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Old 14/01/2019, 12:16 AM   #11
Big Clucker
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Join Date: Sep 2017
Location: Craiova
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Default Re: Simple anti-car-spam

Nice,very nice,good job
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Old 14/01/2019, 12:40 AM   #12
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Default Re: Simple anti-car-spam

pawn Code:
public OnPlayerStateChange(playerid, newstate, oldstate)
    if(newstate == PLAYER_STATE_DRIVER) //entered as driver
        if((GetTickCount()-GetPVarInt(playerid, "cartime")) < 1000) // enters veh as driver faster than 1 once
            SetPVarInt(playerid, "carspam", GetPVarInt(playerid, "carspam")+1);//Increase ticks
            if(GetPVarInt(playerid, "carspam") >= 5) // allows 5 seconds leeway to compensate for glitching, then kicks
                //hacker action here
        SetPVarInt(playerid, "cartime", GetTickCount());//Last time entered car
    return 1;
That's basically the code, i don't like using pvars and funfact is that opsc isn't even called for most of the new cheats a good try nevertheless seeing as this is a 2013 post and it doesn't matter if i comment or not since the guy above me bumped it. Not to mention players switch between vehicles as passengers but i'll agree on them being passengers not syncing the vehicle's position so that wouldn't matter much
Originally Posted by Andy
I offer paid scripting services, I can do anything except mapping because fuck mapping.

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