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Old 08/05/2020, 10:22 AM   #30
Little Clucker
Join Date: Sep 2018
Posts: 25
Reputation: 3
Default Re: - Damage system with many features

When vehicle explodes near players take no damage from explosion or when they catch on fire with this code:
public OnPlayerDamage(&playerid, &Float:amount, &issuerid, &weapon, &bodypart)
    if(Killed[playerid] != 0) return 1;
    hsv[issuerid] = 0;

    if((weapon == WEAPON_CARPARK || weapon == WEAPON_HELIBLADES || weapon == WEAPON_VEHICLE_MINIGUN) && GangTeam[playerid] == 0)
        hsv[issuerid] = 1;
	return 0;
    return 1;
However when I delete all the code inside and leave just this

public OnPlayerDamage(&playerid, &Float:amount, &issuerid, &weapon, &bodypart)
    return 1;
Damage is being taken normally, I have absolutely not a clue what is preventing the damage.
I tried to debug it, weapon ids that're supposed to damage player on explosion or when he's on fire are ID:54 and ID:37
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