SA-MP Forums

Go Back   SA-MP Forums > SA-MP Scripting and Plugins > Filterscripts > Includes

Thread Tools Display Modes
Old 22/08/2016, 10:16 PM   #51
Huge Clucker
Mister0's Avatar
Join Date: Aug 2015
Posts: 220
Reputation: 19
Default Re: Southclaw's & Pottus's Anti-cheat patches

What does it do this protection for what is made? Or it was for 0.3x and now is unuselles?
This can be used or is old?
Mister0 is offline   Reply With Quote
Old 22/08/2016, 11:27 PM   #52
Join Date: Dec 2013
Location: GetPlayerPos(playerid, pos); Scripter/Mapper.
Posts: 3,133
Reputation: 445
Default Re: Southclaw's & Pottus's Anti-cheat patches

The Lag Troll (don't quote me on this) CLEO still works on 0.3.7, the protection for it should still be valid.
Abagail is offline   Reply With Quote
Old 14/01/2017, 07:48 PM   #53
PT's Avatar
Join Date: Nov 2012
Location: Europe
Posts: 7,185
Reputation: 803
Default Re: Southclaw's & Pottus's Anti-cheat patches

Originally Posted by Pottus View Post
If I see this happening on my server I will surely make a patch but it has not yet so there isn't much I want to do yet until I can confirm it myself.

@Edit 5 minute patch, make sure this is included before anything else is included in your gamemode that way this patch is first in the chain of hooks and will prevent OnPlayerConnect() from actually being processed!

pawn Code:
#include <YSI\y_iterate>

static Iterator:ConnectIter<MAX_PLAYERS>;
static LoginNames[MAX_PLAYERS][MAX_PLAYER_NAME+1];
static bool:ProcessDisconnect[MAX_PLAYERS] = { true, ...};

public OnPlayerConnect(playerid)
    if(Iter_Contains(ConnectIter, playerid))
        // Player was already connected! (Kick, ban, etc)
        return 1;
        Iter_Add(ConnectIter, playerid);
        GetPlayerName(playerid, LoginNames[playerid], MAX_PLAYER_NAME+1);
        foreach(new i : ConnectIter)
            if(i == playerid) continue;
            if(!strcmp(LoginNames[playerid], LoginNames[i]))
                // Player name was already connected! (Kick, ban, etc)
                // No need to do any disconnect code since no connection code was done
                ProcessDisconnect[playerid] = false;
                return 1;
    if (funcidx("AntiDL_OnPlayerConnect") != -1) return CallLocalFunction("AntiDL_OnPlayerConnect", "i", playerid);
    return 1;

#if defined _ALS_OnPlayerConnect
    #undef OnPlayerConnect
    #define _ALS_OnPlayerConnect
#define OnPlayerConnect AntiDL_OnPlayerConnect

forward AntiDL_OnPlayerConnect(playerid);

// Remove any iterators
public OnPlayerDisconnect(playerid, reason)
    Iter_Remove(ConnectIter, playerid);
    if (funcidx("AntiDL_OnPlayerDisconnect") != -1 && ProcessDisconnect[playerid] == true) return CallLocalFunction("AntiDL_OnPlayerDisconnect", "ii", playerid, reason);
    ProcessDisconnect[playerid] = true;
    return 1;

#if defined _ALS_OnPlayerDisconnect
    #undef OnPlayerDisconnect
    #define _ALS_OnPlayerDisconnect
#define OnPlayerDisconnect AntiDL_OnPlayerDisconnect

forward AntiDL_OnPlayerDisconnect(playerid, reason);

For the guys are using Foreach
PT is offline   Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
[FilterScript] [K.A.S] Knight's Anti Cheat (Anti: Armas, Spam, DB, MaxPing, Palavrões, Money Hack) The Knight Lançamentos/Releases 5 05/05/2011 03:41 AM

All times are GMT. The time now is 10:40 AM.

Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.