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#1 |
Little Clucker
![]() Join Date: Mar 2018
Posts: 5
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Hello users this forum.
I made a model in 3D editor Blender on the lesson from Kalcor, and it is not clear how to make NIGHT lighting object. Via' Vertex Color ' you can set only daily. If anyone knows how to accomplish your goal! Ask. I apologize for the quality of my English. ![]() |
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#2 |
Huge Clucker
![]() ![]() ![]() Join Date: Mar 2010
Location: Weed, New Mexico
Posts: 489
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Not sure, but i think you can do it with kdff gui.
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#3 |
Little Clucker
![]() Join Date: May 2018
Location: UK
Posts: 28
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I'd use RWAnalyze and DK22pac's 2dfx tool to create the light which is the best method for street lamps or any object that omits light to illuminate a surrounding area.
This should give you more understanding on how to create 2dfx effects for your object: https://gtaforums.com/topic/576214-s...r-your-models/ I would recommend using radiosity in blender for general object lighting as it simulates real life lighting (Building's, landscapes, etc.) I know it's possible in blender for radiosity but I don't know the outcome for using this method in blender as I use 3ds Max. |
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#4 |
SA-MP Developer
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Posts: 1,008
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You create 2 versions of the dff: one with lighting for day, the other with lighting for night.
Open the day time dff in kdff gui. Use kdff 'Import NV' button to merge the day/night colors together. Then save the new dff. |
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#5 |
Little Clucker
![]() Join Date: Mar 2018
Posts: 5
Reputation: 0
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Thank you very much for the answer!
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