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Old 23/11/2018, 01:59 PM   #1031
Gusteakas
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Default Re: Nex-AC - Anticheat system

This is what my log says:

Code:
[22:47:03] [Nex-AC debug] AC weaponid: 0, AC ammo: 0, weaponid: 22, ammo: 612
[22:47:03] [Nex-AC] Suspicion on the ID 0. Reason code: 015 (2)
[22:47:03] [Nex-AC debug] AC weaponid: 0, AC ammo: 0, weaponid: 25, ammo: 221
[22:47:03] [Nex-AC] Suspicion on the ID 0. Reason code: 015 (2)
[22:47:03] [Nex-AC debug] AC weaponid: 0, AC ammo: 0, weaponid: 32, ammo: 411
[22:47:03] [Nex-AC] Suspicion on the ID 0. Reason code: 015 (2)
[22:47:03] [Nex-AC debug] AC weaponid: 0, AC ammo: 0, weaponid: 30, ammo: 805
[22:47:03] [Nex-AC] Suspicion on the ID 0. Reason code: 015 (2)
[22:47:03] [Nex-AC debug] AC ammo: 0, ammo: 69, weaponid: 34
[22:47:03] [Nex-AC] Suspicion on the ID 0. Reason code: 016 (3)
[22:47:03] [Nex-AC debug] AC weaponid: 0, AC ammo: 69, weaponid: 34, ammo: 69
[22:47:03] [Nex-AC] Suspicion on the ID 0. Reason code: 015 (1)
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Old 02/12/2018, 02:24 PM   #1032
OstGot
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Default Re: Nex-AC - Anticheat system

New version v1.9.42

Changes:
* Removed version mismatch warning for 0.3.DL server version
* Now anticheat is distributed in one file for 0.3.7-R1 and 0.3.7-R2
* Added AntiCheatGetVehicleDriver, AntiCheatGetVehicleInterior and AntiCheatGetVehiclePaintjob functions
* Improved protection against Silent Aims

Fixes:
* Fixed the bypass of anti-teleport hack when the cheater could teleport from under the map
* Minor improvements and fixes

Download: GitHub
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Old 03/12/2018, 06:05 PM   #1033
Fetzy
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Default Re: Nex-AC - Anticheat system

Hello, i have some issues with this. I'm doing everything like you say, compiling is all right, there is no errors. But, when i enter my password it teleports me here, https://i.imgur.com/RNY3KEV.png which is not defined in my script, and when i click spawn it tp's me to 0,0. How can i fix that?
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Old 18/12/2018, 09:13 PM   #1034
OstGot
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Default Re: Nex-AC - Anticheat system

Quote:
Originally Posted by Fetzy View Post
Hello, i have some issues with this. I'm doing everything like you say, compiling is all right, there is no errors. But, when i enter my password it teleports me here, https://i.imgur.com/RNY3KEV.png which is not defined in my script, and when i click spawn it tp's me to 0,0. How can i fix that?
Anticheat doesn't add any new positions and doesn't change the gameplay. Maybe you change something yourself when you included the ac? What other includes do you use besides it?


New version v1.9.43

Changes:
* Ability to run anticheat on older server versions (down to 0.3e inclusive)
** Correct work on older versions is not guaranteed and part of the functionality that isn't available in older versions will be just disabled
* Added AntiCheatGetVehiclePos, AntiCheatGetVehicleZAngle, AntiCheatGetVehicleSpawnPos and AntiCheatGetVehicleSpawnZAngle functions
* Increased and tweaked some distances

Download: GitHub
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Last edited by OstGot; 18/12/2018 at 10:14 PM.
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Old 18/12/2018, 11:54 PM   #1035
SapMan
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Default Re: Nex-AC - Anticheat system

All the errors mentioned above were fixed, such as the anti aimbot, teleport hack and others? Can I put this in my game mode, compile and play without having any flaws?
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Old 30/12/2018, 03:20 PM   #1036
rockys
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Default Re: Nex-AC - Anticheat system

i have problem with this:

nex-ac.inc(1996) : warning 202: number of arguments does not match definition
nex-ac.inc(1996) : warning 202: number of arguments does not match definition
nex-ac.inc(7173) : error 025: function heading differs from prototype

line 1996:

new ac_pickupid = CreateDynamicPickup(modelid, type, x, y, z, worldid, interiorid, playerid, streamdistance, areaid, priority);


line 7173:

public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_z)
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Old 03/01/2019, 12:35 AM   #1037
gu1d0
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Default Re: Nex-AC - Anticheat system

C:\Users\Guido\Desktop\FantocheRP\FantocheRP\pawno \include\nex-ac.inc(2443) : error 017: undefined symbol "SetPlayerPos"
C:\Users\Guido\Desktop\FantocheRP\FantocheRP\pawno \include\nex-ac.inc(2443) : error 010: invalid function or declaration
C:\Users\Guido\Desktop\FantocheRP\FantocheRP\pawno \include\nex-ac.inc(2624) : warning 201: redefinition of constant/macro (symbol "RepairVehicle")

Line 2443:
#undef SetPlayerPos
Line 2624: #define RepairVehicle acc_RepairVehicle

Last edited by gu1d0; 03/01/2019 at 02:53 AM.
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Old 06/01/2019, 03:19 PM   #1038
OstGot
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Default Re: Nex-AC - Anticheat system

Quote:
Originally Posted by SapMan View Post
All the errors mentioned above were fixed, such as the anti aimbot, teleport hack and others? Can I put this in my game mode, compile and play without having any flaws?
Despite the fact this account has been banned, I don't understand what problems are being discussed. If you want to get a more specific answer, provide specific logs with your problems or false detections.

Quote:
Originally Posted by rockys View Post
i have problem with this:

nex-ac.inc(1996) : warning 202: number of arguments does not match definition
nex-ac.inc(1996) : warning 202: number of arguments does not match definition
nex-ac.inc(7173) : error 025: function heading differs from prototype

line 1996:

new ac_pickupid = CreateDynamicPickup(modelid, type, x, y, z, worldid, interiorid, playerid, streamdistance, areaid, priority);


line 7173:

public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_z)
Update your Streamer Plugin and default samp includes

Quote:
Originally Posted by gu1d0 View Post
C:\Users\Guido\Desktop\FantocheRP\FantocheRP\pawno \include\nex-ac.inc(2443) : error 017: undefined symbol "SetPlayerPos"
C:\Users\Guido\Desktop\FantocheRP\FantocheRP\pawno \include\nex-ac.inc(2443) : error 010: invalid function or declaration
C:\Users\Guido\Desktop\FantocheRP\FantocheRP\pawno \include\nex-ac.inc(2624) : warning 201: redefinition of constant/macro (symbol "RepairVehicle")

Line 2443:
#undef SetPlayerPos
Line 2624: #define RepairVehicle acc_RepairVehicle
There are wrong SetPlayerPos and RepairVehicle hooks (redefinitions of these functions) somewhere in your scripts.
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Old 06/01/2019, 04:09 PM   #1039
robokopas112
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Default Re: Nex-AC - Anticheat system

I used ****** mod to test this anti-cheat and I noticed that Anti-teleport hack (specifically on-foot) is very rarely detected. I teleported from one city to another, many times - "OnCheatDetected()" was called one time and no more. Maybe I'm doing something wrong.
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Old 07/01/2019, 12:11 AM   #1040
OstGot
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Default Re: Nex-AC - Anticheat system

Quote:
Originally Posted by robokopas112 View Post
I used ****** mod to test this anti-cheat and I noticed that Anti-teleport hack (specifically on-foot) is very rarely detected. I teleported from one city to another, many times - "OnCheatDetected()" was called one time and no more. Maybe I'm doing something wrong.
There is one feature: when default enters/exits into the singleplayer interiors (with pickups of yellow arrows) are enabled, then anti-teleport for long distances is being disabled so as not to cause false detections with this. You can disable it with DisableInteriorEnterExits function, so the anti-teleport will work for any distances.
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