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Old 28/06/2012, 07:30 PM   #21
slayer101
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Default Re: SA-MP Modding Guide

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Originally Posted by newbienoob View Post
Can't find "UV Map", I just found "UVW Map".
My bad, it was UV map, I'll edit the post.
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Old 28/06/2012, 07:35 PM   #22
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Default Re: SA-MP Modding Guide

Another problem..
I can't export anything (col/dff)
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Old 28/06/2012, 07:37 PM   #23
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Default Re: SA-MP Modding Guide

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Originally Posted by newbienoob View Post
Another problem..
I can't export anything (col/dff)
You have to run the gtamax before exporting the files.

They can be found in...

gmax\scripts\GTA_Tools

Just click on it and you can export it.
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Old 28/06/2012, 09:10 PM   #24
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Default Re: SA-MP Modding Guide

Ok thanks. Well.. here's another problem


As you can see, no txd in my object.
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Old 29/06/2012, 12:58 AM   #25
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Default Re: SA-MP Modding Guide

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Originally Posted by newbienoob View Post
Ok thanks. Well.. here's another problem


As you can see, no txd in my object.
Well first you have to apply your texture (.png, .bmp or even .jpeg) But if its .jpeg you gotta convert it..
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Old 29/06/2012, 04:30 AM   #26
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Default Re: SA-MP Modding Guide

I already convert it to .bmp
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Old 29/06/2012, 04:55 AM   #27
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Default Re: SA-MP Modding Guide

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I already convert it to .bmp
Did you name the bmp in txd editor the same name it was when you applyed it to the model?

And is it compresed
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Old 29/06/2012, 06:14 AM   #28
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Default Re: SA-MP Modding Guide

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Did you name the bmp in txd editor the same name it was when you applyed it to the model?

And is it compresed
yes.
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Old 29/06/2012, 06:45 AM   #29
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Default Re: SA-MP Modding Guide

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yes.
Add me on Skype and I'll speak with you.
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Old 29/06/2012, 07:29 AM   #30
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Default Re: SA-MP Modding Guide

The last thing SA-MP needs with its sync (no offence) are mods. I hate it when some retard is 2 miles away from my vehicle and still jacks it.
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