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Old 09/12/2018, 11:13 AM   #91
IllidanS4
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Default Re: SA-MP 0.3.7 R3 client update (optional)

Quote:
Originally Posted by ConnorW View Post
Yea my players having the same issue with 'duplicated' textdraws.
It's not such a big deal to obtain a player's version and set the proper alpha for them based on that.

You can try this formula for alpha composition to figure out the value:
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Old 09/12/2018, 12:23 PM   #92
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Default Re: SA-MP 0.3.7 R3 client update (optional)

Nice!
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Old 09/12/2018, 05:48 PM   #93
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Default Re: SA-MP 0.3.7 R3 client update (optional)

Thanks for the update, well done and great effort!

I specially like the Hud resolution fix that was a neat touch indeed! and ofc. the other not in your face things done!

Cheers!
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Old 11/12/2018, 01:30 AM   #94
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Default Re: SA-MP 0.3.7 R3 client update (optional)

Great!
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Old 11/12/2018, 04:36 AM   #95
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Default Re: SA-MP 0.3.7 R3 client update (optional)

Thanks heaps for the update Kalcor, I really appreciate it
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Old 11/12/2018, 05:05 AM   #96
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Default Re: SA-MP 0.3.7 R3 client update (optional)

very big update thanks
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Old 11/12/2018, 12:10 PM   #97
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Default Re: SA-MP 0.3.7 R3 client update (optional)

Return function: AttachPlayerObjectToPlayer
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Old 11/12/2018, 01:21 PM   #98
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Default Re: SA-MP 0.3.7 R3 client update (optional)

Thank you!
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Old 11/12/2018, 02:29 PM   #99
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Default Re: SA-MP 0.3.7 R3 client update (optional)

Thanks very much kalcor, but you no update 0.3.DL-R1 to R2? Because these fixes do not have the DL version.
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Old 11/12/2018, 05:25 PM   #100
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Kalkor, please, fix the bug I will talk about below:

I use YSF, particularly AttachPlayerObjectToObject. The attached by this way objects have not camera collision. Player can move his camera through these attached objects. Also, if I move a main object with attached to it objects, a player, being on the surface consisted of the objects, somtimes bounce up, even after stoping the main object.

I also would say about MoveObject. Looking through the samp public code I found that MoveObject is server implementation, not client. I think it is bad over server loading, and need to make object moving on client side.

Last edited by dugi; 11/12/2018 at 06:23 PM.
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