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Old 02/01/2010, 07:08 PM   #11
ғαιιοцт
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Default Re: [INC/FS] Fallout's Object Streamer

Quote:
Originally Posted by Antoni0
fallout did you know this problem on stunt and freeroams servers when ramps and jumps are to long ? than you cant see some objects did your streamer didnīt have this problem
I don't understand what you mean with that problem could you explain more please? ^^

Quote:
Originally Posted by Rac3r
Another streamer.
Nice release fallout, I hope the nearest 10 objects problem was resolved (obviously, with the release :P).

I might test this out on my server, see how it competes against our current streamer.
Code:
#define StreamRange   400.0 //the player's object view range, doesn't need to be changed.
Interesting
Nice work.
why interesting? ^^

there is a view distance to lower CPU usage.
the player can't see further then 400 so it's not necessary to stream these objects
the objects already fade away at a distance of 380 before they are destroyed by the streamer
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Old 02/01/2010, 07:12 PM   #12
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Default Re: [INC/FS] Fallout's Object Streamer

Please redownload
I changed something but it's stupid because it's just such a small thing to call it an update, and only 10 people have downloaded it already... so just redownload it

Last edited by ғαιιοцт; 20/08/2010 at 03:22 PM.
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Old 02/01/2010, 07:21 PM   #13
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Default Re: [INC/FS] Fallout's Object Streamer

Great
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Old 02/01/2010, 07:26 PM   #14
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Default Re: [INC/FS] Fallout's Object Streamer

Good script, great!
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Old 02/01/2010, 07:55 PM   #15
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Default Re: [INC/FS] Fallout's Object Streamer

Nice Fallout
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Old 02/01/2010, 08:24 PM   #16
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Default Re: [INC/FS] Fallout's Object Streamer

I use midostream but this one looks to good !
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Old 02/01/2010, 09:12 PM   #17
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Default Re: [INC/FS] Fallout's Object Streamer

Awesome this is definetley getting used on my server
Its making my pawno freeze :S


WTF my server just complied 10 megabytes when theres only 500 lines most of them teleports


**.amx 9.91 MB (10,399,273 bytes) (With the objects of your streamer) (roughly 250 objects)
**.amx 250 KB (256,490 bytes) (without it)
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Old 02/01/2010, 09:43 PM   #18
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Default Re: [INC/FS] Fallout's Object Streamer

I hope this gets fixed, because I like this streamer very much
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Old 02/01/2010, 09:59 PM   #19
ғαιιοцт
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Default Re: [INC/FS] Fallout's Object Streamer

You probally forgot to change F_MAX_OBJECTS, set it to the amount of objects you have.

It's set to 4000 standard

but... 9MB?!? Wtf
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Old 02/01/2010, 10:22 PM   #20
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Default Re: [INC/FS] Fallout's Object Streamer

One suggestion:
Use in stead of MAX_PLAYERS an own defined PLAYERSLOT; that makes sure your amx is less. (only not if you have 500 slots of course :P)
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