SA-MP Forums

Go Back   SA-MP Forums > SA-MP Scripting and Plugins > Filterscripts > Maps

Reply
 
Thread Tools Display Modes
Old 11/07/2014, 05:47 PM   #1
Menace.
Little Clucker
 
Menace.'s Avatar
 
Join Date: Jun 2007
Posts: 45
Reputation: 8
Default Palomino Creek Sheriff's Department

So I thought I'd make my first map release in around five years. Here's something I finished this morning.

Palomino Creek Sheriff's Department:

It's only small and simple, but there again, a sheriff's department based in a small town like Palomino Creek probably would be!

I mapped it where the library was. There's two separate car parks (or parking lots, whatever you prefer to call them); one for visitors and another fenced off one for the sheriffs. I added a barrier but for the life of me I couldn't get it to rotate properly, so I'll leave that to you.











Code:
	// Library Objects Removed
	RemoveBuildingForPlayer(playerid, 13026, 2261.4219, -71.8125, 25.5781, 0.25);
	RemoveBuildingForPlayer(playerid, 781, 2253.7734, -79.5313, 25.4922, 0.25);
	RemoveBuildingForPlayer(playerid, 12959, 2261.4219, -71.8125, 25.5781, 0.25);
	RemoveBuildingForPlayer(playerid, 1688, 2269.0938, -68.6094, 31.6875, 0.25);
	RemoveBuildingForPlayer(playerid, 1691, 2262.2031, -69.4297, 30.9766, 0.25);
	RemoveBuildingForPlayer(playerid, 956, 2271.7266, -76.4609, 25.9609, 0.25);
	RemoveBuildingForPlayer(playerid, 781, 2259.3906, -79.4141, 25.4922, 0.25);
	RemoveBuildingForPlayer(playerid, 781, 2266.0859, -79.4141, 25.4922, 0.25);
	RemoveBuildingForPlayer(playerid, 1440, 2274.6641, -69.8438, 26.0781, 0.25);
	RemoveBuildingForPlayer(playerid, 1294, 2285.0234, -89.4453, 29.8125, 0.25);
	RemoveBuildingForPlayer(playerid, 669, 2248.6250, -65.6797, 25.8125, 0.25);

	// Objects
	CreateObject(669, 2248.53174, -59.43650, 25.81250,   356.85840, 0.00000, 3.14159);
	CreateObject(8947, 2277.20459, -80.70600, 22.40000,   0.00000, 0.00000, 0.00000);
	CreateObject(8947, 2277.20459, -56.14960, 22.40000,   0.00000, 0.00000, 0.00000);
	CreateObject(8947, 2262.49487, -80.70530, 22.40000,   0.00000, 0.00000, 0.00000);
	CreateObject(8947, 2262.49487, -56.14960, 22.40000,   0.00000, 0.00000, 0.00000);
	CreateObject(8947, 2247.75757, -80.70530, 22.40000,   0.00000, 0.00000, 0.00000);
	CreateObject(8947, 2247.75757, -56.14960, 22.40000,   0.00000, 0.00000, 0.00000);
	CreateObject(16563, 2263.57983, -73.31253, 24.15050,   0.00000, 0.00000, -90.00000);
	CreateObject(1408, 2993.61597, 824.43793, 26.05469,   3.14159, 0.00000, 1.57080);
	CreateObject(1408, 2280.57446, -63.38407, 26.05470,   0.00000, 0.00000, 180.00000);
	CreateObject(1408, 2283.20190, -66.05656, 26.05470,   0.00000, 0.00000, 90.00000);
	CreateObject(1408, 2283.17456, -71.27347, 26.05470,   0.00000, 0.00000, 89.76000);
	CreateObject(1408, 2283.20190, -66.05656, 26.05470,   0.00000, 0.00000, 90.00000);
	CreateObject(1408, 2283.12183, -76.46398, 26.05470,   0.00000, 0.00000, 89.76000);
	CreateObject(1412, 2257.09839, -87.77620, 27.27480,   0.00000, 0.00000, 0.00000);
	CreateObject(1412, 2259.74585, -79.87640, 27.27480,   0.00000, 0.00000, 90.00000);
	CreateObject(1412, 2259.74585, -85.13830, 27.27480,   0.00000, 0.00000, 90.00000);
	CreateObject(1408, 2268.58813, -88.28468, 26.05470,   0.00000, 0.00000, 0.00000);
	CreateObject(1408, 2273.77832, -88.27480, 26.05470,   0.00000, 0.00000, 0.00000);
	CreateObject(18763, 2266.07886, -78.80090, 23.01910,   0.00000, 0.00000, 0.00000);
	CreateObject(18763, 2263.55176, -78.80090, 23.03910,   0.00000, 0.00000, 0.00000);
	CreateObject(18763, 2261.23096, -78.81181, 23.01910,   0.00000, 0.00000, 0.00000);
	CreateObject(18763, 2266.50391, -76.35650, 23.03910,   0.00000, 0.00000, 0.00000);
	CreateObject(18763, 2269.50659, -74.86430, 23.03910,   0.00000, 0.00000, -0.48000);
	CreateObject(18763, 2270.17480, -74.86210, 23.01910,   0.00000, 0.00000, -0.48000);
	CreateObject(1438, 2266.83838, -64.52057, 25.45313,   356.85840, 0.00000, -3.23334);
	CreateObject(1345, 2265.20459, -67.80330, 26.15690,   0.00000, 0.00000, 90.00000);
	CreateObject(1345, 2265.20459, -65.36640, 26.15690,   0.00000, 0.00000, 90.00000);
	CreateObject(18763, 2270.20435, -71.86260, 23.01910,   0.00000, 0.00000, -0.48000);
	CreateObject(18763, 2267.30396, -71.83750, 23.01910,   0.00000, 0.00000, -0.48000);
	CreateObject(18763, 2266.43823, -70.53267, 23.01910,   0.00000, 0.00000, -0.48000);
	CreateObject(18763, 2263.50684, -67.88272, 23.01910,   0.00000, 0.00000, -0.48000);
	CreateObject(18763, 2263.55957, -65.16400, 23.01910,   0.00000, 0.00000, -0.48000);
	CreateObject(637, 2270.54761, -89.16540, 25.52920,   0.00000, 0.00000, -90.00000);
	CreateObject(637, 2272.08691, -89.16580, 25.52920,   0.00000, 0.00000, -90.00000);
	CreateObject(638, 2260.21387, -78.84820, 26.21940,   0.00000, 0.00000, 0.00000);
	CreateObject(638, 2267.11133, -78.79493, 26.21944,   0.00000, 0.00000, 0.00000);
	CreateObject(638, 2272.19165, -73.36539, 26.13540,   0.00000, 0.00000, 0.00000);
	CreateObject(1345, 2272.57666, -64.25191, 26.15690,   0.00000, 0.00000, 0.00000);
	CreateObject(638, 2269.57300, -76.77840, 26.13540,   0.00000, 0.00000, 90.00000);
	CreateObject(19364, 2255.92261, -87.81810, 24.31240,   0.00000, 0.00000, 90.00000);
	CreateObject(19364, 2258.24976, -87.81980, 24.31340,   0.00000, 0.00000, 90.00000);
	CreateObject(19364, 2259.76196, -86.15960, 24.31340,   0.00000, 0.00000, 0.00000);
	CreateObject(19364, 2259.76196, -82.95990, 24.31340,   0.00000, 0.00000, 0.00000);
	CreateObject(19364, 2259.76196, -79.86470, 24.31340,   0.00000, 0.00000, 0.00000);
	CreateObject(19364, 2259.76196, -76.75390, 24.31340,   0.00000, 0.00000, 0.00000);
	CreateObject(18553, 2257.24707, -71.06700, 26.33300,   0.00000, 0.00000, 180.00000);
	CreateObject(966, 2253.81641, -87.83654, 25.46308,   0.00000, 0.00000, 0.00000);
	CreateObject(968, 2253.80225, -87.84480, 26.18080,   0.00000, 0.00000, 0.00000);


	// Vehicles (optional)
	CreateVehicle(596, 2256.4131, -85.3729, 26.2362, 90.0000, -1, -1, 100); // LSPD Cruiser
	CreateVehicle(596, 2256.2891, -81.1853, 26.2362, 90.0000, -1, -1, 100); // LSPD Cruiser
	CreateVehicle(596, 2256.3347, -77.7052, 26.2362, 90.0000, -1, -1, 100); // LSPD Cruiser
	CreateVehicle(596, 2248.6772, -67.3773, 26.2362, 180.0000, -1, -1, 100); // LSPD Cruiser
	CreateVehicle(596, 2251.8376, -67.3334, 26.2362, 180.0000, -1, -1, 100); // LSPD Cruiser
	CreateVehicle(596, 2255.1790, -67.1894, 26.2362, 180.0000, -1, -1, 100);
Hope you enjoy. Any reps would be appreciated!
Menace. is offline   Reply With Quote
Old 11/07/2014, 08:53 PM   #2
TomIrish
Big Clucker
 
Join Date: Jan 2014
Location: 37.59.28.180:14390
Posts: 100
Reputation: 7
Default Re: Palomino Creek Sheriff's Department

Nice
__________________
TomIrish is offline   Reply With Quote
Old 11/07/2014, 10:00 PM   #3
ScriptBling
Little Clucker
 
Join Date: Apr 2014
Posts: 12
Reputation: 12
Default Re: Palomino Creek Sheriff's Department

I like this because it's nice, clean, and simple. Not too much objects, just the right amount and it looks great.
ScriptBling is offline   Reply With Quote
Old 19/08/2014, 06:04 PM   #4
Nelle83
Little Clucker
 
Join Date: Jul 2014
Location: Brcko, BiH
Posts: 40
Reputation: 6
Default Re: Palomino Creek Sheriff's Department

wow its beautiful, but, aint it suposed to be Rangers replacing LSPD cars
Nelle83 is offline   Reply With Quote
Old 20/08/2014, 11:42 AM   #5
MpK
Gangsta
 
MpK's Avatar
 
Join Date: Feb 2013
Posts: 682
Reputation: 171
Default Re: Palomino Creek Sheriff's Department

Simple and clean, no need more.
Rate: 9/10
Rep+1
MpK is offline   Reply With Quote
Old 20/08/2014, 08:30 PM   #6
[L]azy[H]aze
Huge Clucker
 
[L]azy[H]aze's Avatar
 
Join Date: Apr 2013
Location: Ireland/latvia
Posts: 445
Reputation: 34
Default Re: Palomino Creek Sheriff's Department

It's Great 10/10
[L]azy[H]aze is offline   Reply With Quote
Old 22/08/2014, 11:42 AM   #7
NewborN1337Media
Little Clucker
 
NewborN1337Media's Avatar
 
Join Date: Aug 2014
Posts: 6
Reputation: 35
Default AW: Palomino Creek Sheriff's Department

Very Good!
This is Perfect for Roleplay.
NewborN1337Media is offline   Reply With Quote
Old 01/09/2014, 09:42 AM   #8
khimera
Big Clucker
 
khimera's Avatar
 
Join Date: Jun 2014
Posts: 109
Reputation: 18
Default Re: Palomino Creek Sheriff's Department

Seems good any cmd for the gate?
khimera is offline   Reply With Quote
Old 01/09/2014, 12:07 PM   #9
PaCKilluminati
Little Clucker
 
Join Date: Aug 2014
Location: Portugal
Posts: 13
Reputation: 0
Default Re: Palomino Creek Sheriff's Department

Nice job. Simple but good. 9/10.
PaCKilluminati is offline   Reply With Quote
Old 03/09/2014, 02:01 PM   #10
AceK
Big Clucker
 
AceK's Avatar
 
Join Date: Jan 2014
Posts: 69
Reputation: 48
Default Re: Palomino Creek Sheriff's Department

Simple, and beautiful, nice job !

+rep
AceK is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
[Map] Palomino Creek Fire Department [UNIQUE] okil Maps 0 15/09/2012 05:42 PM
[Map] Palomino Creek Police Department. Dasharkishanjan5 Maps 4 22/08/2012 10:32 AM
[Map] Palamino Creek Sheriff Department calzo2011 Maps 1 19/03/2012 07:59 AM
[Map] Palomino Creek Sheriff's Office vincee Maps 7 05/01/2012 04:58 PM


All times are GMT. The time now is 12:55 AM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.