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Old 14/06/2020, 12:37 AM   #1331
Tudounaozi
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Default Re: Nex-AC - Anticheat system

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Originally Posted by OstGot View Post
If you mean wallhacks and some similar cheats, unfortunately no.

I once thought about putting 100-300 NPCs underground, so that they will run out of memory once enable the cheat.
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Old 14/06/2020, 12:43 PM   #1332
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Default Re: Nex-AC - Anticheat system

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Originally Posted by Fairuz View Post
Vehicle Fly Hack/ Surfly is only detected at certain speed? Is this expected?
As for onfoot surfly, yes. It's detected by anti-speedhack onfoot by high speed only. Anti-vehicle flyhack works in a little bit different way and it is not just speed checking.

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Originally Posted by GameOvr View Post
Can we use this with easyDialog?
I remember the presence of some problems with it due to the variable number of arguments in one of dialog open functions. So check it yourself, but I donít give any guarantees

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Originally Posted by Tudounaozi View Post
I once thought about putting 100-300 NPCs underground, so that they will run out of memory once enable the cheat.
That cheater would be able to ignore all npc and display only players if any of the filtering criteria is available to him.

The problem of wallhacks and other cheats giving an advantage only by visual rendering of any additional data on the screen, is that the server itself provides this information to the client and can't verify in any way what part of this data the player should not see (the most obvious example is drawing nicks through walls, as the server even maximally limiting the distance of nickname drawing canít limit data sending by such an indicator as the presence of an obstacle between two players. In games like GTA the gameplay develops quite dynamically and quickly, so a player who ran from the corner might just not have time to draw out for another player due to various delays).
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Old 14/06/2020, 05:30 PM   #1333
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Default Re: Nex-AC - Anticheat system

You have to make a video of how to install it, why it is not yet INCLUDED, I hope they help me the truth I need it.
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Old 14/06/2020, 06:15 PM   #1334
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Default Re: Nex-AC - Anticheat system

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You have to make a video of how to install it, why it is not yet INCLUDED, I hope they help me the truth I need it.
You have to read Installation section first
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Old 18/06/2020, 07:08 PM   #1335
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Default Re: Nex-AC - Anticheat system

New version v1.9.53

Changes:
* Added AntiCheatGetPickupPos function
* Removed additional compatibility with y_dialog
* Improved optional support for YSF, SKY and Streamer Plugin
* Improvements for anti-invisible hack (using Pawn.RakNet)
* Added validity checks of trainSpeed ​​parameter in driver sync (powered by Pawn.RakNet)
* Added validity checks of vehicleHealth parameter in unoccupied vehicle sync (powered by Pawn.RakNet)
* Improved stability of anti-ammo hack for players in vehicle
* Improved anti-CarShot from passenger seat
* Minor improvements and bug fixes

Fixes:
* Fixed a bug in anti-Silent Aim with a kick when shooting a rapid-fire weapon
* Fixed bypass of high ping protection when a player could intentionally spoof it by 65535
* Fixed a bug in OnPlayerRequestSpawn which prevented NPC spawn

Download: GitHub
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Old 18/06/2020, 10:45 PM   #1336
Tudounaozi
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Default Re: Nex-AC - Anticheat system

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Originally Posted by Cristian0631 View Post
You have to make a video of how to install it, why it is not yet INCLUDED, I hope they help me the truth I need it.
What do you mean, let me help?
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Old 20/06/2020, 07:16 AM   #1337
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Default Re: Nex-AC - Anticheat system

It is not a good idea to use Streamer_SetIntData EXTRA_ID for pickups. Because for scripts which utilize this function, you will get conflicts. Even worse, an array out of bounds error. I recommend you use an array instead.
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Old 20/06/2020, 07:27 AM   #1338
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Default Re: Nex-AC - Anticheat system

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Originally Posted by Tamer View Post
I recommend you use an array instead.
If you mean regular pawn arrays, it's not a solution as streamer have no global limits for its items so I won't be able to allocate right amount of memory in this array.
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Old 20/06/2020, 07:29 AM   #1339
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Default Re: Nex-AC - Anticheat system

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Originally Posted by OstGot View Post
If you mean regular pawn arrays, it's not a solution as streamer have no global limits for its items so I won't be able to allocate right amount of memory in this array.
I see, you have your point as well. Maybe there's a work around for this but it doesn't come to my mind right now.

Though as I said, this will break scripts which use EXTRA_ID.
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Old 20/06/2020, 05:44 PM   #1340
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Default Re: Nex-AC - Anticheat system

Still compatible with weapon-config.inc or it's not?
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