SA-MP Forums

Go Back   SA-MP Forums > SA-MP Scripting and Plugins > Filterscripts > Includes

Reply
 
Thread Tools Display Modes
Old 30/03/2012, 03:30 AM   #71
ReneG
High-roller
 
Join Date: Oct 2011
Location: Sublime Text 2
Posts: 1,905
Reputation: 337
Default Re: Controllable NPC

You made what a lot of people wanted in 0.3e.

Why are you not on the Beta Team?

Kudos!
ReneG is offline   Reply With Quote
Old 02/04/2012, 01:06 PM   #72
freddy smyth
High-roller
 
freddy smyth's Avatar
 
Join Date: Dec 2010
Location: Australia
Posts: 1,061
Reputation: 155
Default Re: Controllable NPC

This looks very interesting Lorenc!

It would be nice to see a video of it in action though.
__________________
freddy smyth is offline   Reply With Quote
Old 02/04/2012, 01:12 PM   #73
Lorenc_
High-roller
 
Lorenc_'s Avatar
 
Join Date: Jan 2010
Location: Australia
Posts: 3,793
Reputation: 1179
Default Re: Controllable NPC

Quote:
Originally Posted by AlExAlExAlEx View Post
Update would be appreciated, thanks.
Hmm, besides the weapon giving bug, what else before I work on the new version?

I'll recreate the script soon.
__________________
Join the best Cops And Robbers in SA-MP, today. svr.sfcnr.com:7777

Lorenc_ is offline   Reply With Quote
Old 02/04/2012, 04:48 PM   #74
clavador
Huge Clucker
 
clavador's Avatar
 
Join Date: Jun 2007
Location: Argentina
Posts: 220
Reputation: 71
Default Re: Controllable NPC

Quote:
Originally Posted by Lorenc_ View Post
Hmm, besides the weapon giving bug, what else before I work on the new version?

I'll recreate the script soon.
I don't if it's your script. I tried to give a NPC a weapon and it wouldn't work neither.

I don't know for sure... tried giving an npc a weapon in 0.3e and 0.3d and it wouldn't work, and is not difficult to do... GivePlayerWeapon( npcid, 22, 100 ) and nothing else...
__________________
clavador is offline   Reply With Quote
Old 02/04/2012, 05:33 PM   #75
[T]HeLLBoY
Little Clucker
 
Join Date: Nov 2011
Posts: 1
Reputation: 0
Default Re: Controllable NPC

yeah... im sure u were thinking same... omg on 3 topics u just wrote same things :S stop with that.
[T]HeLLBoY is offline   Reply With Quote
Old 02/04/2012, 06:49 PM   #76
ShOoBy
Big Clucker
 
ShOoBy's Avatar
 
Join Date: Mar 2011
Location: nearest dumpster
Posts: 155
Reputation: 60
Default Re: Controllable NPC

Very nice. Il looks darn. I'll test it and report any possible bug.
ShOoBy is offline   Reply With Quote
Old 13/04/2012, 05:44 PM   #77
TheArcher
High-roller
 
TheArcher's Avatar
 
Join Date: Dec 2009
Location: Home
Posts: 2,334
Reputation: 251
Default Re: Controllable NPC

Hey, i'm using MapAndreas to have more accuracy. And i found this function in the include

pawn Code:
.....
#if defined USE_MAPANDREAS
    GetPointZPos(oX, oY, oZ);
......

and there's no trace of that function in mapandreas include but i found
pawn Code:
native MapAndreas_FindZ_For2DCoord(Float:X, Float:Y, &Float:Z);

so i guess that's the right function, isn't it?
__________________
TheArcher is offline   Reply With Quote
Old 13/04/2012, 08:10 PM   #78
Ricop522
High-roller
 
Ricop522's Avatar
 
Join Date: Feb 2010
Location: ES
Posts: 2,640
Reputation: 159
Default Re: Controllable NPC

Please samp, dont remove this CNPC .-.
__________________
"Any fool can write code that a
computer can understand. Good
programmers write code that
humans can understand."

AJUDA! Programaзгo
Github
Ricop522 is offline   Reply With Quote
Old 13/04/2012, 08:17 PM   #79
TheArcher
High-roller
 
TheArcher's Avatar
 
Join Date: Dec 2009
Location: Home
Posts: 2,334
Reputation: 251
Default Re: Controllable NPC

Quote:
Originally Posted by Ricop522 View Post
Please samp, dont remove this CNPC .-.
Why should they? This is just an include scripted in PAWN so you can't even memory hacking with that script language.
__________________
TheArcher is offline   Reply With Quote
Old 15/04/2012, 06:14 AM   #80
Guest9328472398472
Guest
 
Posts: n/a
Default Re: Controllable NPC

Nice! I like it!
  Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
RC vehicle controllable, how? justsomeguy Help Archive 3 02/06/2011 09:33 PM
Help with Controllable NPC! Elchulo Help Archive 1 02/01/2011 08:06 PM
Controllable NPC Andreq Русский/Russian 5 25/10/2010 07:57 AM
Controllable NPC Hen_Kok Русский/Russian 11 03/10/2010 05:56 AM


All times are GMT. The time now is 07:59 PM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.