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Old 03/12/2010, 08:15 PM   #1
gychem
Big Clucker
 
Join Date: Nov 2010
Posts: 121
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Default Mini Hospital Interior [FIRST RELEASED MAP]


This is a mini hospital made by Jonas_Cheeky.
SCREENSHOTS:
http://www.belgium-hosting.be/SAMP/minihosp/1.png
http://www.belgium-hosting.be/SAMP/minihosp/2.png

Code:
CreateObject(8231,2232.88476562,-1702.00000000,0.44627476,0.00000000,0.00000000,0.00000000); //object(vgsbikeschl05) (1)
CreateObject(2395,2233.97558594,-1693.61718750,-1.25685024,0.00000000,0.00000000,0.00000000); //object(cj_sports_wall) (1)
CreateObject(2395,2237.66210938,-1693.61718750,-1.25685036,0.00000000,0.00000000,0.00000000); //object(cj_sports_wall) (2)
CreateObject(2395,2241.39208984,-1693.61730957,-1.25685024,0.00000000,0.00000000,0.00000000); //object(cj_sports_wall) (3)
CreateObject(2395,2233.96679688,-1693.61718750,1.48404598,0.00000000,0.00000000,0.00000000); //object(cj_sports_wall) (4)
CreateObject(2395,2237.65527344,-1693.61718750,1.48212230,0.00000000,0.00000000,0.00000000); //object(cj_sports_wall) (5)
CreateObject(2395,2241.37695312,-1693.61718750,1.46830082,0.00000000,0.00000000,0.00000000); //object(cj_sports_wall) (6)
CreateObject(2395,2233.16406250,-1710.32910156,-1.25685024,0.00000000,0.00000000,179.99450684); //object(cj_sports_wall) (7)
CreateObject(2395,2234.66210938,-1710.32946777,-1.25685024,0.00000000,0.00000000,179.99450684); //object(cj_sports_wall) (8)
CreateObject(2395,2234.66772461,-1710.32946777,1.39255142,0.00000000,0.00000000,179.99450684); //object(cj_sports_wall) (9)
CreateObject(2395,2231.66796875,-1710.32910156,1.39326954,0.00000000,0.00000000,179.99450684); //object(cj_sports_wall) (10)
CreateObject(1557,2233.90429688,-1693.50976562,-1.25685024,0.00000000,0.00000000,0.00000000); //object(gen_doorext19) (1)
CreateObject(997,2235.78906250,-1696.90332031,-1.25685024,0.00000000,0.00000000,90.00000000); //object(lhouse_barrier3) (1)
CreateObject(638,2236.24218750,-1695.27832031,-0.55981642,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush) (1)
CreateObject(2008,2239.55175781,-1696.27832031,-1.25685024,0.00000000,0.00000000,179.99450684); //object(officedesk1) (1)
CreateObject(1671,2238.59179688,-1695.33984375,-0.79663599,0.00000000,0.00000000,0.00000000); //object(swivelchair_a) (1)
CreateObject(1705,2234.08593750,-1701.58691406,-1.25685024,0.00000000,0.00000000,90.00000000); //object(kb_chair04) (1)
CreateObject(1705,2234.07714844,-1699.66210938,-1.25685000,0.00000000,0.00000000,90.00000000); //object(kb_chair04) (2)
CreateObject(997,2232.35937500,-1698.34350586,-1.24945152,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier3) (1)
CreateObject(2922,2233.68457031,-1693.57226562,0.19754861,0.00000000,0.00000000,179.99450684); //object(kmb_keypad) (1)
CreateObject(2921,2241.88867188,-1708.80053711,1.33966112,0.00000000,0.00000000,0.00000000); //object(kmb_cam) (1)
CreateObject(1210,2240.01464844,-1696.43530273,-1.10841274,0.00000000,0.00000000,90.00000000); //object(briefcase) (1)
CreateObject(2690,2241.69824219,-1694.48925781,0.04825962,0.00000000,0.00000000,270.00000000); //object(cj_fire_ext) (1)
CreateObject(2289,2239.37011719,-1693.62304688,1.02760196,0.00000000,0.00000000,0.00000000); //object(frame_2) (1)
CreateObject(2239,2233.95214844,-1700.19140625,-1.25685024,0.00000000,0.00000000,90.00000000); //object(cj_mlight16) (1)
CreateObject(2196,2239.41796875,-1695.91015625,-0.44435018,0.00000000,0.00000000,19.99511719); //object(work_lamp1) (1)
CreateObject(1893,2238.58496094,-1696.09863281,2.10728836,0.00000000,0.00000000,0.00000000); //object(shoplight1) (2)
CreateObject(1892,2234.19042969,-1693.90234375,-1.25685024,0.00000000,0.00000000,0.00000000); //object(security_gatsh) (1)
CreateObject(2007,2238.05590820,-1693.99291992,-1.25685024,0.00000000,0.00000000,0.00000000); //object(filing_cab_nu01) (1)
CreateObject(2007,2239.02929688,-1693.98535156,-1.25685024,0.00000000,0.00000000,0.00000000); //object(filing_cab_nu01) (2)
CreateObject(2007,2240.00683594,-1693.97851562,-1.25685024,0.00000000,0.00000000,0.00000000); //object(filing_cab_nu01) (3)
CreateObject(2133,2231.26562500,-1709.79492188,-1.25685036,0.00000000,0.00000000,90.00000000); //object(cj_kitch2_r) (1)
CreateObject(2603,2240.64599609,-1709.71972656,-0.80360287,0.00000000,0.00000000,90.00000000); //object(police_cell_bed) (1)
CreateObject(2603,2240.66601562,-1707.52209473,-0.80360287,0.00000000,0.00000000,270.00000000); //object(police_cell_bed) (2)
CreateObject(2603,2236.49023438,-1709.80566406,-0.80360287,0.00000000,0.00000000,90.00000000); //object(police_cell_bed) (3)
CreateObject(2603,2236.46948242,-1707.40856934,-0.80360287,0.00000000,0.00000000,90.00000000); //object(police_cell_bed) (4)
CreateObject(2603,2240.65795898,-1705.42724609,-0.80360287,0.00000000,0.00000000,270.00000000); //object(police_cell_bed) (5)
CreateObject(2132,2231.26367188,-1708.81054688,-1.25685024,0.00000000,0.00000000,90.00000000); //object(cj_kitch2_sink) (1)
CreateObject(2131,2231.74121094,-1702.21582031,-1.25685024,0.00000000,0.00000000,0.00000000); //object(cj_kitch2_fridge) (1)
CreateObject(2146,2233.37207031,-1709.02929688,-0.77129960,0.00000000,0.00000000,0.00000000); //object(cj_trolly1) (1)
CreateObject(2186,2241.37695312,-1695.52636719,-1.25685024,0.00000000,0.00000000,270.00000000); //object(photocopier_1) (1)
CreateObject(2340,2231.25195312,-1706.83789062,-1.25685024,0.00000000,0.00000000,90.00000000); //object(cj_kitch2_washer) (1)
CreateObject(2518,2235.82031250,-1706.49414062,-1.25685024,0.00000000,0.00000000,90.00000000); //object(cj_b_sink2) (1)
CreateObject(2596,2238.90039062,-1710.12792969,1.06026459,0.00000000,0.00000000,179.99450684); //object(cj_sex_tv) (1)
CreateObject(2632,2239.17675781,-1698.05957031,-1.21052206,0.00000000,0.00000000,0.00000000); //object(gym_mat02) (1)
CreateObject(2813,2239.42309570,-1707.65820312,-1.25685036,0.00000000,0.00000000,58.00000000); //object(gb_novels01) (1)
CreateObject(2817,2240.18017578,-1706.99682617,-1.23373532,0.00000000,0.00000000,0.00000000); //object(gb_bedrug01) (1)
CreateObject(2817,2240.27539062,-1709.13085938,-1.25685024,0.00000000,0.00000000,0.00000000); //object(gb_bedrug01) (2)
CreateObject(2817,2235.93554688,-1709.12792969,-1.25685024,0.00000000,0.00000000,0.00000000); //object(gb_bedrug01) (3)
CreateObject(2818,2232.91992188,-1707.12988281,-1.25685024,0.00000000,0.00000000,0.00000000); //object(gb_bedrug02) (1)
CreateObject(2828,2239.62597656,-1696.56542969,-0.44435024,0.00000000,0.00000000,0.00000000); //object(gb_ornament02) (1)
CreateObject(14604,2241.47753906,-1697.38574219,-0.27620518,0.00000000,0.00000000,53.99780273); //object(tv_stand_bike) (1)
CreateObject(1433,2241.08007812,-1704.10937500,-1.07716274,0.00000000,0.00000000,0.00000000); //object(dyn_table_1) (1)
CreateObject(1722,2239.41503906,-1698.33007812,-1.15685022,0.00000000,0.00000000,0.00000000); //object(off_chairnu) (1)
CreateObject(1722,2238.04492188,-1698.41650391,-1.15685022,0.00000000,0.00000000,0.00000000); //object(off_chairnu) (2)
CreateObject(1455,2238.19433594,-1696.16601562,-0.37266171,0.00000000,0.00000000,0.00000000); //object(dyn_glass) (1)
CreateObject(1549,2235.16601562,-1705.24609375,-1.25685024,0.00000000,0.00000000,0.00000000); //object(cj_ashtray_b) (1)
CreateObject(1369,2237.05371094,-1694.36621094,-0.63497657,0.00000000,0.00000000,0.00000000); //object(cj_wheelchair1) (1)
CreateObject(2976,2231.05468750,-1709.98339844,-0.20359409,0.00000000,0.00000000,0.00000000); //object(green_gloop) (1)
CreateObject(2685,2235.36425781,-1705.80432129,0.42507112,0.00000000,0.00000000,84.00000000); //object(cj_food_post1) (1)
CreateObject(2601,2241.35864258,-1704.44763184,-0.48578113,0.00000000,0.00000000,0.00000000); //object(cj_juice_can) (1)
CreateObject(1738,2238.54174805,-1710.42871094,-0.60221964,0.00000000,0.00000000,0.00000000); //object(cj_radiator_old) (1)

/*
MADE BY Jonas_Cheeky - Don't remove this please.
*/
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Old 03/12/2010, 10:55 PM   #2
Luis-
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Default Re: Mini Hospital Interior [FIRST RELEASED MAP]

It is nice for your first map
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Old 11/12/2010, 11:40 PM   #3
PatrickChucky
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Default Re: Mini Hospital Interior [FIRST RELEASED MAP]

I think is a little confusing, but not bed to your first release
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