SA-MP Forums [Include] [INC]Trajectory - V 0.1 || By ~Cueball~
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 04/04/2012, 10:32 PM #11 Toreno Gangsta   Join Date: Nov 2010 Posts: 725 Reputation: 41 Re: [INC]Trajectory - V 0.1 || By ~Cueball~ It seems very nice, and well organized thread. Good job, Cueball.
 05/04/2012, 03:28 AM #12 Ballu Miaa High-roller     Join Date: Apr 2010 Location: New Delhi,India Posts: 1,849 Reputation: 323 Re: [INC]Trajectory - V 0.1 || By ~Cueball~ Looks good but seems real advance to me. What else can i script using this include? __________________ I will take half payment as an advance to script for you. Click here to request my Scripting Service.
05/04/2012, 04:53 AM   #13
Tannz0rz
Huge Clucker

Join Date: Dec 2007
Posts: 344
Reputation: 35
Re: [INC]Trajectory - V 0.1 || By ~Cueball~

Quote:
 Originally Posted by [HLF]Southclaw Hey, I just decided to use this again (I did a while ago but didn't understand trajectory enough) Now I'm back with more knowledge! But, I can't seem to find the rotation angle? I'm assuming 'angle' is the angle of elevation, but I can't see where I input the angle of rotation in your example. If there is none, then how can I change the direction of my flight path? Say I want to set an array of paths in the direction 46 degrees from north, angled 60 degrees in the air and a heading velocity of 15 m/s and to land at a base of -5.0...
I hope you realize you've made people think that this is a recent addition to the forum! Haha! Flawless bump indeed.

Anyways, I've not given much look into the matter but I'm fairly certain you'd need something along the lines of:
pawn Code:
`const NUM_ELEMENTS = 30; // This can be any arbitrary number, it merely represents the number of "steps" into the trajectory. For a smoother transition, a larger number of steps is ideal.new data[NUM_ELEMENTS][FLIGHT_DATA];GetFlightData(-5.0, 15.0, 60.0, data);for(new i = 0; i < sizeof(data); ++i){    CreateObject(1337, x + (data[i][FLIGHT_DISTANCE] * floatsin(-46.0, degrees)), y + (data[i][FLIGHT_DISTANCE] * floatcos(-46.0, degrees)), z + data[i][FLIGHT_HEIGHT], 0.0, 0.0, 0.0);}`

Hopefully I've helped some!
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Last edited by Tannz0rz; 05/04/2012 at 05:25 AM.

 05/04/2012, 06:54 AM #14 clavador Huge Clucker     Join Date: Jun 2007 Location: Argentina Posts: 220 Reputation: 71 Re: [INC]Trajectory - V 0.1 || By ~Cueball~ Interesting to make throwable weapons or a golf minigame, haha. __________________

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