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Old 23/02/2015, 04:10 AM   #31
Crayder
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Default Re: Over-Heated Sparrow (BETA Version 1.0)

UPDATED (Feb 22, '15): Read Dev. Log!
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Old 22/03/2015, 11:23 PM   #32
Darking_Vador
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Default Re : Over-Heated Sparrow (BETA Version 1.0)

Good Morning

It is unfortunate that when the stop have to pull the progressbar does not fall, remove to see this one down.

thank you
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Old 23/03/2015, 02:28 AM   #33
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Default Re: Re : Over-Heated Sparrow (BETA Version 1.0)

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Originally Posted by Darking_Vador View Post
Good Morning

It is unfortunate that when the stop have to pull the progressbar does not fall, remove to see this one down.

thank you
I don't understand, your english...
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Old 23/03/2015, 07:19 AM   #34
Darking_Vador
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Default Re : Over-Heated Sparrow (BETA Version 1.0)

Hello

when you shoot up the progressbar and turns red

when you shoot the more necessary the progressbar down and turns green.
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Old 23/03/2015, 07:24 AM   #35
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Default Re: Re : Over-Heated Sparrow (BETA Version 1.0)

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Originally Posted by Darking_Vador View Post
Hello

when you shoot up the progressbar and turns red

when you shoot the more necessary the progressbar down and turns green.
That's what it's supposed to do. When it's red the vehicle gets damaged over time until it begins to cool down. That's literally the whole point.

P.S. Try using ****** Translate, I think it's English is better than yours (no offense, you're just had to understand)...
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Old 23/03/2015, 09:26 AM   #36
Darking_Vador
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Default Re : Over-Heated Sparrow (BETA Version 1.0)

You can do tests.

It takes longer shoot and shoot again for progressbar is.
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Old 23/03/2015, 06:59 PM   #37
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Default Re: Re : Over-Heated Sparrow (BETA Version 1.0)

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Originally Posted by Darking_Vador View Post
You can do tests.

It takes longer shoot and shoot again for progressbar is.
It's supposed to be like that. If you shoot enough to OVER-heat it's not going to cool down instantly. That's the whole point of this fs, that's why it's called OVERheated.
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Old 15/01/2016, 06:29 PM   #38
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Default Re: Over-Heated Sparrow (BETA Version 1.0)

Uploaded to GitHub. Will update. Suggestions welcome.
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Old 18/01/2016, 03:20 AM   #39
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Default Re: Over-Heated Sparrow (BETA Version 1.0)

The damage idea is great for the instance, but if you were more inclined on RP, you could simply block their weapon shots whilst the gun is overheated.
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Old 18/01/2016, 03:46 AM   #40
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Default Re: Over-Heated Sparrow (BETA Version 1.0)

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The damage idea is great for the instance, but if you were more inclined on RP, you could simply block their weapon shots whilst the gun is overheated.
There isn't a native way to block it, so if I were to do that I'd integrate Slice's weapon config. Of course that'd have to be optional because not everybody wants to use it. IMO, everybody SHOULD be using it.
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