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Old 06/07/2011, 03:22 PM   #21
Calgon
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Default Re: 0x006FF35B & 0x004F02D3

As I said, one of the 'exception addresses' I searched for that you provided, traced back to an issue with objects, so it's very likely that the crashes are being caused by objects.
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Old 06/07/2011, 03:31 PM   #22
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Default Re: 0x006FF35B & 0x004F02D3

Ah fuck... But I really don't know which object I have to look for...
Also, does it matter if I use CreateObject(....); aswell apart of my streamer?
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Old 06/07/2011, 03:38 PM   #23
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Default Re: 0x006FF35B & 0x004F02D3

If you say crashes by objects, I've faced it several times.
Try to comment out parts of your objects and see if it crashes (Using the binary searching method will be faster).
You may finally find out some non-cut scene objects that crash the client.
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Old 06/07/2011, 03:39 PM   #24
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Default Re: 0x006FF35B & 0x004F02D3

Try to remember, which objects did you add before the crashes began.

Comment out new objects, to see if the crashes still happen, if they dont - re-add each object back, one by one.

EDIT: I didn't see your post, I prepared my post but got interrupted by the '120 second post limit' and just hit the post button a few seconds ago.
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Old 06/07/2011, 03:54 PM   #25
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Default Re: 0x006FF35B & 0x004F02D3

uhm... Well I don't crash often. I got over 8000 objects streamed. (Also using DestroyAllDynamicObjects). So that would definetly fail. But others do crash often, but not in other servers...
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Old 07/07/2011, 10:38 AM   #26
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Default Re: 0x006FF35B & 0x004F02D3

time to bump >.>
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Old 07/07/2011, 12:56 PM   #27
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Default Re: 0x006FF35B & 0x004F02D3

We've given you the answer. Comment out objects you've added recently to trace the problem - there is no shortcut, do it or stop complaining.
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Old 07/07/2011, 03:03 PM   #28
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Default Re: 0x006FF35B & 0x004F02D3

nope, I am not complaining and second of all.
I've got crashes for longer than a month. I have added lots of maps this month. I am not going to comment out every object of the 8000 objects. And then take a look if I WOULD crash. And a crash happens every 15 min.
So no I am not going to waste a year to look for this crappy crash causer.
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Old 07/07/2011, 07:38 PM   #29
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Default Re: 0x006FF35B & 0x004F02D3

Bump again... Could Kalcor or someone else read the code? And can translate it to where I have to look for? And in which script.
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Old 07/07/2011, 08:07 PM   #30
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Default Re: 0x006FF35B & 0x004F02D3

This crash is caused by placing too many objects in an area where GTA has a lot of buildings loaded already. So you should either reduce the object draw distance or move the objects from those areas somewhere else.
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