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Old 08/10/2011, 03:39 PM   #1
Pablo Borsellino
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Post pArea51Gates v1.0 (0.3d RC3-3+) *8/Oct/2011*

Peace,

today I've decided, to publish my sixth Open Source Project. I sincerely apologize for my imperfect English.

Declaration('s):
This script removes the gates on the Area 51 terrain. I know, its a little code, but really useful for many people!

How it work's:
It remove the hole Fence from Area51 that includes the gates via RemoveBuildingForPlayer (Function added in 0.3d) and create the hole Fence new with the new Area51 Fence Obejct (1Object only, for the hole Fence!) (Object added in 0.3d RC3-3).

Requirement's:
This Filterscriptis only for Sa:Mp Version 0.3d RC3-3 or higher, because it use a 0.3d RC3-3 Object.

How to use it:
1.) Put the Files 'pNoArea51Gates.pwn' and 'pNoArea51Gates.amx' in your Server directory ..\pawno\filterscripts\..

2.) Write in the server.cfg at the Filterscripts 'pNoArea51Gates' behind Filterscripts.

3.) Restart your Server, or load the Filterscript Ingame via RCon loadfs Command.

4.) Go Ingame to the Area51 terrain!

Screenshot's:
http://s14.directupload.net/images/u...8/b683b2ho.png
http://s14.directupload.net/images/u...8/xicgfj7n.png

Download's:
http://solidfiles.com/d/dfb79/ (Includes Readme & Pictures - Recommended)
http://pastebin.com/Hdg4ZwXp

Changelog:
pawn Code:
8.10.2011:
- Initial release.

Rules:
Nother Mirrors: allowed
Editing Script: allowed
Removing Credits: allowed
Publish it: forbidden (Only on request)
Sell it: forbidden

Greetz!
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Last edited by Pablo Borsellino; 08/10/2011 at 04:35 PM.
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Old 08/10/2011, 04:25 PM   #2
System64
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Default Re: pArea51Gates v1.0 (0.3d RC3-3 or higher only) *8/Oct/2011*

wow nice
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Soon, I'll buy domain system32.com.hr but for now you can contact me on LogoOff or on my Youtube channel!
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Old 08/10/2011, 04:34 PM   #3
Pablo Borsellino
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Default AW: pArea51Gates v1.0 (0.3d RC3-3 or higher only) *8/Oct/2011*

@System64: Thanks
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Old 08/10/2011, 04:36 PM   #4
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Default Re: pArea51Gates v1.0 (0.3d RC3-3 or higher only) *8/Oct/2011*

GREAT MAN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1
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Old 08/10/2011, 04:48 PM   #5
Pablo Borsellino
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Default AW: pArea51Gates v1.0 (0.3d RC3-3 or higher only) *8/Oct/2011*

@SpiderWalk: Thanks.
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Old 08/10/2011, 06:06 PM   #6
Marshall32
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Default Re: pArea51Gates v1.0 (0.3d RC3-3 or higher only) *8/Oct/2011*

Man can you remove all i mean including the breakable can you please?
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Old 08/10/2011, 06:10 PM   #7
GangsTa_
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Default Re: pArea51Gates v1.0 (0.3d RC3-3 or higher only) *8/Oct/2011*

Cool
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Old 08/10/2011, 06:14 PM   #8
Pablo Borsellino
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Default AW: pArea51Gates v1.0 (0.3d RC3-3 or higher only) *8/Oct/2011*

@MrEdinLaw: Yes, of course. This code removes the breakable Fence:
pawn Code:
RemoveBuildingForPlayer(playerid, 1411, 347.1953, 1799.2656, 18.7578,20);
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Old 09/10/2011, 01:39 AM   #9
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Default Re: pArea51Gates v1.0 (0.3d RC3-3 or higher only) *8/Oct/2011*

Your speedometer/car healthbar looks sweet.
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Old 09/10/2011, 09:07 AM   #10
Pablo Borsellino
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Default AW: pArea51Gates v1.0 (0.3d RC3-3 or higher only) *8/Oct/2011*

@DeathTone: Thanks, I'am sorry that I can't release it. It's only for my "[GRP]Freeroam" Project, that comes after 0.3d official release.
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