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Old 26/05/2016, 07:08 PM   #1
BizzyD
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Join Date: Jan 2011
Location: Home
Posts: 938
Reputation: 66
Default Clickable textdraw opens wrong textdraw

Hello, I am currently working with textdraws. And when I press the register7 textdraw, it opens textdraw14 for some reason. Which is part of the talent textdraws. Here is the code:

Code:
if(playertextid == register7[playerid])
	{
	   	if(PlayerInfo[playerid][pSkin] > 0 && PlayerInfo[playerid][pSex] > 0 && PlayerInfo[playerid][pTalent] > 0)
	    {
			PlayerTextDrawHide(playerid, register0[playerid]);
	        PlayerTextDrawHide(playerid, register1[playerid]);
			PlayerTextDrawHide(playerid, register2[playerid]);
			PlayerTextDrawHide(playerid, register3[playerid]);
			PlayerTextDrawHide(playerid, register4[playerid]);
			PlayerTextDrawHide(playerid, register5[playerid]);
			PlayerTextDrawHide(playerid, register6[playerid]);
			PlayerTextDrawHide(playerid, register7[playerid]);
			PlayerTextDrawHide(playerid, register8[playerid]);
			PlayerTextDrawHide(playerid, register9[playerid]);
			PlayerTextDrawHide(playerid, register10[playerid]);
			PlayerTextDrawHide(playerid, register11[playerid]);
			PlayerTextDrawHide(playerid, register12[playerid]);
			PlayerTextDrawHide(playerid, register13[playerid]);
			PlayerTextDrawHide(playerid, register14[playerid]);
			CancelSelectTextDraw(playerid);
			TogglePlayerSpectating(playerid, false);
			SetCameraBehindPlayer(playerid);
			SpawnPlayer(playerid);
	  		gPlayerLogged[playerid] = 1;
		}
		else
		{
		    SendClientMessage(playerid, COLOR_WHITE, "ERROR: Finish all the needed steps to register your account!");
		    return 1;
		}
		return 1;
	}
	if(playertextid == register14[playerid])
	{
        PlayerTextDrawHide(playerid, register0[playerid]);
        PlayerTextDrawHide(playerid, register1[playerid]);
		PlayerTextDrawHide(playerid, register2[playerid]);
		PlayerTextDrawHide(playerid, register3[playerid]);
		PlayerTextDrawHide(playerid, register4[playerid]);
		PlayerTextDrawHide(playerid, register5[playerid]);
		PlayerTextDrawHide(playerid, register6[playerid]);
		PlayerTextDrawHide(playerid, register7[playerid]);
		PlayerTextDrawHide(playerid, register8[playerid]);
		PlayerTextDrawHide(playerid, register9[playerid]);
		PlayerTextDrawHide(playerid, register10[playerid]);
		PlayerTextDrawHide(playerid, register11[playerid]);
		PlayerTextDrawHide(playerid, register12[playerid]);
		PlayerTextDrawHide(playerid, register13[playerid]);
		PlayerTextDrawHide(playerid, register14[playerid]);
		PlayerTextDrawShow(playerid, talent0[playerid]);
		PlayerTextDrawShow(playerid, talent1[playerid]);
		PlayerTextDrawShow(playerid, talent2[playerid]);
		PlayerTextDrawShow(playerid, talent3[playerid]);
		PlayerTextDrawShow(playerid, talent4[playerid]);
		PlayerTextDrawShow(playerid, talent5[playerid]);
		PlayerTextDrawShow(playerid, talent6[playerid]);
		PlayerTextDrawShow(playerid, talent7[playerid]);
		PlayerTextDrawShow(playerid, talent8[playerid]);
		PlayerTextDrawShow(playerid, talent9[playerid]);
		PlayerTextDrawShow(playerid, talent10[playerid]);
		PlayerTextDrawShow(playerid, talent11[playerid]);
		PlayerTextDrawShow(playerid, talent12[playerid]);
		PlayerTextDrawShow(playerid, talent13[playerid]);
		PlayerTextDrawShow(playerid, talent14[playerid]);
		SelectTextDraw(playerid, COLOR_YELLOW);
		return 1;
	}
Cant seem to find the issue here, any help would be appreciated.
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Old 26/05/2016, 07:14 PM   #2
Darkwood17
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Join Date: Oct 2014
Posts: 309
Reputation: 52
Default Re: Clickable textdraw opens wrong textdraw

Use PlayerTextDrawSetSelectable before you use SelectTextDraw.

Code:
PlayerTextDrawSetSelectable(playerid, PlayerText:register7[playerid], 1);
SelectTextDraw(playerid, COLOR_YELLOW);
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Old 26/05/2016, 07:15 PM   #3
AliBro
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Join Date: Aug 2015
Location: San Fierro
Posts: 52
Reputation: 7
Default Re: Clickable textdraw opens wrong textdraw

not confirmed but Try this;
Code:
if(playertextid == register7[playerid])
	{
	   	if(PlayerInfo[playerid][pSkin] > 0 && PlayerInfo[playerid][pSex] > 0 && PlayerInfo[playerid][pTalent] > 0)
	    {
			PlayerTextDrawHide(playerid, register0[playerid]);
	        PlayerTextDrawHide(playerid, register1[playerid]);
			PlayerTextDrawHide(playerid, register2[playerid]);
			PlayerTextDrawHide(playerid, register3[playerid]);
			PlayerTextDrawHide(playerid, register4[playerid]);
			PlayerTextDrawHide(playerid, register5[playerid]);
			PlayerTextDrawHide(playerid, register6[playerid]);
			PlayerTextDrawHide(playerid, register7[playerid]);
			PlayerTextDrawHide(playerid, register8[playerid]);
			PlayerTextDrawHide(playerid, register9[playerid]);
			PlayerTextDrawHide(playerid, register10[playerid]);
			PlayerTextDrawHide(playerid, register11[playerid]);
			PlayerTextDrawHide(playerid, register12[playerid]);
			PlayerTextDrawHide(playerid, register13[playerid]);
			PlayerTextDrawHide(playerid, register14[playerid]);
			CancelSelectTextDraw(playerid);
			TogglePlayerSpectating(playerid, false);
			SetCameraBehindPlayer(playerid);
			SpawnPlayer(playerid);
	  		gPlayerLogged[playerid] = 1;
		}
		else
		{
		    SendClientMessage(playerid, COLOR_WHITE, "ERROR: Finish all the needed steps to register your account!");
		    return 1;
		}
		return 1;
	}
	if(playertextid == register14[playerid])
	{
        PlayerTextDrawHide(playerid, register0[playerid]);
        PlayerTextDrawHide(playerid, register1[playerid]);
		PlayerTextDrawHide(playerid, register2[playerid]);
		PlayerTextDrawHide(playerid, register3[playerid]);
		PlayerTextDrawHide(playerid, register4[playerid]);
		PlayerTextDrawHide(playerid, register5[playerid]);
		PlayerTextDrawHide(playerid, register6[playerid]);
		PlayerTextDrawHide(playerid, register7[playerid]);
		PlayerTextDrawHide(playerid, register8[playerid]);
		PlayerTextDrawShow(playerid, register9[playerid]);
		PlayerTextDrawShow(playerid, register10[playerid]);
		PlayerTextDrawShow(playerid, register11[playerid]);
		PlayerTextDrawShow(playerid, register12[playerid]);
		PlayerTextDrawShow(playerid, register13[playerid]);
		PlayerTextDrawShow(playerid, register14[playerid]);
		PlayerTextDrawHide(playerid, talent0[playerid]);
		PlayerTextDrawHide(playerid, talent1[playerid]);
		PlayerTextDrawHide(playerid, talent2[playerid]);
		PlayerTextDrawHide(playerid, talent3[playerid]);
		PlayerTextDrawHide(playerid, talent4[playerid]);
		PlayerTextDrawHide(playerid, talent5[playerid]);
		PlayerTextDrawHide(playerid, talent6[playerid]);
		PlayerTextDrawHide(playerid, talent7[playerid]);
		PlayerTextDrawHide(playerid, talent8[playerid]);
		PlayerTextDrawHide(playerid, talent9[playerid]);
		PlayerTextDrawHide(playerid, talent10[playerid]);
		PlayerTextDrawHide(playerid, talent11[playerid]);
		PlayerTextDrawHide(playerid, talent12[playerid]);
		PlayerTextDrawHide(playerid, talent13[playerid]);
		PlayerTextDrawHide(playerid, talent14[playerid]);
		SelectTextDraw(playerid, COLOR_YELLOW);
		return 1;
	}
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Old 26/05/2016, 07:19 PM   #4
BizzyD
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Join Date: Jan 2011
Location: Home
Posts: 938
Reputation: 66
Default Re: Clickable textdraw opens wrong textdraw

Quote:
Originally Posted by Darkwood17 View Post
Use PlayerTextDrawSetSelectable before you use SelectTextDraw.

Code:
PlayerTextDrawSetSelectable(playerid, PlayerText:register7[playerid], 1);
SelectTextDraw(playerid, COLOR_YELLOW);
Yeah thats already done

Quote:
Originally Posted by AliBro View Post
not confirmed but Try this;
Code:
if(playertextid == register7[playerid])
	{
	   	if(PlayerInfo[playerid][pSkin] > 0 && PlayerInfo[playerid][pSex] > 0 && PlayerInfo[playerid][pTalent] > 0)
	    {
			PlayerTextDrawHide(playerid, register0[playerid]);
	        PlayerTextDrawHide(playerid, register1[playerid]);
			PlayerTextDrawHide(playerid, register2[playerid]);
			PlayerTextDrawHide(playerid, register3[playerid]);
			PlayerTextDrawHide(playerid, register4[playerid]);
			PlayerTextDrawHide(playerid, register5[playerid]);
			PlayerTextDrawHide(playerid, register6[playerid]);
			PlayerTextDrawHide(playerid, register7[playerid]);
			PlayerTextDrawHide(playerid, register8[playerid]);
			PlayerTextDrawHide(playerid, register9[playerid]);
			PlayerTextDrawHide(playerid, register10[playerid]);
			PlayerTextDrawHide(playerid, register11[playerid]);
			PlayerTextDrawHide(playerid, register12[playerid]);
			PlayerTextDrawHide(playerid, register13[playerid]);
			PlayerTextDrawHide(playerid, register14[playerid]);
			CancelSelectTextDraw(playerid);
			TogglePlayerSpectating(playerid, false);
			SetCameraBehindPlayer(playerid);
			SpawnPlayer(playerid);
	  		gPlayerLogged[playerid] = 1;
		}
		else
		{
		    SendClientMessage(playerid, COLOR_WHITE, "ERROR: Finish all the needed steps to register your account!");
		    return 1;
		}
		return 1;
	}
	if(playertextid == register14[playerid])
	{
        PlayerTextDrawHide(playerid, register0[playerid]);
        PlayerTextDrawHide(playerid, register1[playerid]);
		PlayerTextDrawHide(playerid, register2[playerid]);
		PlayerTextDrawHide(playerid, register3[playerid]);
		PlayerTextDrawHide(playerid, register4[playerid]);
		PlayerTextDrawHide(playerid, register5[playerid]);
		PlayerTextDrawHide(playerid, register6[playerid]);
		PlayerTextDrawHide(playerid, register7[playerid]);
		PlayerTextDrawHide(playerid, register8[playerid]);
		PlayerTextDrawShow(playerid, register9[playerid]);
		PlayerTextDrawShow(playerid, register10[playerid]);
		PlayerTextDrawShow(playerid, register11[playerid]);
		PlayerTextDrawShow(playerid, register12[playerid]);
		PlayerTextDrawShow(playerid, register13[playerid]);
		PlayerTextDrawShow(playerid, register14[playerid]);
		PlayerTextDrawHide(playerid, talent0[playerid]);
		PlayerTextDrawHide(playerid, talent1[playerid]);
		PlayerTextDrawHide(playerid, talent2[playerid]);
		PlayerTextDrawHide(playerid, talent3[playerid]);
		PlayerTextDrawHide(playerid, talent4[playerid]);
		PlayerTextDrawHide(playerid, talent5[playerid]);
		PlayerTextDrawHide(playerid, talent6[playerid]);
		PlayerTextDrawHide(playerid, talent7[playerid]);
		PlayerTextDrawHide(playerid, talent8[playerid]);
		PlayerTextDrawHide(playerid, talent9[playerid]);
		PlayerTextDrawHide(playerid, talent10[playerid]);
		PlayerTextDrawHide(playerid, talent11[playerid]);
		PlayerTextDrawHide(playerid, talent12[playerid]);
		PlayerTextDrawHide(playerid, talent13[playerid]);
		PlayerTextDrawHide(playerid, talent14[playerid]);
		SelectTextDraw(playerid, COLOR_YELLOW);
		return 1;
	}
When I used this code, when I pressed the register7 it didnt give me the warning saying I need to finish all the steps and also half of the textdraws got destroyed
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Old 26/05/2016, 07:34 PM   #5
BizzyD
Gangsta
 
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Join Date: Jan 2011
Location: Home
Posts: 938
Reputation: 66
Default Re: Clickable textdraw opens wrong textdraw

Okay I solved it, I need to press like 4 cm away from the REGISTER button to be pressed. Why is that?

This is the LoadTextdraws code(Which is used to create them while the player connects)

Code:
stock LoadTextdraws(playerid)
{
    register0[playerid] = CreatePlayerTextDraw(playerid, 254.000000, 128.192565, "box");
	PlayerTextDrawLetterSize(playerid, register0[playerid], 0.000000, 16.666664);
	PlayerTextDrawTextSize(playerid, register0[playerid], 399.000000, 0.000000);
	PlayerTextDrawAlignment(playerid, register0[playerid], 1);
	PlayerTextDrawColor(playerid, register0[playerid], -1);
	PlayerTextDrawUseBox(playerid, register0[playerid], 1);
	PlayerTextDrawBoxColor(playerid, register0[playerid], 96);
	PlayerTextDrawSetShadow(playerid, register0[playerid], 0);
	PlayerTextDrawSetOutline(playerid, register0[playerid], 0);
	PlayerTextDrawBackgroundColor(playerid, register0[playerid], 255);
	PlayerTextDrawFont(playerid, register0[playerid], 1);
	PlayerTextDrawSetProportional(playerid, register0[playerid], 1);
	PlayerTextDrawSetShadow(playerid, register0[playerid], 0);

	register1[playerid] = CreatePlayerTextDraw(playerid, 253.999984, 129.022201, "box");
	PlayerTextDrawLetterSize(playerid, register1[playerid], 0.000000, 0.733333);
	PlayerTextDrawTextSize(playerid, register1[playerid], 398.000000, 0.000000);
	PlayerTextDrawAlignment(playerid, register1[playerid], 1);
	PlayerTextDrawColor(playerid, register1[playerid], -1);
	PlayerTextDrawUseBox(playerid, register1[playerid], 1);
	PlayerTextDrawBoxColor(playerid, register1[playerid], 255);
	PlayerTextDrawSetShadow(playerid, register1[playerid], 0);
	PlayerTextDrawSetOutline(playerid, register1[playerid], 0);
	PlayerTextDrawBackgroundColor(playerid, register1[playerid], 255);
	PlayerTextDrawFont(playerid, register1[playerid], 1);
	PlayerTextDrawSetProportional(playerid, register1[playerid], 1);
	PlayerTextDrawSetShadow(playerid, register1[playerid], 0);

	register2[playerid] = CreatePlayerTextDraw(playerid, 285.999969, 126.118461, "Registration");
	PlayerTextDrawLetterSize(playerid, register2[playerid], 0.282999, 1.035851);
	PlayerTextDrawAlignment(playerid, register2[playerid], 1);
	PlayerTextDrawColor(playerid, register2[playerid], -1);
	PlayerTextDrawSetShadow(playerid, register2[playerid], 0);
	PlayerTextDrawSetOutline(playerid, register2[playerid], 0);
	PlayerTextDrawBackgroundColor(playerid, register2[playerid], 255);
	PlayerTextDrawFont(playerid, register2[playerid], 2);
	PlayerTextDrawSetProportional(playerid, register2[playerid], 1);
	PlayerTextDrawSetShadow(playerid, register2[playerid], 0);

	register3[playerid] = CreatePlayerTextDraw(playerid, 257.666625, 153.911071, "Sex:");
	PlayerTextDrawLetterSize(playerid, register3[playerid], 0.300000, 1.000000);
	PlayerTextDrawAlignment(playerid, register3[playerid], 1);
	PlayerTextDrawColor(playerid, register3[playerid], -1);
	PlayerTextDrawSetShadow(playerid, register3[playerid], 0);
	PlayerTextDrawSetOutline(playerid, register3[playerid], 0);
	PlayerTextDrawBackgroundColor(playerid, register3[playerid], 255);
	PlayerTextDrawFont(playerid, register3[playerid], 1);
	PlayerTextDrawSetProportional(playerid, register3[playerid], 1);
	PlayerTextDrawSetShadow(playerid, register3[playerid], 0);

	register4[playerid] = CreatePlayerTextDraw(playerid, 304.333312, 154.325866, "box");
	PlayerTextDrawLetterSize(playerid, register4[playerid], 0.000000, 1.133332);
	PlayerTextDrawTextSize(playerid, register4[playerid], 382.000000, 0.000000);
	PlayerTextDrawAlignment(playerid, register4[playerid], 1);
	PlayerTextDrawColor(playerid, register4[playerid], -1);
	PlayerTextDrawUseBox(playerid, register4[playerid], 1);
	PlayerTextDrawBoxColor(playerid, register4[playerid], 128);
	PlayerTextDrawSetShadow(playerid, register4[playerid], 0);
	PlayerTextDrawSetOutline(playerid, register4[playerid], 0);
	PlayerTextDrawBackgroundColor(playerid, register4[playerid], 255);
	PlayerTextDrawFont(playerid, register4[playerid], 1);
	PlayerTextDrawSetProportional(playerid, register4[playerid], 1);
	PlayerTextDrawSetShadow(playerid, register4[playerid], 0);

	register5[playerid] = CreatePlayerTextDraw(playerid, 365.333312, 153.081451, "Select sex");
	PlayerTextDrawLetterSize(playerid, register5[playerid], 0.300000, 1.000000);
	PlayerTextDrawAlignment(playerid, register5[playerid], 3);
	PlayerTextDrawColor(playerid, register5[playerid], -1);
	PlayerTextDrawSetShadow(playerid, register5[playerid], 0);
	PlayerTextDrawSetOutline(playerid, register5[playerid], 0);
	PlayerTextDrawBackgroundColor(playerid, register5[playerid], 255);
	PlayerTextDrawFont(playerid, register5[playerid], 1);
	PlayerTextDrawSetProportional(playerid, register5[playerid], 1);
	PlayerTextDrawSetShadow(playerid, register5[playerid], 0);
	PlayerTextDrawSetSelectable(playerid, register5[playerid], true);

	register6[playerid] = CreatePlayerTextDraw(playerid, 254.333343, 260.933349, "box");
	PlayerTextDrawLetterSize(playerid, register6[playerid], 0.000000, 1.800001);
	PlayerTextDrawTextSize(playerid, register6[playerid], 399.000000, 0.000000);
	PlayerTextDrawAlignment(playerid, register6[playerid], 1);
	PlayerTextDrawColor(playerid, register6[playerid], -1);
	PlayerTextDrawUseBox(playerid, register6[playerid], 1);
	PlayerTextDrawBoxColor(playerid, register6[playerid], 255);
	PlayerTextDrawSetShadow(playerid, register6[playerid], 0);
	PlayerTextDrawSetOutline(playerid, register6[playerid], 0);
	PlayerTextDrawBackgroundColor(playerid, register6[playerid], 255);
	PlayerTextDrawFont(playerid, register6[playerid], 1);
	PlayerTextDrawSetProportional(playerid, register6[playerid], 1);
	PlayerTextDrawSetShadow(playerid, register6[playerid], 0);

	register7[playerid] = CreatePlayerTextDraw(playerid, 299.333251, 261.348144, "REGISTER");
	PlayerTextDrawLetterSize(playerid, register7[playerid], 0.400000, 1.600000);
	PlayerTextDrawAlignment(playerid, register7[playerid], 1);
	PlayerTextDrawColor(playerid, register7[playerid], -1);
	PlayerTextDrawSetShadow(playerid, register7[playerid], 0);
	PlayerTextDrawSetOutline(playerid, register7[playerid], 0);
	PlayerTextDrawBackgroundColor(playerid, register7[playerid], 255);
	PlayerTextDrawFont(playerid, register7[playerid], 1);
	PlayerTextDrawSetProportional(playerid, register7[playerid], 1);
	PlayerTextDrawSetShadow(playerid, register7[playerid], 0);
	PlayerTextDrawSetSelectable(playerid, register7[playerid], true);

	register8[playerid] = CreatePlayerTextDraw(playerid, 257.333343, 177.555541, "Skin:");
	PlayerTextDrawLetterSize(playerid, register8[playerid], 0.300000, 1.000000);
	PlayerTextDrawAlignment(playerid, register8[playerid], 1);
	PlayerTextDrawColor(playerid, register8[playerid], -1);
	PlayerTextDrawSetShadow(playerid, register8[playerid], 0);
	PlayerTextDrawSetOutline(playerid, register8[playerid], 0);
	PlayerTextDrawBackgroundColor(playerid, register8[playerid], 255);
	PlayerTextDrawFont(playerid, register8[playerid], 1);
	PlayerTextDrawSetProportional(playerid, register8[playerid], 1);
	PlayerTextDrawSetShadow(playerid, register8[playerid], 0);

	register9[playerid] = CreatePlayerTextDraw(playerid, 292.333343, 266.740753, "-");
	PlayerTextDrawLetterSize(playerid, register9[playerid], 5.028004, 1.604148);
	PlayerTextDrawAlignment(playerid, register9[playerid], 1);
	PlayerTextDrawColor(playerid, register9[playerid], -65281);
	PlayerTextDrawSetShadow(playerid, register9[playerid], 0);
	PlayerTextDrawSetOutline(playerid, register9[playerid], 0);
	PlayerTextDrawBackgroundColor(playerid, register9[playerid], 255);
	PlayerTextDrawFont(playerid, register9[playerid], 1);
	PlayerTextDrawSetProportional(playerid, register9[playerid], 1);
	PlayerTextDrawSetShadow(playerid, register9[playerid], 0);

	register10[playerid] = CreatePlayerTextDraw(playerid, 303.666656, 179.629592, "box");
	PlayerTextDrawLetterSize(playerid, register10[playerid], 0.000000, 1.133332);
	PlayerTextDrawTextSize(playerid, register10[playerid], 381.000000, 0.000000);
	PlayerTextDrawAlignment(playerid, register10[playerid], 1);
	PlayerTextDrawColor(playerid, register10[playerid], -1);
	PlayerTextDrawUseBox(playerid, register10[playerid], 1);
	PlayerTextDrawBoxColor(playerid, register10[playerid], 128);
	PlayerTextDrawSetShadow(playerid, register10[playerid], 0);
	PlayerTextDrawSetOutline(playerid, register10[playerid], 0);
	PlayerTextDrawBackgroundColor(playerid, register10[playerid], 255);
	PlayerTextDrawFont(playerid, register10[playerid], 1);
	PlayerTextDrawSetProportional(playerid, register10[playerid], 1);
	PlayerTextDrawSetShadow(playerid, register10[playerid], 0);

	register11[playerid] = CreatePlayerTextDraw(playerid, 367.666656, 178.799987, "Select skin");
	PlayerTextDrawLetterSize(playerid, register11[playerid], 0.300000, 1.000000);
	PlayerTextDrawAlignment(playerid, register11[playerid], 3);
	PlayerTextDrawColor(playerid, register11[playerid], -1);
	PlayerTextDrawSetShadow(playerid, register11[playerid], 0);
	PlayerTextDrawSetOutline(playerid, register11[playerid], 0);
	PlayerTextDrawBackgroundColor(playerid, register11[playerid], 255);
	PlayerTextDrawFont(playerid, register11[playerid], 1);
	PlayerTextDrawSetProportional(playerid, register11[playerid], 1);
	PlayerTextDrawSetShadow(playerid, register11[playerid], 0);
	PlayerTextDrawSetSelectable(playerid, register11[playerid], true);

	register12[playerid] = CreatePlayerTextDraw(playerid, 257.666687, 202.444442, "Talent:");
	PlayerTextDrawLetterSize(playerid, register12[playerid], 0.300000, 1.000000);
	PlayerTextDrawAlignment(playerid, register12[playerid], 1);
	PlayerTextDrawColor(playerid, register12[playerid], -1);
	PlayerTextDrawSetShadow(playerid, register12[playerid], 0);
	PlayerTextDrawSetOutline(playerid, register12[playerid], 0);
	PlayerTextDrawBackgroundColor(playerid, register12[playerid], 255);
	PlayerTextDrawFont(playerid, register12[playerid], 1);
	PlayerTextDrawSetProportional(playerid, register12[playerid], 1);
	PlayerTextDrawSetShadow(playerid, register12[playerid], 0);

	register13[playerid] = CreatePlayerTextDraw(playerid, 303.999969, 205.348129, "box");
	PlayerTextDrawLetterSize(playerid, register13[playerid], 0.000000, 1.133332);
	PlayerTextDrawTextSize(playerid, register13[playerid], 382.000000, 0.000000);
	PlayerTextDrawAlignment(playerid, register13[playerid], 1);
	PlayerTextDrawColor(playerid, register13[playerid], -1);
	PlayerTextDrawUseBox(playerid, register13[playerid], 1);
	PlayerTextDrawBoxColor(playerid, register13[playerid], 128);
	PlayerTextDrawSetShadow(playerid, register13[playerid], 0);
	PlayerTextDrawSetOutline(playerid, register13[playerid], 0);
	PlayerTextDrawBackgroundColor(playerid, register13[playerid], 255);
	PlayerTextDrawFont(playerid, register13[playerid], 1);
	PlayerTextDrawSetProportional(playerid, register13[playerid], 1);
	PlayerTextDrawSetShadow(playerid, register13[playerid], 0);

	register14[playerid] = CreatePlayerTextDraw(playerid, 377.333343, 204.518539, "Select talent");
	PlayerTextDrawLetterSize(playerid, register14[playerid], 0.300000, 1.000000);
	PlayerTextDrawAlignment(playerid, register14[playerid], 3);
	PlayerTextDrawColor(playerid, register14[playerid], -1);
	PlayerTextDrawSetShadow(playerid, register14[playerid], 0);
	PlayerTextDrawSetOutline(playerid, register14[playerid], 0);
	PlayerTextDrawBackgroundColor(playerid, register14[playerid], 255);
	PlayerTextDrawFont(playerid, register14[playerid], 1);
	PlayerTextDrawSetProportional(playerid, register14[playerid], 1);
	PlayerTextDrawSetShadow(playerid, register14[playerid], 0);
	PlayerTextDrawSetSelectable(playerid, register14[playerid], true);
	
	login[playerid] = CreatePlayerTextDraw(playerid, 1.000009, 0.844435, "box");
	PlayerTextDrawLetterSize(playerid, login[playerid], 0.000000, 13.700008);
	PlayerTextDrawTextSize(playerid, login[playerid], 640.000000, 0.000000);
	PlayerTextDrawAlignment(playerid, login[playerid], 1);
	PlayerTextDrawColor(playerid, login[playerid], -1);
	PlayerTextDrawUseBox(playerid, login[playerid], 1);
	PlayerTextDrawBoxColor(playerid, login[playerid], 255);
	PlayerTextDrawSetShadow(playerid, login[playerid], 0);
	PlayerTextDrawSetOutline(playerid, login[playerid], 0);
	PlayerTextDrawBackgroundColor(playerid, login[playerid], 255);
	PlayerTextDrawFont(playerid, login[playerid], 1);
	PlayerTextDrawSetProportional(playerid, login[playerid], 1);
	PlayerTextDrawSetShadow(playerid, login[playerid], 0);

	login2[playerid] = CreatePlayerTextDraw(playerid, 388.333312, 19.511083, "Welcome back!");
	PlayerTextDrawLetterSize(playerid, login2[playerid], 0.584666, 2.035555);
	PlayerTextDrawAlignment(playerid, login2[playerid], 3);
	PlayerTextDrawColor(playerid, login2[playerid], -1);
	PlayerTextDrawSetShadow(playerid, login2[playerid], 0);
	PlayerTextDrawSetOutline(playerid, login2[playerid], 0);
	PlayerTextDrawBackgroundColor(playerid, login2[playerid], 255);
	PlayerTextDrawFont(playerid, login2[playerid], 1);
	PlayerTextDrawSetProportional(playerid, login2[playerid], 1);
	PlayerTextDrawSetShadow(playerid, login2[playerid], 0);

	login3[playerid] = CreatePlayerTextDraw(playerid, 430.333343, 39.422199, "Enter your password to sign in!");
	PlayerTextDrawLetterSize(playerid, login3[playerid], 0.400000, 1.600000);
	PlayerTextDrawAlignment(playerid, login3[playerid], 3);
	PlayerTextDrawColor(playerid, login3[playerid], -1);
	PlayerTextDrawSetShadow(playerid, login3[playerid], 0);
	PlayerTextDrawSetOutline(playerid, login3[playerid], 0);
	PlayerTextDrawBackgroundColor(playerid, login3[playerid], 255);
	PlayerTextDrawFont(playerid, login3[playerid], 1);
	PlayerTextDrawSetProportional(playerid, login3[playerid], 1);
	PlayerTextDrawSetShadow(playerid, login3[playerid], 0);
	
	talent0[playerid] = CreatePlayerTextDraw(playerid, 233.333343, 158.888854, "box");
	PlayerTextDrawLetterSize(playerid, talent0[playerid], 0.000000, 11.600004);
	PlayerTextDrawTextSize(playerid, talent0[playerid], 417.000000, 0.000000);
	PlayerTextDrawAlignment(playerid, talent0[playerid], 1);
	PlayerTextDrawColor(playerid, talent0[playerid], -1);
	PlayerTextDrawUseBox(playerid, talent0[playerid], 1);
	PlayerTextDrawBoxColor(playerid, talent0[playerid], 96);
	PlayerTextDrawSetShadow(playerid, talent0[playerid], 0);
	PlayerTextDrawSetOutline(playerid, talent0[playerid], 0);
	PlayerTextDrawBackgroundColor(playerid, talent0[playerid], 255);
	PlayerTextDrawFont(playerid, talent0[playerid], 1);
	PlayerTextDrawSetProportional(playerid, talent0[playerid], 1);
	PlayerTextDrawSetShadow(playerid, talent0[playerid], 0);

	talent1[playerid] = CreatePlayerTextDraw(playerid, 401.000000, 156.814773, "Talent selection");
	PlayerTextDrawLetterSize(playerid, talent1[playerid], 0.400000, 1.600000);
	PlayerTextDrawAlignment(playerid, talent1[playerid], 3);
	PlayerTextDrawColor(playerid, talent1[playerid], -1);
	PlayerTextDrawSetShadow(playerid, talent1[playerid], 0);
	PlayerTextDrawSetOutline(playerid, talent1[playerid], 0);
	PlayerTextDrawBackgroundColor(playerid, talent1[playerid], 255);
	PlayerTextDrawFont(playerid, talent1[playerid], 2);
	PlayerTextDrawSetProportional(playerid, talent1[playerid], 1);
	PlayerTextDrawSetShadow(playerid, talent1[playerid], 0);

	talent2[playerid] = CreatePlayerTextDraw(playerid, 233.999984, 159.718490, "box");
	PlayerTextDrawLetterSize(playerid, talent2[playerid], 0.000000, 1.133334);
	PlayerTextDrawTextSize(playerid, talent2[playerid], 416.000000, 0.000000);
	PlayerTextDrawAlignment(playerid, talent2[playerid], 1);
	PlayerTextDrawColor(playerid, talent2[playerid], -1);
	PlayerTextDrawUseBox(playerid, talent2[playerid], 1);
	PlayerTextDrawBoxColor(playerid, talent2[playerid], 255);
	PlayerTextDrawSetShadow(playerid, talent2[playerid], 0);
	PlayerTextDrawSetOutline(playerid, talent2[playerid], 0);
	PlayerTextDrawBackgroundColor(playerid, talent2[playerid], 255);
	PlayerTextDrawFont(playerid, talent2[playerid], 1);
	PlayerTextDrawSetProportional(playerid, talent2[playerid], 1);
	PlayerTextDrawSetShadow(playerid, talent2[playerid], 0);

	talent3[playerid] = CreatePlayerTextDraw(playerid, 238.666671, 176.985198, "");
	PlayerTextDrawLetterSize(playerid, talent3[playerid], 0.000000, 0.000000);
	PlayerTextDrawTextSize(playerid, talent3[playerid], 45.000000, 45.000000);
	PlayerTextDrawAlignment(playerid, talent3[playerid], 1);
	PlayerTextDrawColor(playerid, talent3[playerid], -1);
	PlayerTextDrawSetShadow(playerid, talent3[playerid], 0);
	PlayerTextDrawSetOutline(playerid, talent3[playerid], 0);
	PlayerTextDrawBackgroundColor(playerid, talent3[playerid], 256);
	PlayerTextDrawFont(playerid, talent3[playerid], 5);
	PlayerTextDrawSetProportional(playerid, talent3[playerid], 0);
	PlayerTextDrawSetShadow(playerid, talent3[playerid], 0);
	PlayerTextDrawSetPreviewModel(playerid, talent3[playerid], 335);
	PlayerTextDrawSetPreviewRot(playerid, talent3[playerid], 0.000000, 0.000000, 0.000000, 1.000000);

	talent4[playerid] = CreatePlayerTextDraw(playerid, 240.999984, 223.599990, "box");
	PlayerTextDrawLetterSize(playerid, talent4[playerid], 0.000000, 1.300001);
	PlayerTextDrawTextSize(playerid, talent4[playerid], 275.000000, 0.000000);
	PlayerTextDrawAlignment(playerid, talent4[playerid], 1);
	PlayerTextDrawColor(playerid, talent4[playerid], -1);
	PlayerTextDrawUseBox(playerid, talent4[playerid], 1);
	PlayerTextDrawBoxColor(playerid, talent4[playerid], 64);
	PlayerTextDrawSetShadow(playerid, talent4[playerid], 0);
	PlayerTextDrawSetOutline(playerid, talent4[playerid], 0);
	PlayerTextDrawBackgroundColor(playerid, talent4[playerid], 16);
	PlayerTextDrawFont(playerid, talent4[playerid], 1);
	PlayerTextDrawSetProportional(playerid, talent4[playerid], 1);
	PlayerTextDrawSetShadow(playerid, talent4[playerid], 0);

	talent5[playerid] = CreatePlayerTextDraw(playerid, 243.666656, 224.014846, "Hunter");
	PlayerTextDrawLetterSize(playerid, talent5[playerid], 0.250000, 1.000000);
	PlayerTextDrawAlignment(playerid, talent5[playerid], 1);
	PlayerTextDrawColor(playerid, talent5[playerid], -1);
	PlayerTextDrawSetShadow(playerid, talent5[playerid], 0);
	PlayerTextDrawSetOutline(playerid, talent5[playerid], 0);
	PlayerTextDrawBackgroundColor(playerid, talent5[playerid], 255);
	PlayerTextDrawFont(playerid, talent5[playerid], 1);
	PlayerTextDrawSetProportional(playerid, talent5[playerid], 1);
	PlayerTextDrawSetShadow(playerid, talent5[playerid], 0);
	PlayerTextDrawSetSelectable(playerid, talent5[playerid], true);

	talent6[playerid] = CreatePlayerTextDraw(playerid, 220.333312, 172.007415, "");
	PlayerTextDrawLetterSize(playerid, talent6[playerid], 0.000000, 0.000000);
	PlayerTextDrawTextSize(playerid, talent6[playerid], 146.000000, 41.000000);
	PlayerTextDrawAlignment(playerid, talent6[playerid], 1);
	PlayerTextDrawColor(playerid, talent6[playerid], -1);
	PlayerTextDrawSetShadow(playerid, talent6[playerid], 0);
	PlayerTextDrawSetOutline(playerid, talent6[playerid], 0);
	PlayerTextDrawBackgroundColor(playerid, talent6[playerid], 256);
	PlayerTextDrawFont(playerid, talent6[playerid], 5);
	PlayerTextDrawSetProportional(playerid, talent6[playerid], 0);
	PlayerTextDrawSetShadow(playerid, talent6[playerid], 0);
	PlayerTextDrawSetPreviewModel(playerid, talent6[playerid], 18632);
	PlayerTextDrawSetPreviewRot(playerid, talent6[playerid], 0.000000, 0.000000, 0.000000, 1.000000);

	talent7[playerid] = CreatePlayerTextDraw(playerid, 281.666656, 223.599945, "box");
	PlayerTextDrawLetterSize(playerid, talent7[playerid], 0.000000, 1.300001);
	PlayerTextDrawTextSize(playerid, talent7[playerid], 315.000000, 0.000000);
	PlayerTextDrawAlignment(playerid, talent7[playerid], 1);
	PlayerTextDrawColor(playerid, talent7[playerid], -1);
	PlayerTextDrawUseBox(playerid, talent7[playerid], 1);
	PlayerTextDrawBoxColor(playerid, talent7[playerid], 64);
	PlayerTextDrawSetShadow(playerid, talent7[playerid], 0);
	PlayerTextDrawSetOutline(playerid, talent7[playerid], 0);
	PlayerTextDrawBackgroundColor(playerid, talent7[playerid], 16);
	PlayerTextDrawFont(playerid, talent7[playerid], 1);
	PlayerTextDrawSetProportional(playerid, talent7[playerid], 1);
	PlayerTextDrawSetShadow(playerid, talent7[playerid], 0);

	talent8[playerid] = CreatePlayerTextDraw(playerid, 282.000000, 224.429656, "Fisher");
	PlayerTextDrawLetterSize(playerid, talent8[playerid], 0.250000, 1.000000);
	PlayerTextDrawAlignment(playerid, talent8[playerid], 1);
	PlayerTextDrawColor(playerid, talent8[playerid], -1);
	PlayerTextDrawSetShadow(playerid, talent8[playerid], 0);
	PlayerTextDrawSetOutline(playerid, talent8[playerid], 0);
	PlayerTextDrawBackgroundColor(playerid, talent8[playerid], 255);
	PlayerTextDrawFont(playerid, talent8[playerid], 1);
	PlayerTextDrawSetProportional(playerid, talent8[playerid], 1);
	PlayerTextDrawSetShadow(playerid, talent8[playerid], 0);
	PlayerTextDrawSetSelectable(playerid, talent8[playerid], true);

	talent9[playerid] = CreatePlayerTextDraw(playerid, 322.000000, 170.348159, "");
	PlayerTextDrawLetterSize(playerid, talent9[playerid], 0.000000, 0.000000);
	PlayerTextDrawTextSize(playerid, talent9[playerid], 31.000000, 40.000000);
	PlayerTextDrawAlignment(playerid, talent9[playerid], 1);
	PlayerTextDrawColor(playerid, talent9[playerid], -1);
	PlayerTextDrawSetShadow(playerid, talent9[playerid], 0);
	PlayerTextDrawSetOutline(playerid, talent9[playerid], 0);
	PlayerTextDrawBackgroundColor(playerid, talent9[playerid], 256);
	PlayerTextDrawFont(playerid, talent9[playerid], 5);
	PlayerTextDrawSetProportional(playerid, talent9[playerid], 0);
	PlayerTextDrawSetShadow(playerid, talent9[playerid], 0);
	PlayerTextDrawSetPreviewModel(playerid, talent9[playerid], 1240);
	PlayerTextDrawSetPreviewRot(playerid, talent9[playerid], 0.000000, 0.000000, 0.000000, 1.000000);

	talent10[playerid] = CreatePlayerTextDraw(playerid, 327.999969, 224.844406, "Doctor");
	PlayerTextDrawLetterSize(playerid, talent10[playerid], 0.250000, 1.000000);
	PlayerTextDrawAlignment(playerid, talent10[playerid], 1);
	PlayerTextDrawColor(playerid, talent10[playerid], -1);
	PlayerTextDrawSetShadow(playerid, talent10[playerid], 0);
	PlayerTextDrawSetOutline(playerid, talent10[playerid], 0);
	PlayerTextDrawBackgroundColor(playerid, talent10[playerid], 255);
	PlayerTextDrawFont(playerid, talent10[playerid], 1);
	PlayerTextDrawSetProportional(playerid, talent10[playerid], 1);
	PlayerTextDrawSetShadow(playerid, talent10[playerid], 0);
	PlayerTextDrawSetSelectable(playerid, talent10[playerid], true);

	talent11[playerid] = CreatePlayerTextDraw(playerid, 324.333312, 224.429565, "box");
	PlayerTextDrawLetterSize(playerid, talent11[playerid], 0.000000, 1.300001);
	PlayerTextDrawTextSize(playerid, talent11[playerid], 358.000000, 0.000000);
	PlayerTextDrawAlignment(playerid, talent11[playerid], 1);
	PlayerTextDrawColor(playerid, talent11[playerid], -1);
	PlayerTextDrawUseBox(playerid, talent11[playerid], 1);
	PlayerTextDrawBoxColor(playerid, talent11[playerid], 64);
	PlayerTextDrawSetShadow(playerid, talent11[playerid], 0);
	PlayerTextDrawSetOutline(playerid, talent11[playerid], 0);
	PlayerTextDrawBackgroundColor(playerid, talent11[playerid], -5963521);
	PlayerTextDrawFont(playerid, talent11[playerid], 1);
	PlayerTextDrawSetProportional(playerid, talent11[playerid], 1);
	PlayerTextDrawSetShadow(playerid, talent11[playerid], 0);

	talent12[playerid] = CreatePlayerTextDraw(playerid, 351.666656, 162.051864, "");
	PlayerTextDrawLetterSize(playerid, talent12[playerid], 0.000000, 0.000000);
	PlayerTextDrawTextSize(playerid, talent12[playerid], 72.000000, 63.000000);
	PlayerTextDrawAlignment(playerid, talent12[playerid], 1);
	PlayerTextDrawColor(playerid, talent12[playerid], -1);
	PlayerTextDrawSetShadow(playerid, talent12[playerid], 0);
	PlayerTextDrawSetOutline(playerid, talent12[playerid], 0);
	PlayerTextDrawBackgroundColor(playerid, talent12[playerid], 256);
	PlayerTextDrawFont(playerid, talent12[playerid], 5);
	PlayerTextDrawSetProportional(playerid, talent12[playerid], 0);
	PlayerTextDrawSetShadow(playerid, talent12[playerid], 0);
	PlayerTextDrawSetPreviewModel(playerid, talent12[playerid], 330);
	PlayerTextDrawSetPreviewRot(playerid, talent12[playerid], 0.000000, 0.000000, 0.000000, 1.000000);

	talent13[playerid] = CreatePlayerTextDraw(playerid, 365.666656, 224.844451, "Technician");
	PlayerTextDrawLetterSize(playerid, talent13[playerid], 0.219999, 0.983407);
	PlayerTextDrawAlignment(playerid, talent13[playerid], 1);
	PlayerTextDrawColor(playerid, talent13[playerid], -1);
	PlayerTextDrawSetShadow(playerid, talent13[playerid], 0);
	PlayerTextDrawSetOutline(playerid, talent13[playerid], 0);
	PlayerTextDrawBackgroundColor(playerid, talent13[playerid], 255);
	PlayerTextDrawFont(playerid, talent13[playerid], 1);
	PlayerTextDrawSetProportional(playerid, talent13[playerid], 1);
	PlayerTextDrawSetShadow(playerid, talent13[playerid], 0);
	PlayerTextDrawSetSelectable(playerid, talent13[playerid], true);

	talent14[playerid] = CreatePlayerTextDraw(playerid, 365.999969, 224.014755, "box");
	PlayerTextDrawLetterSize(playerid, talent14[playerid], 0.000000, 1.300001);
	PlayerTextDrawTextSize(playerid, talent14[playerid], 400.000000, 0.000000);
	PlayerTextDrawAlignment(playerid, talent14[playerid], 1);
	PlayerTextDrawColor(playerid, talent14[playerid], -1);
	PlayerTextDrawUseBox(playerid, talent14[playerid], 1);
	PlayerTextDrawBoxColor(playerid, talent14[playerid], 64);
	PlayerTextDrawSetShadow(playerid, talent14[playerid], 0);
	PlayerTextDrawSetOutline(playerid, talent14[playerid], 0);
	PlayerTextDrawBackgroundColor(playerid, talent14[playerid], -5963521);
	PlayerTextDrawFont(playerid, talent14[playerid], 1);
	PlayerTextDrawSetProportional(playerid, talent14[playerid], 1);
	PlayerTextDrawSetShadow(playerid, talent14[playerid], 0);
	return 1;
}
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