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Old 11/01/2020, 03:06 PM   #1
pdonald
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Default detect/block s0be1t

i heard now big servers always cath this freak hack
what is the most better way to detect and block s0be1t nowdays?
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Old 14/01/2020, 09:06 PM   #2
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Default Re: detect/block s0be1t

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Old 15/01/2020, 05:19 AM   #3
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Default Re: detect/block s0be1t

1.) Limit impacts from cheating (server sided health etc) They can't cheat if it's not possible even if they try!
2.) Robust checks for a various cleo's
3.) Robust statistical analyzing (accuracy etc)
4.) Well crafted ban system

There is a lot that goes into it there is no absolute so a lot of anticheat work is profiling players and alerting admins when unusual conditions occur at excessive rates by a player.
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Old 16/01/2020, 03:18 PM   #4
NeXTGoD
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Default Re: detect/block s0be1t

By forcing the player to use R4 Version
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Old 17/01/2020, 10:21 AM   #5
TokicMajstor
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Default Re: detect/block s0be1t

Quote:
Originally Posted by NeXTGoD View Post
By forcing the player to use R4 Version
Yeah that also works , but most players get angry and probably they won`t just be downloading new version just to play on your server.
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Old 20/01/2020, 12:30 PM   #6
pdonald
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Default Re: detect/block s0be1t

Quote:
Originally Posted by Pottus View Post
1.) Limit impacts from cheating (server sided health etc) They can't cheat if it's not possible even if they try!
2.) Robust checks for a various cleo's
3.) Robust statistical analyzing (accuracy etc)
4.) Well crafted ban system

There is a lot that goes into it there is no absolute so a lot of anticheat work is profiling players and alerting admins when unusual conditions occur at excessive rates by a player.

1) i already done, also decect airbreak, fly, and other shits
the main stuff here is the s0be1t, there are few tips to always detect it, like position on login or idk

2.) Robust checks for a various cleo's
3.) Robust statistical analyzing (accuracy etc)
4.) Well crafted ban system
could u explain more this other items?

i just wanted to know how u guys insta ban s0be1t, i logged in a lot of servers with that and got insta banned, its amazing
it is something with this new samp raknet?


Quote:
Originally Posted by TokicMajstor View Post
Yeah that also works , but most players get angry and probably they won`t just be downloading new version just to play on your server.
also lose all samp mobile players, in my server they are more then PCs players :S
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Old 20/01/2020, 02:30 PM   #7
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Default Re: detect/block s0be1t

I've also seen servers with applications that players can download. This can remove illegal mods/hacks from the player's folder (presumably), and inform admins that the player is clean. You could check if the player has the application, if possible, and then if that player was banned for cheating, you can see it as false, assuming that your application hasn't failed you.

This has its flaws, of course. New exploits are made all the time, you'd have to update constantly. People may be able to bypass it. Not everyone's going to install it.
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Old 21/01/2020, 05:09 PM   #8
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Default Re: detect/block s0be1t

Quote:
Originally Posted by NeXTGoD View Post
By forcing the player to use R4 Version
How does 0.3.7-R4 enable us to detect mods?

Quote:
Originally Posted by Kalcor View Post
An important client update (SA-MP 0.3.7-R4) is now available on the Download Page.

> There is an exploit in the menu system. A malicious server operator could craft a custom packet which leads to a buffer overflow on the client.
> Adds a fix which stops floating checkpoints on objects and vehicle exiting not working on objects while the car is upside down.
> Changes the opcode exception handling for vehicle components so it displays the component ID which caused the exception.

This update fixes the menu system exploit. 0.3.7 server operators should check the client version and recommend players update if they're not using the 0.3.7-R4 version.

Since this exploit effects clients going back to SA-MP 0.2.0, server lists for all previous versions have been shut down. Previous versions of the SA-MP client should no longer be used.
From this post I understand it does the opposite: it protects clients from malicious server owners.
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Old 21/01/2020, 05:14 PM   #9
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Default Re: detect/block s0be1t

Quote:
Originally Posted by Sasinosoft View Post
How does 0.3.7-R4 enable us to detect mods?
Probably worded wrong. R4 patched the menu system exploit (more here: https://forum.sa-mp.com/showthread.php?t=670757). With the updates, you'll probably find that there's been some kind of patch. Of course, this doesn't mean all exploits are patched, nor does it mean that we can detect them.
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Old 21/01/2020, 07:08 PM   #10
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Default Re: detect/block s0be1t

Quote:
Originally Posted by Sasinosoft View Post
How does 0.3.7-R4 enable us to detect mods?



From this post I understand it does the opposite: it protects clients from malicious server owners.
the mods that make use of SA:MP for cheating will have to update their software in order to make it work, so for a while (until these mods are updated) the cheats won't work on that version.

They won't just update for your server, they can still play on any other 0.3.7 server they want to play on. It's a release that fixes some issues and changes the memory addresses to make them unusable on that version
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