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Old 13/10/2007, 08:58 PM   #1
pLaTaNo
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Default Little Suggestions for SA:MP 0.3

Sup Guys, ive been playing SA:MP since 0.1b, And i like how the SA:MP Devs did an extremely good Job making a Multiplayer Application to play GTA:SA online, but lets get to the Suggestions Shall We?:

First Suggestion: Weapon Skills (Gun Skills):

I will like to see the editing and customizable things of the Weapon Skills, Like having One Pistol instead of the Hitman SKill of having Two Pistols. Like that, For Example, an RP Server, Can have all the diffrent weapons of GTA:SA and have more weapons in it. It will be Really Cool.

Second Suggestion: Fighting Style:

The Fighting Styles will be nice if it was Synced on SA:MP. Like you can have the Karate Fighting Style, and kick the living shit out of your rivals in game xD. It will be nice to have all the fighting styles on SA:MP instead of having that default fighting style of CJ -.- .

Third Suggestion: Police Maverick Ropes:

In Single Player, when you have a 4-5 star wanted level, and when the Police Maverick Comes and Stalls for a bit, You will see black ropes coming down from the passenger doors of the Maverick. Once the Ropes have been dropped, the SWAT rains down packing Heat and just shooting you. Imagine if that Feature was in SA:MP. It will be cool for RP Servers to Have it so the Police can do Raids and other nice Stuff.

I hope these suggestions will be in SA:MP. If Not, well.... Thanks for at least reading my Suggestion.



And Yes, I am a Roleplayer on SA:MP..
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Old 15/10/2007, 02:59 AM   #2
[NR]Luke
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Default Re: Little Suggestions for SA:MP 0.3

To add more to Suggestion 3, they should make an AttachObjectToVehicle or AttachObjectToPlayerVehicle function (or both) that would let you attach any object to a vehicle with the offsets for x, y and z like AttachObjectToPlayer, so that you could make your own car mods or try to re-create the MTAM Interstate 69 gamemode or whatever else that you can think of.

Also, instead of making another topic about suggestions for SA-MP 0.3, I'll post some of mine in this topic.

Suggestion 1:
SetPlayerWeaponSkillLevel and SetWeaponSkillLevel: Would allow you to set the weapon skill level for the players weapon or for all players weapons so that you could have duel miniguns or a single sawn-off shotgun if you wanted. I know this suggestion is very similar or in fact the same as pLaTaNo first suggestion, but I thought that I should post it anyway.
pawn Code:
native SetPlayerWeaponSkillLevel(playerid, weaponid, skillid);
native SetWeaponSkillLevel(weaponid, skillid);

Suggestion 2:
AttachPlayerObjectToObject and AttachObjectToObject: Would allow you to attach a players object or a global object seen by all players, to another global object so that you could make a ship or something and then move just the main ship object without having to move all the rest of them at the same time. This has already been done on MTAM and there is a video showing a ship that they made and then sunk using AttachObjectToObject with MoveObject to move the main ship object without having to move every object on the ship.
pawn Code:
native AttachPlayerObjectToObject(objectplayer, objectid, attachobjectid, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:rX, Float:rY, Float:rZ);
native AttachObjectToObject(objectid, attachobjectid, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:rX, Float:rY, Float:rZ);

Suggestion 3:
FireRocketFromVehicle: Would allow you to fire a rocket from a vehicle with the offset x, y and z you set so that you could make a vehicle that cant fire rockets, be able to fire rockets, or so that you could make a hydra or a rhino be able to fire more rockets at once from the place they come from or in a cluster. An example of this function would be the MTAM Interstate 69 gamemode which can be seen by watching the video about it on YouTube. Although, I don't know if they used a function like this or if they just used pieces of code to create the rocket firing effect.
pawn Code:
native FireRocketFromVehicle(vehicleid, mode, Float:OffsetX, Float:OffsetY, Float:OffsetZ);
Note: I also think that a mode would be a nice addition to a function like this so that you could chose if you want a normal rocket that goes straight or a heat-seeking rocket.

I had some other suggestions but I forgot what they were, so I'll add them to this post if I can remember them. But these are function suggestions that I think people might like if they were on SA-MP 0.3 as they might be very useful.

EDIT: I updated each of my Suggestions to include what I think the natives for the functions would look like and I also added another part to my 3rd Suggestion.
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Old 15/10/2007, 12:37 PM   #3
-Sneaky-
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Default Re: Little Suggestions for SA:MP 0.3

They should sticky this topic, and let people post there ideas.. i think there are lots of people with really good ideas and it would encourage the devs to work on the next sa-mp version <3

pawn Code:
AllowAllWeaponsDriveBy(toggle);
- would be so funny to drive by with a minigun, and make some kinda cool gamemode out of it

pawn Code:
OnObjectDestroyed(objectid);

Or something, to make weapon training mods (shoot bottle's^)

* Abbility to hold a sigaret in youre hand
* Change clothes
* Being able to set the one with the highest score on top at tab
* Instead of disabling all interior enters/exits able to disable one by one, for example if you want only ammu's to be closed, disable them
* YA! just like in Counter Strike, probarly not possible but would be cool, being able to spray youre own picture on the wall!
* Fix bomb shops

hm ye thats all for now
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Old 15/10/2007, 01:09 PM   #4
kaisersouse
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Default Re: Little Suggestions for SA:MP 0.3

Things I've stated before:

*Hide HUD (F10 I think) a toggle so filmers don't need to hold it down while playing and filming at same time.

*Any hostnames (not numerical IPs) entered into favorites tab should attempt to resolve to IP whenever the favorites tab is loaded. Currently it resolves once its entered and remembers the numerical IP. This would benefit people with dynamic IPs who want to link people to their server via static hostname

*Ability to see colored numbers (corresponding to player's ID) instead of the typical triangles. I'm not saying REPLACE the icons, just give people the ability to to show numbers instead. This could be through either scripting for mode authors, or a client-side toggle.
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Old 15/10/2007, 04:48 PM   #5
kaisersouse
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Default Re: Little Suggestions for SA:MP 0.3

On that note:

PLEASE make SetPlayerDisabledWeapons work.

Also...a SetPlayerGravity(playerid, gravity) would be nice as well.
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Old 15/10/2007, 07:26 PM   #6
[PHX]Randy
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Default Re: Little Suggestions for SA:MP 0.3

Synced tear gas wouldn't be too bad. More ideas posted as I think of them :P.
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Old 15/10/2007, 07:27 PM   #7
kaisersouse
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Default Re: Little Suggestions for SA:MP 0.3

synced det-packs!
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Old 15/10/2007, 09:47 PM   #8
BeckzyBoi
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Default Re: Little Suggestions for SA:MP 0.3

Why should this thread be stickied, why not the other hundreds of suggestion threads of which include 1 or 2 being created everyday?! Infact going by what i have just said, this thread shouldn't even exist!
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Old 15/10/2007, 10:04 PM   #9
Gandalf
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Default Re: Little Suggestions for SA:MP 0.3

Better virtual worlds
Objects, weather and gravity to be set by virtual world so they are really virtual.

Car streaming improvement
Current car streaming overloads the client memory.

Textdrawbox
A regular display and hiding of textdrawboxes causes clients crashes.

Cutscene playing
In order to load/unload a player to custom interiors there is a transition time. In the single payer this is solved by playing a small cutscene (entering door etc) Would be nice to have this to transport players to high custom places.
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Old 15/10/2007, 10:26 PM   #10
Towlies
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Default Re: Little Suggestions for SA:MP 0.3

Quote:
Originally Posted by TheShadow
Cutscene playing
In order to load/unload a player to custom interiors there is a transition time. In the single payer this is solved by playing a small cutscene (entering door etc) Would be nice to have this to transport players to high custom places.
Well there really is no such thing as a custom interior. All interiors are the same its not like you make your own.

I noticed this cut scene when changing interiors happens sometimes....
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