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Old 01/07/2013, 09:27 AM   #331
iokito7
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Default Re: Dynamic organizations

Where to add this for org vehicle or for new org
onfilterscriptonit
And what is x,y,z for the org? Where to get it? /save
and for cars what to add on rotation
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Old 09/07/2013, 06:38 PM   #332
Jakku
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Default Re: Dynamic organizations

Quote:
Originally Posted by iokito7 View Post
Where to add this for org vehicle or for new org
onfilterscriptonit
And what is x,y,z for the org? Where to get it? /save
and for cars what to add on rotation
Add vehicles to OnFilterScriptInit, the appropriate area for them is marked there. Scroll down till you see it.
To get coordinates for orgs use /rs on foot. They will be saved to rawpositions.txt.
To add a vehicle, just use /save and AddStaticVehicle -> CreateOrganizationVehicle("org name", ......);
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Old 09/07/2013, 11:32 PM   #333
iNoBoDy
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Default Re: Dynamic organizations

really nice work...
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Old 14/11/2013, 09:52 AM   #334
VillainPRO
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Default Re: Dynamic organizations

Hi Jakku, Dude Can you please help in adding commands of Police in this, so i can arrest, cuff, uncuff, etc
and for gangs also TIE etc
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Old 18/11/2013, 08:38 AM   #335
ragu1987
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Cool Re: Dynamic organizations

Quote:
Originally Posted by Edvin View Post
WOW! Fucking nice dude! I will use it
ya really cool script ty....
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Old 18/11/2013, 02:57 PM   #336
eng62ine
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Default Re: Dynamic organizations

Great system, I added a firefighter system to it and it works great
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Old 07/01/2014, 01:42 PM   #337
twerko13
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Default Re: Dynamic organizations

When is the v3 coming?
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Old 21/01/2014, 02:16 AM   #338
shamtron
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Default Re: Dynamic organizations

Please Update Link
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Old 22/01/2014, 08:17 PM   #339
iThePunisher
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Default Re: Dynamic organizations

lol what is the cmd to create organization/clan/faction
i type /createorganization and it says unknown cmds
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Old 23/01/2014, 10:41 PM   #340
Diesel5
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Default Re: Dynamic organizations

Very cool!
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