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Old 07/03/2013, 12:30 PM   #1
ViniRios
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Post Area de trabalho para mecanicos!

Venho trazer para vcs, um mapa na praia de santa maria, é uma area para mecanicos, contem um interior, um posto, estacionamento e duas garagens!

É um simples mapa, ideal para servidores de caminhões e Roleplay, espero que gostem!

Imagens:

http://imageshack.us/a/img194/4533/samp088t.png

http://imageshack.us/a/img62/654/samp087va.png

http://imageshack.us/a/img152/9760/samp086na.png

http://imageshack.us/a/img15/3672/samp085ze.png


Objetos Removidos:
pawn Code:
RemoveBuildingForPlayer(playerid, 762, 1023.5938, -2050.6875, 16.0859, 0.25);
RemoveBuildingForPlayer(playerid, 762, 1011.8594, -2043.5000, 16.0859, 0.25);
RemoveBuildingForPlayer(playerid, 6209, 1024.4453, -1874.7344, 16.1563, 0.25);
RemoveBuildingForPlayer(playerid, 621, 1000.4766, -1897.1328, 7.5938, 0.25);
RemoveBuildingForPlayer(playerid, 621, 1000.5703, -1901.0625, 7.5938, 0.25);
RemoveBuildingForPlayer(playerid, 6049, 1009.3359, -1891.7891, 11.9297, 0.25);
RemoveBuildingForPlayer(playerid, 1231, 1013.1719, -1933.0859, 13.9453, 0.25);
RemoveBuildingForPlayer(playerid, 1231, 1012.1250, -1911.7031, 14.5703, 0.25);
RemoveBuildingForPlayer(playerid, 792, 1012.2813, -1916.4531, 11.7266, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1011.3594, -1907.7656, 11.7891, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1010.9297, -1895.3672, 11.7891, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1011.1875, -1901.7344, 11.7891, 0.25);
RemoveBuildingForPlayer(playerid, 1231, 1011.0703, -1890.3203, 14.0938, 0.25);
RemoveBuildingForPlayer(playerid, 792, 1011.1016, -1880.8594, 11.7969, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1010.5703, -1884.9141, 11.7891, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1035.4922, -1926.8750, 11.8125, 0.25);
RemoveBuildingForPlayer(playerid, 6050, 1019.7656, -1921.6250, 13.5938, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1035.3828, -1902.0156, 11.7813, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1035.3438, -1879.2969, 12.1250, 0.25);
RemoveBuildingForPlayer(playerid, 620, 992.7031, -1872.2969, 8.1797, 0.25);
RemoveBuildingForPlayer(playerid, 621, 999.3984, -1873.4063, 10.1797, 0.25);
RemoveBuildingForPlayer(playerid, 712, 998.7266, -1859.5781, 21.0938, 0.25);
RemoveBuildingForPlayer(playerid, 1231, 1008.8203, -1867.7031, 14.5703, 0.25);
RemoveBuildingForPlayer(playerid, 1281, 1008.6953, -1861.9688, 12.6172, 0.25);
RemoveBuildingForPlayer(playerid, 792, 1009.4063, -1859.7188, 12.0313, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1035.6875, -1859.2344, 12.5156, 0.25);
RemoveBuildingForPlayer(playerid, 712, 1007.6094, -1838.1953, 21.5859, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1033.4219, -1838.4844, 12.5156, 0.25);

Objetos Criados:

pawn Code:
CreateObject(6959, 1017.2734375, -1915.650390625, 12.206228256226, 0, 0, 1.99951171875);
CreateObject(9169, 1018.5126953125, -1935.4248046875, 15.29695892334, 0, 0, 1.99951171875);
CreateObject(6959, 1018.6353149414, -1955.5866699219, 12.206228256226, 0, 0, 1.99951171875);
CreateObject(17950, 1002.9258422852, -1917.8947753906, 14.450649261475, 0, 0, 272);
CreateObject(1676, 1014.8150024414, -1933.5609130859, 13.94188785553, 0, 0, 0);
CreateObject(1676, 1017.3656005859, -1933.5588378906, 13.94188785553, 0, 0, 0);
CreateObject(1676, 1017.9658203125, -1944.240234375, 13.94188785553, 0, 0, 0);
CreateObject(1676, 1015.2408447266, -1944.3282470703, 13.94188785553, 0, 0, 0);
CreateObject(2780, 1005.0892333984, -1917.6428222656, 8.0449981689453, 0, 0, 0);
CreateObject(3515, 1006.3740234375, -1916.451171875, 9.0702133178711, 0, 0, 0);
CreateObject(3515, 1006.4915161133, -1918.9145507813, 9.0702133178711, 0, 0, 0);
CreateObject(3515, 1004.3752441406, -1917.7067871094, 9.0702133178711, 0, 0, 0);
CreateObject(6959, 1016.5278320313, -1895.8225097656, -7.7887721061707, 90, 180, 181.99942016602);
CreateObject(6959, 996.66845703125, -1917.1573486328, -7.7887721061707, 90, 180.00549316406, 271.98303222656);
CreateObject(6959, 998.01708984375, -1955.6810302734, -7.7887721061707, 90, 179.99450683594, 271.98852539063);
CreateObject(6959, 1019.2994384766, -1975.5725097656, -7.7887721061707, 90, 180.00549316406, 1.9775390625);
CreateObject(3096, 1024.0046386719, -1959.0197753906, 19.254970550537, 0, 0, 181.24951171875);
CreateObject(7311, 1003.4946289063, -1917.8160400391, 14.386450767517, 0, 0, 0);
CreateObject(7246, 1026.1059570313, -1959.2862548828, 16.317203521729, 0, 0, 181.25);
CreateObject(16150, 1013.4599609375, -1970.4697265625, -40.23999786377, 0, 0, 91.99951171875);
CreateObject(3096, 1007.5569458008, -1970.8933105469, -38.753200531006, 0, 0, 92);
CreateObject(18042, 1026.7307128906, -1968.5465087891, -39.127475738525, 0, 0, 2.5);
CreateObject(3800, 1026.11328125, -1968.5334472656, -39.63843536377, 0, 0, 2.5);
CreateObject(2949, 1015.4583740234, -1966.6831054688, -40.23218536377, 0, 0, 92);
CreateObject(1491, 1018.3430175781, -1974.2297363281, -40.23999786377, 0, 0, 0);
CreateObject(18092, 1010.2709960938, -1970.6142578125, -39.789970397949, 0, 0, 272);
CreateObject(1010, 1010.4359130859, -1972.5487060547, -39.289451599121, 0, 0, 0);
CreateObject(1003, 1010.1973266602, -1970.7414550781, -39.344512939453, 0, 0, 272);
CreateObject(1083, 1007.4990844727, -1967.44140625, -39.768730163574, 0, 0, 0);
CreateObject(2358, 1010.2387695313, -1968.6024169922, -39.172916412354, 0, 0, 0.5);
CreateObject(16779, 1015.7157592773, -1970.4576416016, -37.14990234375, 0, 0, 0);

Pickup entrada:

pawn Code:
AddStaticPickup(1318, 1, 1019.7693,-1962.0664,13.5548);//entrada Mecanicos


Entrada Interior: public CustomPickups()

pawn Code:
else if (PlayerToPoint(1, i,1019.7693,-1962.0664,13.5548))//mecanicos entrada
       {
        SetPlayerPos(i,1018.9910,-1971.0885,-39.2400);
        SetPlayerInterior(i, 1);
        SetPlayerVirtualWorld(i, 1);
            Carregar1(i);
            }
            else if (PlayerToPoint(1, i,1019.1870,-1974.0098,-39.2322))//mecanicos saida
       {
        SetPlayerPos(i,1019.8438,-1959.0394,13.5245);
        SetPlayerInterior(i, 0);
        SetPlayerVirtualWorld(i, 0);
            Carregar1(i);
            }

@edit


pawn Code:
forward Carregar1(playerid);
e

pawn Code:
public Carregar1(playerid)
{
TogglePlayerControllable(playerid, false);
SetTimerEx("Carregar2", 999, 0,"e",playerid); //
return 1;
}

Last edited by ViniRios; 07/03/2013 at 06:16 PM.
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Old 07/03/2013, 01:57 PM   #2
ViniRios
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Default Respuesta: Area de trabalho para mecanicos!

algum comentario? dica? algo?
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Old 07/03/2013, 02:10 PM   #3
BarbaNegra
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Default AW: Area de trabalho para mecanicos!

Ficou bom,poderia ter colocado mais garagens.Mas em relação ao Mapa está bom.
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Old 07/03/2013, 02:15 PM   #4
smiiir
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Default Re: Area de trabalho para mecanicos!

Fico bom
tava querendo uma
ia pedir pro barba negra fazer mais já que tu fez :]
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Old 07/03/2013, 02:17 PM   #5
ViniRios
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Default Respuesta: Area de trabalho para mecanicos!

tem um estacionamento do outro lado do posto barba!
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Old 07/03/2013, 02:36 PM   #6
BarbaNegra
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Default Re: Area de trabalho para mecanicos!

A base do Mapa vem junto com o posto ??
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Old 07/03/2013, 03:13 PM   #7
Maklister
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Default Re: Area de trabalho para mecanicos!

o que seria isto:

pawn Code:
Carregar1(i);
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Old 07/03/2013, 04:11 PM   #8
[NVC]iTrevaS
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Default Respuesta: Area de trabalho para mecanicos!

Ficou bom!
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Old 07/03/2013, 04:22 PM   #9
ViniRios
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Default Respuesta: Re: Area de trabalho para mecanicos!

Quote:
Originally Posted by Murilo_sousa View Post
o que seria isto:

pawn Code:
Carregar1(i);
é pra congelar o player, por alguns segundos! pode ser retirado caso n precise!
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Old 07/03/2013, 04:29 PM   #10
mau.tito
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Default Re: Area de trabalho para mecanicos!

Muito vazio .
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