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Old 03/10/2012, 03:15 PM   #1
McStreetz
Little Clucker
 
Join Date: Sep 2012
Posts: 34
Reputation: 4
Thumbs up NEW!! City Hall parking! Picture's added.

Hey! McStreetz is back with Mapping! i just mapped some cool stuff with City Hall and LSPD. its a parking lot with some very very cool things outside. Its a Roleplay map. But can be used to everything!!! Hope you all like it!








Code:
RemoveBuildingForPlayer(playerid, 4024, 1479.8672, -1790.3984, 56.0234, 0.25);
RemoveBuildingForPlayer(playerid, 4044, 1481.1875, -1785.0703, 22.3828, 0.25);
RemoveBuildingForPlayer(playerid, 4057, 1479.5547, -1693.1406, 19.5781, 0.25);
RemoveBuildingForPlayer(playerid, 1527, 1448.2344, -1755.8984, 14.5234, 0.25);
RemoveBuildingForPlayer(playerid, 4210, 1479.5625, -1631.4531, 12.0781, 0.25);
RemoveBuildingForPlayer(playerid, 713, 1457.9375, -1620.6953, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 713, 1496.8672, -1707.8203, 13.4063, 0.25);
RemoveBuildingForPlayer(playerid, 4002, 1479.8672, -1790.3984, 56.0234, 0.25);
RemoveBuildingForPlayer(playerid, 3980, 1481.1875, -1785.0703, 22.3828, 0.25);
RemoveBuildingForPlayer(playerid, 4003, 1481.0781, -1747.0313, 33.5234, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1467.9844, -1727.6719, 16.4219, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1485.1719, -1727.6719, 16.4219, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1468.9844, -1713.5078, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 1231, 1479.6953, -1716.7031, 15.6250, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1488.7656, -1713.7031, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 1289, 1504.7500, -1711.8828, 13.5938, 0.25);
RemoveBuildingForPlayer(playerid, 1258, 1445.0078, -1704.7656, 13.6953, 0.25);
RemoveBuildingForPlayer(playerid, 1258, 1445.0078, -1692.2344, 13.6953, 0.25);
RemoveBuildingForPlayer(playerid, 712, 1445.8125, -1650.0234, 22.2578, 0.25);
RemoveBuildingForPlayer(playerid, 673, 1457.7266, -1710.0625, 12.3984, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1461.6563, -1707.6875, 11.8359, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1468.9844, -1704.6406, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 700, 1463.0625, -1701.5703, 13.7266, 0.25);
RemoveBuildingForPlayer(playerid, 1231, 1479.6953, -1702.5313, 15.6250, 0.25);
RemoveBuildingForPlayer(playerid, 673, 1457.5547, -1697.2891, 12.3984, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1468.9844, -1694.0469, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 1231, 1479.3828, -1692.3906, 15.6328, 0.25);
RemoveBuildingForPlayer(playerid, 4186, 1479.5547, -1693.1406, 19.5781, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1461.1250, -1687.5625, 11.8359, 0.25);
RemoveBuildingForPlayer(playerid, 700, 1463.0625, -1690.6484, 13.7266, 0.25);
RemoveBuildingForPlayer(playerid, 641, 1458.6172, -1684.1328, 11.1016, 0.25);
RemoveBuildingForPlayer(playerid, 625, 1457.2734, -1666.2969, 13.6953, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1468.9844, -1682.7188, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 712, 1471.4063, -1666.1797, 22.2578, 0.25);
RemoveBuildingForPlayer(playerid, 1231, 1479.3828, -1682.3125, 15.6328, 0.25);
RemoveBuildingForPlayer(playerid, 625, 1458.2578, -1659.2578, 13.6953, 0.25);
RemoveBuildingForPlayer(playerid, 712, 1449.8516, -1655.9375, 22.2578, 0.25);
RemoveBuildingForPlayer(playerid, 1231, 1477.9375, -1652.7266, 15.6328, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1479.6094, -1653.2500, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 625, 1457.3516, -1650.5703, 13.6953, 0.25);
RemoveBuildingForPlayer(playerid, 625, 1454.4219, -1642.4922, 13.6953, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1467.8516, -1646.5938, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1472.8984, -1651.5078, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1465.9375, -1639.8203, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 1231, 1466.4688, -1637.9609, 15.6328, 0.25);
RemoveBuildingForPlayer(playerid, 625, 1449.5938, -1635.0469, 13.6953, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1467.7109, -1632.8906, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 1232, 1465.8906, -1629.9766, 15.5313, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1472.6641, -1627.8828, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1479.4688, -1626.0234, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 3985, 1479.5625, -1631.4531, 12.0781, 0.25);
RemoveBuildingForPlayer(playerid, 4206, 1479.5547, -1639.6094, 13.6484, 0.25);
RemoveBuildingForPlayer(playerid, 1232, 1465.8359, -1608.3750, 15.3750, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1488.7656, -1704.5938, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 700, 1494.2109, -1694.4375, 13.7266, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1488.7656, -1693.7344, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1496.9766, -1686.8516, 11.8359, 0.25);
RemoveBuildingForPlayer(playerid, 641, 1494.1406, -1689.2344, 11.1016, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1488.7656, -1682.6719, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 712, 1480.6094, -1666.1797, 22.2578, 0.25);
RemoveBuildingForPlayer(playerid, 712, 1488.2266, -1666.1797, 22.2578, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1486.4063, -1651.3906, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1491.3672, -1646.3828, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1493.1328, -1639.4531, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1486.1797, -1627.7656, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1491.2188, -1632.6797, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 1232, 1494.4141, -1629.9766, 15.5313, 0.25);
RemoveBuildingForPlayer(playerid, 1232, 1494.3594, -1608.3750, 15.3750, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1488.5313, -1596.7031, 16.4219, 0.25);
RemoveBuildingForPlayer(playerid, 1229, 1498.0547, -1598.0938, 14.1094, 0.25);
RemoveBuildingForPlayer(playerid, 1288, 1504.7500, -1705.4063, 13.5938, 0.25);
RemoveBuildingForPlayer(playerid, 1287, 1504.7500, -1704.4688, 13.5938, 0.25);
RemoveBuildingForPlayer(playerid, 1286, 1504.7500, -1695.0547, 13.5938, 0.25);
RemoveBuildingForPlayer(playerid, 1285, 1504.7500, -1694.0391, 13.5938, 0.25);
RemoveBuildingForPlayer(playerid, 673, 1498.9609, -1684.6094, 12.3984, 0.25);
RemoveBuildingForPlayer(playerid, 625, 1504.1641, -1662.0156, 13.6953, 0.25);
RemoveBuildingForPlayer(playerid, 625, 1504.7188, -1670.9219, 13.6953, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1503.1875, -1621.1250, 11.8359, 0.25);
RemoveBuildingForPlayer(playerid, 673, 1501.2813, -1624.5781, 12.3984, 0.25);
RemoveBuildingForPlayer(playerid, 673, 1498.3594, -1616.9688, 12.3984, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1504.8906, -1596.7031, 16.4219, 0.25);
RemoveBuildingForPlayer(playerid, 712, 1508.4453, -1668.7422, 22.2578, 0.25);
RemoveBuildingForPlayer(playerid, 625, 1505.6953, -1654.8359, 13.6953, 0.25);
RemoveBuildingForPlayer(playerid, 625, 1508.5156, -1647.8594, 13.6953, 0.25);
RemoveBuildingForPlayer(playerid, 625, 1513.2734, -1642.4922, 13.6953, 0.25);
RemoveBuildingForPlayer(playerid, 1258, 1510.8906, -1607.3125, 13.6953, 0.25);
RemoveBuildingForPlayer(playerid, 1283, 1516.1641, -1591.6563, 15.6250, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1524.8281, -1721.6328, 16.4219, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1524.8281, -1705.2734, 16.4219, 0.25);
RemoveBuildingForPlayer(playerid, 1229, 1524.2188, -1693.9688, 14.1094, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1524.8281, -1688.0859, 16.4219, 0.25);
RemoveBuildingForPlayer(playerid, 1229, 1524.2188, -1673.7109, 14.1094, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1524.8281, -1668.0781, 16.4219, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1524.8281, -1647.6406, 16.4219, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1524.8281, -1621.9609, 16.4219, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1525.3828, -1611.1563, 16.4219, 0.25);
RemoveBuildingForPlayer(playerid, 691, 1493.7969, -1942.1797, 20.7734, 0.25);
CreateDynamicObject(10377, 1478.86, -1779.80, 29.89,   0.00, 0.00, 90.00);
CreateDynamicObject(8040, 1471.74, -1687.89, 13.00,   0.00, 0.00, -90.00);
CreateDynamicObject(4020, 1514.32, -1671.05, 32.10,   0.00, 0.00, 0.00);
CreateDynamicObject(4020, 1515.68, -1578.84, 32.12,   0.00, 0.00, 0.00);
CreateDynamicObject(16006, 1514.48, -1655.34, 12.00,   0.00, 0.00, 0.00);
CreateDynamicObject(3873, 1479.52, -1618.80, 29.52,   0.00, 0.00, 0.00);
CreateDynamicObject(8034, 1507.29, -1696.81, 16.76,   0.00, 0.00, -90.00);
CreateDynamicObject(8131, 1496.46, -1651.32, 22.60,   0.00, 0.00, 0.00);
CreateDynamicObject(8675, 1511.88, -1629.31, 21.19,   0.00, 0.00, -90.00);
CreateDynamicObject(8131, 1519.93, -1639.20, 22.60,   0.00, 0.00, 0.00);
CreateDynamicObject(9310, 1506.77, -1606.47, 17.20,   0.00, 0.00, 0.00);
CreateDynamicObject(3525, 1499.58, -1604.37, 14.06,   0.00, 0.00, -90.00);
CreateDynamicObject(3525, 1499.50, -1607.42, 14.06,   0.00, 0.00, -90.00);
CreateDynamicObject(9833, 1520.61, -1697.21, 14.18,   0.00, 0.00, 0.00);
CreateDynamicObject(16151, 1462.54, -1646.59, 1.01,   0.00, 0.00, -90.00);
CreateDynamicObject(16151, 1460.43, -1646.88, 12.55,   0.00, 0.00, -90.00);
CreateDynamicObject(1432, 1460.40, -1640.68, 12.20,   0.00, 0.00, 0.00);
CreateDynamicObject(1432, 1456.35, -1642.52, 12.20,   0.00, 0.00, 0.00);
CreateDynamicObject(1432, 1455.39, -1637.24, 12.20,   0.00, 0.00, 0.00);
CreateDynamicObject(1432, 1465.89, -1642.24, 12.20,   0.00, 0.00, 0.00);
CreateDynamicObject(1432, 1459.93, -1636.70, 12.20,   0.00, 0.00, 0.00);
CreateDynamicObject(1432, 1464.04, -1638.02, 12.20,   0.00, 0.00, 0.00);
CreateDynamicObject(1432, 1451.59, -1641.11, 12.20,   0.00, 0.00, 0.00);
CreateDynamicObject(615, 1442.84, -1605.23, 12.18,   0.00, 0.00, 0.00);
CreateDynamicObject(615, 1442.98, -1621.23, 12.20,   0.00, 0.00, 0.00);
CreateDynamicObject(615, 1441.37, -1638.95, 12.18,   0.00, 0.00, 90.00);
Hope you like it!
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Kane Kingston
Owner - Real City Roleplay -66.85.149.11:7777
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Old 03/10/2012, 03:22 PM   #2
eclipses
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Posts: 113
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Default Re: LSPD, City Hall Parking Lot!Worth to see!

Cool mapping bro. 8/10 might be using this in my server,
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Old 03/10/2012, 03:23 PM   #3
McStreetz
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Join Date: Sep 2012
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Default Re: LSPD, City Hall Parking! check pic's! ;)

Thank you!
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Owner - Real City Roleplay -66.85.149.11:7777
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Old 03/10/2012, 03:26 PM   #4
Ghost_Boii
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Default Re: LSPD, City Hall Parking! check pic's! ;)

Nice i like this
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Old 03/10/2012, 03:28 PM   #5
McStreetz
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Default Re: New!! City Hall parking lot! Made by McStreetz

Thank you!
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Owner - Real City Roleplay -66.85.149.11:7777
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Old 03/10/2012, 03:34 PM   #6
Swimor
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Default Re: New!! City Hall parking lot! Made by McStreetz

Nice work, You can add some flowers or trees to make the city more beautiful.
Good for RP server.

6/10.
Sorry but to get 10 at my rank you mast do something more special.
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Old 03/10/2012, 03:35 PM   #7
McStreetz
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Default Re: New!! City Hall parking lot! Made by McStreetz

@Swimor thank you! i will see if i will add the flowers Depends
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Owner - Real City Roleplay -66.85.149.11:7777
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Old 03/10/2012, 06:05 PM   #8
EthanCortez
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Default Re: New!! City Hall parking lot! Made by McStreetz

How do I add them to my server?
in PAWNO? or what?
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Old 03/10/2012, 07:56 PM   #9
SchurmanCQC
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Default Re: New!! City Hall parking lot! Made by McStreetz

Quote:
Originally Posted by EthanCortez View Post
How do I add them to my server?
in PAWNO? or what?
That is Pawn code. What do you think?
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Old 03/10/2012, 07:57 PM   #10
eclipses
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Default Re: New!! City Hall parking lot! Made by McStreetz

Quote:
Originally Posted by EthanCortez View Post
How do I add them to my server?
in PAWNO? or what?
yes you add this in pawn. remember to always do a definition on them like this


//New City Hall Mapping

CreateDynamicObject(playerid, 100, 000, 000, 000, 0.25,);

but use the cords OFC that has been posted.
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