM   #18
PepeTheFrog
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Default Re: (MAPPING) A new modern version of Map Construction?

fix range check error bug when invalid ID object was submitted and the error dialog with message of "Range check error" keeps popping like a loop (no matter how many times you closed it). it is annoying.
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Old 02/05/2020, 08:28 AM   #19
TerrorDrone
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Default Re: (MAPPING) A new modern version of Map Construction?

I returned to SAMP mapping about a month ago after five years, and i saw that the editor is somehow different. In all honesty, five years ago every item i created in editor is fine, now some are see-through from one side. And yest i know there are some objects like that, but i have not seen a fence that is ok on one side and see-through on the other five years ago.
With that being said, i would much rather return to the reliable old editor.
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