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Old 18/05/2012, 06:20 PM   #1
BoSs_S
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Default Problema casa

As dori si eu sa ma ajute Cnv cum sa adaug o casa in property.cfg AS vrea sa ma ajute Babica Sau Cineva Care Stie
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Old 18/05/2012, 06:43 PM   #2
Babica
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Default Re: Problema casa

Simplu..

In gamemode,dute la:

pawn Code:
new HouseInfo[34][hInfo];


34 semnifica numarul de case + inca 1 (adica,tu ai in property.cfg 34 case,in joc ai /house 0 - 33)

Editezi in:

pawn Code:
new HouseInfo[35][hInfo];

Si in property.cfg mai adaugi o linie,am sa-ti dau aici 1 exemplu:

pawn Code:
-157.310195,-1703.589965,3.956598,4686.574707,-2095.465820,2557.574951,0,0,0,0,0,0,sergius,Palat BlooDz,50000000,0,0,1,0,1,0,50000,1,750106,182,-1,-1,138,25

Acesta este un exemplu de casa,insemnand:

pawn Code:
Enter X, Enter Y, Enter Z, Exit X, Exit Y, Exit Z,0,0,0,0,0,0,OWNER CASA,DESCRIERE CASA[2camere],PRET CASA,Health[viata],Armour[armura],Interior[1/2/3/4.....],LOCK[1-inchisa,0-deschisa],OWNED[1-Are proprietar,0-de vanzare],ROOMS[nr de camere],RENT[Pret Rent],RENTABIL[0-nu are camere|1-are acmere de inchiriat],TAKINGS,VEC,VCOL1,VCOL2,hDATE,LEVEL[LEVELUL CASEI]

Enter X/Y/Z - coordonatele de la intrare in casa
Exit X/Y/Z - coordonatele de la iesirea din casa(inauntrul casei)


Uite aici un exemplu de casa noua(de vanzare) - O sa o pun de level 5,cu pretul de 2.000.000$ (2KK)

pawn Code:
EnterX,EnterY,EnterZ,ExitX,ExitY,ExitZ,0,0,0,0,0,0,The State,4 Camere ,2000000,0,0,3,0,0,4,0,0,65000,418,-1,-1,137,5


Modifici tu cu coordonatele,vezi ca e setata pe interior 3 ,schimba-i tu interiorul:

Quote:
[.......4 Camere,2000000,0,0,3,............... ]

Un Respect + daca se poate. butonul de sub nick(jos detot)
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Old 18/05/2012, 07:19 PM   #3
BoSs_S
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Default Re: Problema casa

Am incercat sa fac si am pus interiorul de la alta casa si la aia care era prima adaugata ma arunca din aer daca dadeam /exit si la asta noua nu apare pickup cu buyhouse nimik..
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Old 18/05/2012, 07:25 PM   #4
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Default Re: Problema casa

CaSA cARE VREAU sa o adaug este aceasta http://imageshack.us/photo/my-images/42/samp094yk.png/
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Old 18/05/2012, 07:36 PM   #5
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Default Re: Problema casa

Si eu o am pe server. uite,adauga asta in property.cfg:


pawn Code:
1280.739257,-812.345886,83.452697,272.627014,1439.672607,10.632390,1,0,0,0,0,0,The State,4 Camere,2000000,0,0,3,0,0,4,0,0,65000,418,-1,-1,137,5


Ti-am pus si un interior frumos,uite aici obiectele de la interiorul casei:


pawn Code:
//Interior casa
CreateDynamicObject(14706,272.41503906,1448.52832031,12.83898926,0.00000000,0.00000000,0.00000000); //object(int2labigtwo01)(2)
CreateDynamicObject(1786,269.59243774,1452.66503906,10.16610527,0.00000000,0.00000000,90.00000000); //object(swank_tv_4)(1)
CreateDynamicObject(2313,269.63369751,1452.06103516,9.66633987,0.00000000,0.00000000,90.00000000); //object(cj_tv_table1)(1)
CreateDynamicObject(1723,275.62500000,1453.74414062,9.66633987,0.00000000,0.00000000,269.74731445); //object(mrk_seating1)(1)
CreateDynamicObject(1724,272.13748169,1458.45629883,9.65930176,0.00000000,0.00000000,0.00000000); //object(mrk_seating1b)(1)
CreateDynamicObject(1724,275.64135742,1456.45092773,9.65930176,0.00000000,0.00000000,269.99996948); //object(mrk_seating1b)(2)
CreateDynamicObject(1724,275.61248779,1450.00085449,9.65930176,0.00000000,0.00000000,269.99450684); //object(mrk_seating1b)(3)
CreateDynamicObject(1815,273.40237427,1452.27148438,9.65930176,0.00000000,0.00000000,0.00000000); //object(coffee_low_2)(1)
CreateDynamicObject(1743,282.86581421,1444.64465332,9.61242676,0.00000000,0.00000000,179.99993896); //object(med_cabinet_3)(1)
CreateDynamicObject(1742,282.32565308,1449.29064941,9.61242676,0.00000000,0.00000000,0.00000000); //object(med_bookshelf)(1)
CreateDynamicObject(1741,284.23794556,1447.71337891,9.61242676,0.00000000,0.00000000,359.75000000); //object(low_cabinet_1)(1)
CreateDynamicObject(1744,279.89199829,1449.34985352,10.78140831,0.00000000,0.00000000,0.00000000); //object(med_shelf)(1)
CreateDynamicObject(1235,280.44128418,1443.64953613,10.11550236,0.00000000,0.00000000,0.00000000); //object(wastebin)(1)
CreateDynamicObject(1809,284.72338867,1448.72216797,10.76246929,0.00000000,0.00000000,0.00000000); //object(med_hi_fi)(1)
CreateDynamicObject(1840,285.36630249,1448.70300293,10.76246929,0.00000000,0.00000000,74.00000000); //object(speaker_2)(1)
CreateDynamicObject(1840,284.12979126,1448.71435547,10.76246929,0.00000000,0.00000000,103.99841309); //object(speaker_2)(2)
CreateDynamicObject(2817,279.92324829,1445.63146973,9.61945343,0.00000000,0.00000000,0.00000000); //object(gb_bedrug01)(1)
CreateDynamicObject(1794,283.87310791,1445.59399414,9.61242676,0.00000000,0.00000000,270.00000000); //object(low_bed_3)(1)
CreateDynamicObject(1670,273.92340088,1452.75842285,10.18075562,0.00000000,0.00000000,97.99993896); //object(propcollecttable)(1)
CreateDynamicObject(2230,275.70568848,1447.03991699,9.65930176,0.00000000,0.00000000,227.99996948); //object(swank_speaker_2)(1)
CreateDynamicObject(2230,269.25967407,1447.47558594,9.65930176,0.00000000,0.00000000,136.24926758); //object(swank_speaker_2)(2)
CreateDynamicObject(2230,269.57809448,1458.99865723,9.65930176,0.00000000,0.00000000,43.24694824); //object(swank_speaker_2)(3)
CreateDynamicObject(2230,276.17120361,1458.64343262,9.65930176,0.00000000,0.00000000,319.24221802); //object(swank_speaker_2)(4)
CreateDynamicObject(2630,280.68045044,1450.99353027,9.61242676,0.00000000,0.00000000,90.50000000); //object(gym_bike)(1)
CreateDynamicObject(2630,282.73257446,1450.99316406,9.61242676,0.00000000,0.00000000,90.49987793); //object(gym_bike)(2)
CreateDynamicObject(2632,281.80810547,1454.72839355,9.65875530,0.00000000,0.00000000,0.00000000); //object(gym_mat02)(1)
CreateDynamicObject(2628,284.84127808,1455.46618652,9.61242676,0.00000000,0.00000000,0.00000000); //object(gym_bench2)(1)
CreateDynamicObject(2629,286.39389038,1455.59265137,9.61242676,0.00000000,0.00000000,0.00000000); //object(gym_bench1)(1)
CreateDynamicObject(2627,286.85464478,1451.73791504,9.61242676,0.00000000,0.00000000,179.99993896); //object(gym_treadmill)(1)
CreateDynamicObject(2627,285.65469360,1451.74243164,9.61242676,0.00000000,0.00000000,179.99450684); //object(gym_treadmill)(2)
CreateDynamicObject(2627,284.45458984,1451.74218750,9.61242676,0.00000000,0.00000000,179.99450684); //object(gym_treadmill)(3)
CreateDynamicObject(2915,280.76651001,1456.01916504,9.74251461,0.00000000,0.00000000,0.00000000); //object(kmb_dumbbell2)(1)
CreateDynamicObject(2913,285.93695068,1456.06359863,10.53741264,79.75012207,270.00048828,179.74969482); //object(kmb_bpress)(1)
CreateDynamicObject(2916,282.03674316,1456.00817871,9.73726368,0.00000000,0.00000000,89.00000000); //object(kmb_dumbbell)(1)
CreateDynamicObject(2916,282.51232910,1455.99230957,9.73726368,0.00000000,0.00000000,88.99475098); //object(kmb_dumbbell)(2)
CreateDynamicObject(2074,285.25314331,1453.52722168,12.37521076,0.00000000,0.00000000,0.00000000); //object(cj_mlight8)(1)
CreateDynamicObject(2074,281.92874146,1453.45996094,12.37521076,0.00000000,0.00000000,0.00000000); //object(cj_mlight8)(2)
CreateDynamicObject(1740,285.92675781,1446.46777344,9.61242676,0.00000000,0.00000000,269.74731445); //object(low_cabinet_3)(1)
CreateDynamicObject(1740,285.86102295,1443.79125977,9.61242676,0.00000000,0.00000000,269.74731445); //object(low_cabinet_3)(2)
CreateDynamicObject(2255,280.37277222,1448.64916992,11.61444664,0.00000000,0.00000000,0.00000000); //object(frame_clip_2)(1)
CreateDynamicObject(2196,287.38702393,1445.77453613,10.44557667,0.00000000,358.00000000,252.00000000); //object(work_lamp1)(1)
CreateDynamicObject(2239,286.64916992,1448.46069336,9.61242676,0.00000000,0.00000000,326.00000000); //object(cj_mlight16)(1)
CreateDynamicObject(2257,269.20114136,1449.66442871,11.12284565,0.00000000,0.00000000,90.00000000); //object(frame_clip_4)(1)
CreateDynamicObject(2258,276.12060547,1452.71374512,11.76543617,0.00000000,0.00000000,270.00000000); //object(frame_clip_5)(1)
CreateDynamicObject(2239,269.78320312,1454.73669434,9.65930176,0.00000000,0.00000000,64.00000000); //object(cj_mlight16)(2)
CreateDynamicObject(2239,269.77999878,1450.83508301,9.65930176,0.00000000,0.00000000,125.99536133); //object(cj_mlight16)(3)
CreateDynamicObject(2227,269.41339111,1449.46655273,9.66633987,0.00000000,0.00000000,90.00000000); //object(swank_hi_fi_3)(1)
CreateDynamicObject(16780,272.52380371,1453.14721680,12.76233101,0.00000000,0.00000000,0.00000000); //object(ufo_light03)(2)
CreateDynamicObject(2225,277.09197998,1451.32604980,13.24523926,0.00000000,0.00000000,179.99993896); //object(swank_hi_fi_2)(1)
CreateDynamicObject(2855,280.34933472,1448.95397949,11.12437248,0.00000000,0.00000000,268.00000000); //object(gb_bedmags05)(1)
CreateDynamicObject(2141,267.23565674,1458.49572754,9.62541580,0.00000000,0.00000000,0.24719238); //object(cj_kitch2_l)(1)
CreateDynamicObject(2341,261.29614258,1458.48791504,9.62444210,0.00000000,0.00000000,89.25000000); //object(cj_kitch2_corner)(2)
CreateDynamicObject(2133,262.26367188,1458.47070312,9.62754726,0.00000000,0.00000000,0.00000000); //object(cj_kitch2_r)(2)
CreateDynamicObject(2132,263.26901245,1458.46691895,9.63348866,0.00000000,0.00000000,0.00000000); //object(cj_kitch2_sink)(1)
CreateDynamicObject(2131,261.30603027,1453.48095703,9.63842010,0.00000000,0.00000000,90.49987793); //object(cj_kitch2_fridge)(1)
CreateDynamicObject(2134,261.28808594,1457.49707031,9.62578583,0.00000000,0.00000000,89.49462891); //object(cj_kitch2_m)(1)
CreateDynamicObject(2133,265.23861694,1458.46704102,9.62754726,0.00000000,0.00000000,0.00000000); //object(cj_kitch2_r)(3)
CreateDynamicObject(2134,266.24578857,1458.47839355,9.62578583,0.00000000,0.00000000,359.99462891); //object(cj_kitch2_m)(1)
CreateDynamicObject(2134,261.27996826,1456.49414062,9.62578583,0.00000000,0.00000000,89.49462891); //object(cj_kitch2_m)(1)
CreateDynamicObject(2133,261.27682495,1455.48400879,9.62754726,0.00000000,0.00000000,89.50000000); //object(cj_kitch2_r)(2)
CreateDynamicObject(1235,261.34085083,1452.45422363,10.12331486,0.00000000,0.00000000,0.00000000); //object(wastebin)(2)
CreateDynamicObject(2149,261.24212646,1458.51831055,10.82905388,0.00000000,0.00000000,51.25000000); //object(cj_microwave1)(1)
CreateDynamicObject(2700,261.07257080,1456.58789062,11.88627720,0.00000000,0.00000000,0.00000000); //object(cj_sex_tv2)(1)
CreateDynamicObject(2857,260.79980469,1457.83789062,10.52148247,0.00000000,0.00000000,0.00000000); //object(gb_kitchtakeway02)(1)
CreateDynamicObject(2812,265.85610962,1454.76245117,10.47853565,0.00000000,0.00000000,266.00000000); //object(gb_platedirty01)(1)
CreateDynamicObject(2822,261.19427490,1456.48522949,10.78603077,0.00000000,0.00000000,0.00000000); //object(gb_kitchplatecln01)(1)
CreateDynamicObject(2115,265.81613159,1454.13085938,9.64354706,0.00000000,0.00000000,90.25000000); //object(low_dinning_1)(1)
CreateDynamicObject(1720,267.18542480,1455.12304688,9.65293789,0.00000000,0.00000000,269.75000000); //object(rest_chair)(1)
CreateDynamicObject(1720,267.16732788,1454.24743652,9.65293789,0.00000000,0.00000000,269.74731445); //object(rest_chair)(2)
CreateDynamicObject(1720,265.80084229,1452.75927734,9.65293789,0.00000000,0.00000000,179.74731445); //object(rest_chair)(3)
CreateDynamicObject(2864,263.27728271,1458.57788086,10.67853260,0.00000000,0.00000000,0.00000000); //object(gb_kitchplatecln04)(1)
CreateDynamicObject(3920,271.04364014,1441.42822266,12.74441051,0.00000000,0.00000000,180.74996948); //object(lib_veg3)(1)
CreateDynamicObject(626,275.08071899,1440.16027832,11.68203449,0.00000000,0.00000000,174.00000000); //object(veg_palmkb2)(2)
CreateDynamicObject(626,270.60079956,1440.27282715,11.68203449,0.00000000,0.00000000,0.00000000); //object(veg_palmkb2)(3)
CreateDynamicObject(2371,259.56393433,1444.64086914,9.62023926,0.00000000,0.00000000,0.00000000); //object(clothes_rail)(1)
CreateDynamicObject(2371,259.58267212,1447.49304199,9.62023926,0.00000000,0.00000000,0.00000000); //object(clothes_rail)(2)
CreateDynamicObject(2381,259.94992065,1445.20092773,10.27713585,0.00000000,0.00000000,89.75000000); //object(cj_8_sweater)(1)
CreateDynamicObject(2394,259.28979492,1448.09777832,10.27765751,0.00000000,0.00000000,269.75000000); //object(cj_clothes_step_1)(1)
CreateDynamicObject(2704,259.95492554,1448.58349609,10.27122211,0.00000000,0.00000000,0.00000000); //object(cj_hoodie_3)(1)
CreateDynamicObject(2706,259.95913696,1447.59875488,10.27122211,0.00000000,0.00000000,0.00000000); //object(cj_hoodie_05)(1)
CreateDynamicObject(2689,259.27963257,1445.58483887,10.27122211,0.00000000,0.00000000,0.00000000); //object(cj_hoodie_2)(1)
CreateDynamicObject(2705,259.27139282,1444.57812500,10.27122211,0.00000000,0.00000000,0.00000000); //object(cj_hoodie_04)(1)
CreateDynamicObject(2239,261.10205078,1449.03405762,9.62023926,0.00000000,0.00000000,320.00000000); //object(cj_mlight16)(4)
CreateDynamicObject(2239,258.20986938,1448.93090820,9.62023926,0.00000000,0.00000000,35.99880981); //object(cj_mlight16)(5)
CreateDynamicObject(2239,258.20596313,1444.19738770,9.62023926,0.00000000,0.00000000,136.99670410); //object(cj_mlight16)(6)
CreateDynamicObject(2239,261.18942261,1444.24682617,9.62023926,0.00000000,0.00000000,218.99400330); //object(cj_mlight16)(7)
CreateDynamicObject(1745,274.63311768,1453.48657227,13.23752403,0.00000000,0.00000000,0.00000000); //object(med_bed_3)(1)
CreateDynamicObject(1740,273.74551392,1455.52807617,13.24523926,0.00000000,0.00000000,0.00000000); //object(low_cabinet_3)(3)
CreateDynamicObject(1740,276.59426880,1455.45666504,13.24523926,0.00000000,0.00000000,0.00000000); //object(low_cabinet_3)(4)
CreateDynamicObject(1999,278.61987305,1454.48291016,13.24523926,0.00000000,0.00000000,269.99996948); //object(officedesk2)(2)
CreateDynamicObject(2297,275.79788208,1451.28808594,13.23752403,0.00000000,0.00000000,135.00000000); //object(tv_unit_2)(1)
CreateDynamicObject(2233,279.13278198,1456.56677246,13.24523926,0.00000000,0.00000000,322.00000000); //object(swank_speaker_4)(1)
CreateDynamicObject(2233,278.59176636,1450.96252441,13.24523926,0.00000000,0.00000000,230.24829102); //object(swank_speaker_4)(2)
CreateDynamicObject(1671,277.41931152,1453.71496582,13.70545387,0.00000000,0.00000000,90.25000000); //object(swivelchair_a)(1)
CreateDynamicObject(2256,277.71603394,1456.85998535,15.33783913,0.00000000,0.00000000,0.00000000); //object(frame_clip_3)(1)
CreateDynamicObject(2255,273.07797241,1456.50976562,14.76332855,0.00000000,0.00000000,359.50000000); //object(frame_clip_2)(2)
CreateDynamicObject(2239,272.61041260,1456.45678711,13.24523926,0.00000000,0.00000000,25.25000000); //object(cj_mlight16)(8)
CreateDynamicObject(2239,272.56185913,1451.55383301,13.24523926,0.00000000,0.00000000,135.74664307); //object(cj_mlight16)(9)
CreateDynamicObject(2074,275.57135010,1453.94311523,15.99954796,0.00000000,0.00000000,0.00000000); //object(cj_mlight8)(3)
CreateDynamicObject(2853,278.59646606,1454.48950195,14.05773926,0.00000000,0.00000000,0.00000000); //object(gb_bedmags03)(1)
CreateDynamicObject(2855,276.56698608,1456.60180664,14.02088547,0.00000000,0.00000000,0.00000000); //object(gb_bedmags05)(2)
CreateDynamicObject(2196,274.24578857,1457.11096191,14.04847431,0.00000000,0.00000000,0.00000000); //object(work_lamp1)(2)
CreateDynamicObject(2522,263.73535156,1458.54284668,13.25305176,0.00000000,0.00000000,270.50000000); //object(cj_bath3)(1)
CreateDynamicObject(2520,267.73516846,1457.96948242,13.25305176,0.00000000,0.00000000,179.99993896); //object(cj_shower2)(1)
CreateDynamicObject(2523,264.86355591,1459.94873047,13.25305176,0.00000000,0.00000000,0.00000000); //object(cj_b_sink3)(1)
CreateDynamicObject(2528,267.28598022,1459.96008301,13.25305176,0.00000000,0.00000000,0.00000000); //object(cj_toilet3)(1)
CreateDynamicObject(3785,268.09945679,1460.35156250,15.59163094,0.00000000,0.00000000,269.99996948); //object(bulkheadlight)(1)
CreateDynamicObject(632,263.72583008,1454.99072266,13.66705894,0.00000000,0.00000000,0.00000000); //object(veg_palmkb7)(1)
CreateDynamicObject(632,263.72454834,1452.12927246,13.66705894,0.00000000,0.00000000,0.00000000); //object(veg_palmkb7)(2)


Adaugi obiectele in gamemode,editezi in gamemode linia cu houseinfo (pui 35),compilezi,dupa intri in property,cfg si adaugi linia care ti-am dato eu,peste aia care ai puso tu.in total tre sa ai 35 linii in property.cfg (ultima fiind casa care ti-am dato eu)

Vezi daca merge,si dami un respect +!
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Old 18/05/2012, 07:56 PM   #6
BoSs_S
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Default Re: Problema casa

Merge Multumesc Mult T/C Thanks You Babica!Un Scripter care ajuta nu ca alti Rep +
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Old 18/05/2012, 07:59 PM   #7
Babica
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Default Re: Problema casa

apasa pe butonul de sub nume,steluta aia unde apare iconita cu verde cu online,sa-mi dai REP +1
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Old 18/05/2012, 08:56 PM   #8
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Cool Re: Problema casa

Quote:
Originally Posted by BoSs_S View Post
Merge Multumesc Mult T/C Thanks You Babica!Un Scripter care ajuta nu ca alti Rep +
Adevarat, toti sa-i dam + lui bebica, descendentul lui Y_Less ochei ?
Eu spre exemplu nu te-as fi ajutat in veci la asa ceva, nici pe mine nu m-au ajutat cand am dat peste asta, am inceput sa fac eu vazand ca am ramas solo si ca sa vezi mi-a iesit! Au facut bine deoarece daca ma ajutau imi dadeau efectiv mura-n-gura si asa nu invatam niciodata nimic si ajungeam ca tine

Bebica, respectele mele bro, esti un fel de Robin Hood al SA:MP-ului. (sarcasm)
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Old 04/04/2013, 07:36 AM   #9
Bost
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Default Re: Problema casa

Salut, ma inveti si pe mine cum adaug? Mersi.
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Old 04/04/2013, 10:16 AM   #10
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Default Re: Problema casa

x.x,y.y,z.z,xx.xx,yy.yy,zz.zz,0,0,0,0,0,0,numeprop rietar,descriere,pret,health,armour,interior,lock, owned,rooms,rentbill,0,0,date,level


new HouseInfo[Numaru de case ..][hInfo];
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