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Old 25/10/2017, 12:45 PM   #811
lanix
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Default Re: Nex-AC - Anticheat system

Can someone help with this:
Code:
C:\Users\Josip\Desktop\ZMA2\pawno\include\YSI\y_va/impl.inc(568) : warning 219: local variable "time" shadows a variable at a preceding level
C:\Users\Josip\Desktop\ZMA2\pawno\include\YSI\y_va/impl.inc(573) : warning 219: local variable "time" shadows a variable at a preceding level
C:\Users\Josip\Desktop\ZMA2\pawno\include\YSI\y_hooks/impl.inc(2626) : warning 219: local variable "time" shadows a variable at a preceding level
C:\Users\Josip\Desktop\ZMA2\pawno\include\nex-ac.inc(1672) : warning 219: local variable "team" shadows a variable at a preceding level
C:\Users\Josip\Desktop\ZMA2\pawno\include\nex-ac.inc(3102) : warning 202: number of arguments does not match definition
C:\Users\Josip\Desktop\ZMA2\pawno\include\nex-ac.inc(3116) : error 025: function heading differs from prototype
C:\Users\Josip\Desktop\ZMA2\pawno\include\nex-ac.inc(6260) : error 025: function heading differs from prototype
Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase


2 Errors.
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Old 25/10/2017, 01:00 PM   #812
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Default Re: Nex-AC - Anticheat system

Quote:
Originally Posted by Genjii1337 View Post
BTW, i found the solution, etc etc
i have a new question, how can i send the alerts from AC(speedhack, aimbot, etc) in normal chat. (i have a public ABroadCast that sends message only for admin from my server).
Change admin level to 0.
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Old 25/10/2017, 01:07 PM   #813
GamezCEO
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Default Re: Nex-AC - Anticheat system

Woah, this is a revolutionary include. R.I.P, the cheaters!
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Old 25/10/2017, 01:11 PM   #814
lanix
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Default Re: Nex-AC - Anticheat system

Fixed by updating YSI !!!
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Old 08/11/2017, 02:10 PM   #815
Dis1998
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Default Re: Nex-AC - Anticheat system

When you do it for 0.3.8?
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Old 09/11/2017, 08:58 AM   #816
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Default Re: Nex-AC - Anticheat system

Quote:
Originally Posted by Dis1998 View Post
When you do it for 0.3.8?
When 0.3.8 will be released
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Old 10/11/2017, 01:01 PM   #817
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Default Re: Nex-AC - Anticheat system

Quote:
Originally Posted by Genjii1337 View Post
BTW, i found the solution, etc etc
i have a new question, how can i send the alerts from AC(speedhack, aimbot, etc) in normal chat. (i have a public ABroadCast that sends message only for admin from my server).
SendClientMessageToAll?
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Old 10/11/2017, 06:35 PM   #818
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Default Re: Nex-AC - Anticheat system

good

Last edited by Terzic; 10/11/2017 at 09:13 PM.
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Old 11/11/2017, 08:43 AM   #819
PakerLee
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Default Re: Nex-AC - Anticheat system

Please help

Quote:
pawno\include\nex-ac.inc(4596) : warning 202: number of arguments does not match definition
nex-ac.inc(4610) : error 025: function heading differs from prototype
/include/spikestrip.inc(264) : warning 201: redefinition of constant/macro (symbol "OnVehicleDamageStatusUpdate")
Quote:
{
if (! IsPlayerConnected(pDuel[playerid][duelPlayer]))
{
return SendClientMessage(playerid, COLOR_TOMATO, "Doi thu hien tai khong ket noi.");
}
else if (pInClass[pDuel[playerid][duelPlayer]])
{
return SendClientMessage(playerid, COLOR_TOMATO, "Doi thu khong o day.");
}
else if (GetPlayerState(pDuel[playerid][duelPlayer]) == PLAYER_STATE_WASTED)
{
return SendClientMessage(playerid, COLOR_TOMATO, "Doi thu khong o day.");
}
else if (pDuel[pDuel[playerid][duelPlayer]][duelActive])
{
return SendClientMessage(playerid, COLOR_TOMATO, "Doi thu da o trong mot tran dau.");
}
else if (pDuel[playerid][duelBet] > 0 && GetPlayerMoney(playerid) < pDuel[playerid][duelBet])
{
return SendClientMessage(playerid, COLOR_TOMATO, "Ban khong du tien de dat cuoc.");
}
else if (pDuel[playerid][duelBet] > 0 && GetPlayerMoney(pDuel[playerid][duelPlayer]) < pDuel[playerid][duelBet])
{
return SendClientMessage(playerid, COLOR_TOMATO, "Doi thu cua ban khong du tien de dat cuoc.");
}
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Old 25/11/2017, 09:09 PM   #820
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Default Re: Nex-AC - Anticheat system

New Version v1.9.29

Fixes:
* Fixed a bug in anti-GodMode with a kick of the victim when shooting him from a long distance
* Fixed a bug in anti-teleport hack with a kick after a teleport to the surface by the game when the player fell under the map in the vehicle
* Fixed bypass in anti-ammo hack, when the cheater gave himself a negative value of ammo, thereby making them endless
* Fixed bypass in anti-teleport hack in vehicle, when the cheater teleported at the time of entering the vehicle
* Minor fixes and improvements

Download: GitHub
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