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Old 17/04/2018, 03:17 PM   #11
Uproar
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Default Re: Detailed Mapping Guide / Tips

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gg this is awesome
Thank you
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Old 17/04/2018, 03:45 PM   #12
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Default Re: Detailed Mapping Guide / Tips

Awesome.
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Old 17/04/2018, 04:03 PM   #13
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Awesome.
Thank you
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Old 17/04/2018, 04:17 PM   #14
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Default Re: Detailed Mapping Guide / Tips

You should add how to handle collisions though, that'll also help in mapping. That might be advanced but it should be learnt alongside any mapping since we don't want maps that has non-visible(because we see a floor but we still fall in it) holes in it because the objects were not given proper collision
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Old 17/04/2018, 04:54 PM   #15
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Default Re: Detailed Mapping Guide / Tips

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You should add how to handle collisions though, that'll also help in mapping. That might be advanced but it should be learnt alongside any mapping since we don't want maps that has non-visible(because we see a floor but we still fall in it) holes in it because the objects were not given proper collision
As far as I know, we can't edit collisions in texture studio. If you know how to, add me on discord and explain there and I'll add it here.
Also, for adding collision, I've mentioned how to place the chip objects inside them or under the main object.
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Old 17/04/2018, 06:03 PM   #16
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As far as I know, we can't edit collisions in texture studio. If you know how to, add me on discord and explain there and I'll add it here.
Also, for adding collision, I've mentioned how to place the chip objects inside them or under the main object.
That's a bummer though, I don't know anything about texture studio, I might have small knowledge on Ultimate Creator and using its Collision set but that's a lot to cover with texture studio. Now that I've started reading the source code of Texture studio, it would take time to be able to make it work with Col_Andreas, but maybe possible with the new models of 0.3.DL.

I'll discuss it with you on discord if ever I get to that point but I think someone might get ahead of me on that, I hope so though. The tutorial would be an enlightenment.


And yeah, the chips is already a rough fixing idea, collisions would put an end to a random pothole in the mappings though.
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Old 17/04/2018, 06:35 PM   #17
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Default Re: Detailed Mapping Guide / Tips

Thanks for the tips, really, I never noticed the texture link in the detail section of dev.prineside, I always had to use this website (which was decent, It's no longer live), the chip collision trick was great, I'm feeling generous today, here are some +reps.

By the way, there is a non-working link on your topic, here;
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Old 17/04/2018, 07:06 PM   #18
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Default Re: Detailed Mapping Guide / Tips

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Originally Posted by Eoussama View Post
Thanks for the tips, really, I never noticed the texture link in the detail section of dev.prineside, I always had to use this website (which was decent, It's no longer live), the chip collision trick was great, I'm feeling generous today, here are some +reps.

By the way, there is a non-working link on your topic, here;
Noticed, will fix it tomorrow once I get on PC.
Also, I'm glad you appreciate my work.

OT: Tomorrow I'm going to add stuff related to using text in Texture Studio, please bear with me.
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Old 17/04/2018, 07:27 PM   #19
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Just imagine yourself being in the 1950s, how would it feel?
*80's
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Old 18/04/2018, 02:28 AM   #20
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*80's
Yeah mate basically the same. Just wanted to stress on the fact that consider yourself being in the olden times where technology wasn't developed
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