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Old 31/05/2015, 03:55 PM   #301
Pottus
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Default Re: ColAndreas - (Released)

Quote:
Originally Posted by Tamer View Post
There's a typo here which made me nuts for a duration of 5 minutes.

It's CA_FindZ not ColAndreas_FindZ
This is one of the first functions I did thanks for pointing but I am in the process of creating a wiki entry for ColAndreas it will be addressed there.
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Old 31/05/2015, 05:55 PM   #302
n0minal
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Default Re: ColAndreas - (Released)

Linux version is ready to use or need to be recompiled according to a specific OS?
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Old 31/05/2015, 05:58 PM   #303
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Default Re: ColAndreas - (Released)

Compile it to your OS.
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Old 31/05/2015, 07:07 PM   #304
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Default Re: ColAndreas - (Released)

Pottus could you add function to get object size? (sphere and/or box)
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Old 31/05/2015, 07:08 PM   #305
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Default Re: ColAndreas - (Released)

There is already a model size function.
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Old 31/05/2015, 07:19 PM   #306
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Default Re: ColAndreas - (Released)

You rely need to document all functions...i would never found it unless you just told me...
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Old 31/05/2015, 07:46 PM   #307
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Default Re: ColAndreas - (Released)

I am working on it, don't worry there will be detailed documentation, example filterscripts and video tutorials in the works this is just the beginning for this plugin.
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Old 31/05/2015, 08:51 PM   #308
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Default Re: ColAndreas - (Released)

Good=) waiting for examples
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Old 03/06/2015, 05:07 PM   #309
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Default Re: ColAndreas - (Released)

I have done some minor enhancements to my fork of ColAndreas, I will make a pull request only if you approve it

Though, the enhancements can be useful.
You can see the commits here. https://github.com/codectile/ColAndreas
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Old 04/06/2015, 11:03 AM   #310
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Default Re: ColAndreas - (Released)

Oops sorry for the bump.

This is the most interesting thing I have ever worked on.

I call this feature as, ColWorldSnapShot.

To achieve this I had to do some modification to ColAndreas.

Includes and Plugin used:

ColAndreas (of course)
linearMath (somewhat)
y_bitmap (for sure)
Screen to World by Nero3D

The process of generating the bitmap file took 9 seconds. (Area with more collision objects needs more raycasting).

You can see that, some objects contains many pixels, because they are collision volumes rather than meshes, weird isn't it ?

Come A Lot


The Sphinx
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