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Old 11/05/2015, 02:04 PM   #11
KayJ
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Default Re: BustAim - Detects players using aimbot

+rare rep
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[Filterscript] Wallet + Robbery [Y_INI] [ZCMD] [BETA v0.1]
[Filterscript] Position - Save, Load & Delete [Y_INI] [ZCMD]
[Include] InfoText TextDraw
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Old 11/05/2015, 02:49 PM   #12
Airman123
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Default Re: BustAim - Detects players using aimbot

it works fine in the your testing server? but not working in mine server? doesn't detects at all

EDIT: soz, lag comp was off and this function is called in lag comp on. :P
works fine
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Old 11/05/2015, 02:52 PM   #13
aCloudy
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Default Re: BustAim - Detects players using aimbot

Great
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Old 11/05/2015, 03:33 PM   #14
Deathlane
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Default Re: BustAim - Detects players using aimbot

Let me get this straight -- does it check for aimbots on lagshot?
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Old 11/05/2015, 04:05 PM   #15
Yashas
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Default Re: BustAim - Detects players using aimbot

Quote:
Originally Posted by LMaxCo View Post
Very Good Job.
Quote:
Originally Posted by fuckingcruse View Post
Nice (:
Quote:
Originally Posted by Airman123 View Post
thats nice, really.
Quote:
Originally Posted by Kyla View Post
+rare rep
Thanks!

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Originally Posted by Day_ View Post
I will test, even so good work
I am sure it will work & Thanks!

Quote:
Originally Posted by justice96 View Post
Yashas, I suggest to you. please, do not give a codes into the pastebin. it shows errors (loose indentation).
Added a GitHub Link to the downloads

Quote:
Originally Posted by Airman123 View Post
it works fine in the your testing server? but not working in mine server? doesn't detects at all

EDIT: soz, lag comp was off and this function is called in lag comp on. :P
works fine
Also configure the include so that it will work on your server.For example, if you players always have high Ping or high PL % then BustAim won't detect aimbots.You must therefore increase these limits.

Quote:
Originally Posted by Deathlane View Post
Let me get this straight -- does it check for aimbots on lagshot?
A player needn't aim front of the other player to shoot.Now lagcomp will compensate the lag between the players and make sure that if the bullet hits on your screen then it will hit on his screen.

Lagcomp will take care of everything.This will only process the information given by the server to detect players using aimbot.

Lagshot won't work anymore because the bullet won't hit on your screen.

Last edited by Yashas; 12/05/2015 at 09:53 AM.
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Old 15/05/2015, 12:51 PM   #16
Airman123
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Default Re: BustAim - Detects players using aimbot

Can i have your script (GM) which you have uplOAded in testing bust aim server?
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Old 15/05/2015, 12:53 PM   #17
Konverse
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Default Re: BustAim - Detects players using aimbot

Is this bustaim really that efficient? Just asking like the fail anti aimbot system that falsely detects players who are only using right click in aiming
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Old 15/05/2015, 01:04 PM   #18
Airman123
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Default Re: BustAim - Detects players using aimbot

For me its efficient, no any false warnings.

especially in first case (teleport) for proaim.cs
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Old 15/05/2015, 01:09 PM   #19
Konverse
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Default Re: BustAim - Detects players using aimbot

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Originally Posted by Airman123 View Post
For me its efficient, no any false warnings.

especially in first case (teleport) for proaim.cs
Lag shot doesn't count as "aimbot" also the false warnings aren't that helping much. Some good players got banned due to the false aimbot warning + auto kick. I've got some problems with it in the community I'm in right now and they're whining about it. The script should be efficient otherwise the players will get falsely banned due to false warnings the aimbot detector will give towards the staff team.
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Old 15/05/2015, 01:11 PM   #20
Airman123
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Default Re: BustAim - Detects players using aimbot

Dude, dont kick/ban in any case instead (teleport hack) one.
Just send warnings to admins in all other cases. this is what i did.
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