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Old 02/02/2017, 08:57 AM   #21
rajabilal555
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Default Re: Pawn Syntax for Atom

Is this one Better:

Whats the difference: ?
https://atom.io/packages/language-pawn
https://github.com/Larceny-/language-pawn
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Old 02/02/2017, 12:56 PM   #22
renatog
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Default Re: Pawn Syntax for Atom

Quote:
Originally Posted by rajabilal555 View Post
The two projects you posted are the same.
The difference between Kaperstone's syntax and Larcerny's syntax is that the last one is updated.

My fork have more autocompletions for common libraries which Larceny didn't accepted yet:
https://github.com/Renato-Garcia/language-pawn
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Old 10/07/2017, 11:28 PM   #23
oSAINTo
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Default Re: Pawn Syntax for Atom

I love you for this.
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Old 29/05/2018, 09:14 AM   #24
Nobi
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Default Re: Pawn Syntax for Atom

I can access this link: http://forum.sa-mp.com/showthread.php?p=3284897
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Old 29/05/2018, 10:37 AM   #25
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Default Re: Pawn Syntax for Atom

Quote:
Originally Posted by Nobi View Post
https://atom.io/packages/build

The tutorial was basically using this package.

Open in Atom the project root (where the server03svr and all the gamemodes/filterscripts/scriptfiles folders are) and Create a file named
Code:
.atom-build.json
Inside that file input this
Code:
{
	"cmd": "pawno\\pawncc.exe YOUR_SCRIPT_HERE.pwn -r -w=203 -;+ -(+ -v2 -d2 -i=pawno\\include",
	"name": "SA:MP Build Script"
}
Basically what it does is executing a command that points to the Pawn compiler with the appropriate parameters, everything is relative to the config file.

Replace where I wrote "YOUR_SCRIPT_HERE" with the script you want to compile, if for example you have a script inside "gamemodes" folder that is called "mygamemode" the code above should look like this:
Code:
{
	"cmd": "pawno\\pawncc.exe gamemodes\\mygamemode.pwn -r -w=203 -;+ -(+ -v2 -d2 -i=pawno\\include",
	"name": "SA:MP Build Script"
}
Just remember that back slashes should come in pairs, because you're escaping here also for JSON when it reads the file, so the back slash will remain after you compile.


If you're running on Linux, then you should replace the back slash " \ " with " / "


Quote:
Originally Posted by rajabilal555 View Post
That he added more support to keywords than me and more contributed to his package, thus his package is richer than mine.
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Old 15/06/2018, 08:43 AM   #26
harsimarriar96
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Default Re: Pawn Syntax for Atom

Is there a scripting editor for Visual Studio Code aswell?
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Old 15/06/2018, 08:50 AM   #27
Banditul18
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Default Re: Pawn Syntax for Atom

Quote:
Originally Posted by harsimarriar96 View Post
Is there a scripting editor for Visual Studio Code aswell?
If you looked a bit down on Tools and Files section you would have found this:
http://forum.sa-mp.com/showthread.php?t=647134
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